Is this two-wheeled racer quick off the mark or does it experience some trouble before leaving the starting grid?
Before we get stuck into the review, it's time for a little history lesson. Back in 2006, when Disney bought the Climax racing studio (who produced some excellent MotoGP titles for the Xbox), the MotoGP license went exclusively to...
The first officially licensed MotoGP title ever for the Nintendo Wii platform, MotoGP turns the Wii remote into a virtual set of handlebars to deliver the definitive two-wheeled racing experience. The development team’s overriding aim is to deliver an unparalleled handling model that allows access points for gamers of all skill levels and just as importantly provide a challenge to meet each player’s abilities.
MotoGP for Wii puts the player at the centre of the world’s premier motorcycling championship by letting them join a team and compete alongside their sporting heroes in all three race classes – 125cc, 250cc and MotoGP. Recent MotoGP titles had excluded 125cc and 250cc at a cost and Capcom is keen to ensure that all the riders are faithfully represented, which also enables complete progression through the ranks as well as giving the gamer a different racing experience per class. The game features a scaled and competitive AI which adjusts within limits to give a more enjoyable race experience on the lower levels but shows no mercy in the higher levels.
- Three different handling models - arcade, intermediate and simulation - provide varied racing experiences and accessibility for all
- Ride as yourself and compete against riders from the world’s premier motorcycling championship – racing up to 20 opponents
- Select from 125cc, 250cc and MotoGP bike classes with each offering a different race experience
- Set competitor AI to match skill level with 4 AI levels – Easy/Medium/Hard/Champion