Let’s Tap, a game that is blazing new ground in Nintendo Wii control design. Developed by Prope, the studio that Sonic the Hedgehog creator Yuji Naka established in 2006, Let’s Tap is the first product from the new studio to be released to in North America and Europe. Developed exclusively for Nintendo’s Wii system, Let’s Tap utilizes a ground-breaking control scheme where the Wii controller is placed on a box or flat surface so that the controller can detect minute vibrations. Players of all ages and skill levels then tap the box or flat surface to interact with the game; there’s no need to hold the controller. Let’s Tap is slated for a summer 2009 ship for the Nintendo Wii in North America and Europe.
“Let's Tap offers a new and innovative way of playing on the Wii which only a videogame legend such as Naka-san could have ever possibly imagined” Commented Gary Knight, European Marketing Director SEGA Europe. “It’s such a simple yet genius concept and still easy to pick up and play, everyone will be tapping away before you know it!”
Featuring five separate game modes with multiple levels and allowing up to four players for multiplayer action, Let’s Tap presents an assortment of different finger-tapping challenges for players to master. In Tap Runner players use differing finger tapping pressure to make simple stick figure racers run through an obstacle course. In Visualizer players are allowed to create dazzling fireworks effects, dramatic paint strokes, amongst other effect as they tap out different rhythm patterns that correspond to different effects. Silent Blocks finds players taking turns removing blocks from a large stack, tapping too hard will result in a collapsing stack of blocks. Bubble Voyager allows players to fly through space, blasting obstacles and enemies in order to reach the far stretches of the universe. And finally Rhythm Tap allows players to time the taps of their fingers to high energy music.
Wait wait wait, we don't even hold the controller? We put it on the coffee table and "tap" around it? Whatever next!
Nintendo seem to have a decent track record with these kind of crazy ideas, see Electroplankton, but SEGA? They gave us some "rubbing" action on the DS, now "tapping" on Wii. We can't wait to see what the hell this is all about
Anthony launched Nintendo Life in late 2005 and has remained at the helm ever since. He loves Nintendo but sometimes gets confused and tells everyone that F-Zero X is the best game. We've tried getting him help, but alas...
This was announced aaaages ago and doesn't really interest me - it's all well and good having a new idea, but this is just a bit too simple for me, you know what I mean?
I cannot wait to give this a go - my faith in Yuji Naka is second-to-none and I'm intrigued to see how Prope's first game turned out. I'll definitely be giving this one a go!
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This was announced aaaages ago and doesn't really interest me - it's all well and good having a new idea, but this is just a bit too simple for me, you know what I mean?
Yeah, surprisingly SEGA have opted to release the game in the West, hence the story, but you're right, its very simple, I'd like to try it though
I cannot wait to give this a go - my faith in Yuji Naka is second-to-none and I'm intrigued to see how Prope's first game turned out. I'll definitely be giving this one a go!
And I love the music!
This will be interesting..
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