Remember Gravitronix? Of course you do. It was that game that was announced waaaaaay back in the mists of time - in fact it was one of the first WiiWare games to be confirmed.
Its development was an especially long and protracted one, and sadly when the game finally became available last year, it hardly set the world alight.
In fact, our very own Phil was so shocked with the terrible quality of the game that he was moved to comment: "We cannot recommend this shabby excuse of a game to you in good conscience."
However, developer Medaverse Studios is understandably keen to keep the Gravitronix in the public eye and has announced a "Beat Us At Our Own Game" tournament, with a $1,000 grand prize.
Lead Designer Jesse Lowther was the man to deliver the news:
While working on Gravitronix™ for WiiWare™, I was the primary play-tester for the game and thus became quite good at it. So good, in fact, that I never found a player who could beat me at Gravitronix.
I've decided that I'm going to find that player, and I'm going to make the search interesting. Recently, we held a local Gravitronix tournament and it was an absolute blast. So we're going to be holding another tournament at our booth at this year's Penny Arcade Expo East, happening in Boston, MA on March 26th-28th.
The winner of this tournament will go best 2 out of 3 rounds against me. Should they win, they will earn my blessing as the best Gravitronix player in the world, and $1,000 cold, hard cash. Hope to see you there.
So - did anyone other than Jesse actually play the game long enough to be considered a pro at it?
As always, let us know in the comments field if you're looking to take Medaverse up on this unique challenge.
Comments 18
$1000!? O_O
By the review, I wonder if it's worth 1000 dollars to put in the time to beat the developers.
Too bad I don't live near there. Im quite good at Gravitronx.
Well Boston is a trip for me, so I'll pass
Because everyone goes to the Penny Arcade Expo... >: (
Holy 'shroomcake. o_O
Too bad I'm not in the US. I'd love to face off against the developers!
Hmm,
a trip to Boston to hang out with a boatload of socially awkward game-guys, in really bad weather to play a game you'd have to pay me to even play in the first place. I think I'll have to sit that one out, sorry.
I'm too far away. Wayyyy too far. Otherwise, I'd play the game in the tournament (my first experience) and see if I could win it for free.
Wait.........so the devs of a horrible game are holding a competition with that horrible game as the game to be used in the tournament? I'm pretty sure there's a "TIME PARADOX!!!" joke in their somewhere...
"Because everyone goes to the Penny Arcade Expo... >: ("
Hey, the largest gaming con in the US is as good a place as any (and a vastly better place than our office in the boonies of New Hampshire ).
It's like the article says, we held a local tournament in Dover and it was amazing. It reminded me of the reason I wanted to become a game developer to start with. Not to sit behind a desk and answer interview questions or toil over localization spreadsheets but to get out there and interface with people.
The people at the local $50 tourney had a great time and genuinely enjoyed Gravitronix (and the next day, we had a surge in sales so they weren't just being nice about it ). It was just an all-around great experience and something I'd like to do on a far grander scale, so that's what we intend to do.
Hope to see you there! (sorry it's out of the way for most, but it's the best place we could hold a tournament, really).
If I lived near Boston, MA I would d/l the game and does this. I mean $5 to try and make $1000? That's an all-in call in poker. You would be dumb not to do this.
why do i have to live in mexico? i really want to go against the developers!!
Hmm, being someone who is going and probably going to cover PAX East for my school (and my show I'm trying to start up, or until I get help behind it), I'd be interested in interviewing Mr. Lowther about the game and maybe try a whack at it, myself.
@XC - what they're doing is actually genius then...if they convince 200 people to do the same, they just made back their investment. Bravo, guys!
@Swerd_Murd I'm not arguing with you at all there, but it's still from a one person outlook a worth while adventure. And who knows? Maybe you will enjoy it more than the person who reviewed the game on the site did.
"what they're doing is actually genius then...if they convince 200 people to do the same, they just made back their investment. Bravo, guys!
While we've sold many times more copies than that, it would certainly not cover the $30,000 spent on developing Gravitronix, and the only reason it was that cheap was because all labor was volunteer. Had we been paying for manhours, it'd be closer to $100-200k. Making games is surprisingly expensive.
And we have no expectation of making any money back from this (which will probably run us around $5,000 in total for booth, prize, etc.). We're doing this because I genuinely want to lose to a superior Gravitronix player and I expect this whole thing to be a great deal of fun, the very reason we went into game development to start with.
Great news for all 12 of the people who bought this game! lol
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