Ryoko's house

It's Chapter Ten in Famicom Detective Club: The Girl Who Stands Behind, and you're visiting Ryoko, an old school friend of some of the characters you're investigating.

As part of our Famicom Detective Club guide, we're here to help you figure out what you're supposed to do to advance.

Examine the surroundings

You'll spot a phone.

"Take" the phone

You'll ask Ryoko if you can use it.

Dial a number

Didn't you learn a number recently...?

Here's a hint...

That matchbox might help!

When you've finished with the call, examine the surroundings again

For whatever reason, this will help.

Ask Ryoko what she knows

She'll remember something. Take a guess who the story is about by asking her about various people.

Give the phone another go

You'll be able to advance the plot this time.

Give Ryoko the matchbox

She'll call you when she needs you.


Did this guide help you? Take a look at our other FDC guides if you've got any other questions.