Is this puzzle game a hidden gem or a useless trinket?
If there's one thing you could say about Nintendo’s DS console it's that it certainly isn't short of puzzle titles. Over the years we’ve seen many good (and not so good) games that reside within that particular genre, and in Jewel Quest we have another to add to the ever-expanding ranks. The...
Jewel Quest Solitaire is a new casual puzzle game for the Nintendo DS soon to be released by Avanquest Software Publishing. Following on from the hugely popular PC and DS Quest games, this new Nintendo DS title will provide puzzle enthusiasts with a fun, modern twist on the traditional versions of both Jewel Quest and Solitaire.
Jewel Quest Solitaire features two types of gameplay including Just Cards Mode, for playing classic solitaire; and Full Quest Mode, which allows players to follow the mysterious storyline and access special jewel boards. The adventure takes place in the South American jungle, where cards need be matched, causing jewels to drop. Players can then try to match three jewels to turn the board to gold. With 684 different scenarios, Jewel Quest Solitaire provides hours of fun for puzzle fans.
Jewel Quest Solitaire features unique tri-peaks solitaire and 114 new jewel themed card layouts for varied and endless gameplay. As players unearth buried cards, special moves must be uncovered and cursed jewels avoided in order to progress through the levels. The cards behold riches and glory, so must be played wisely or the journey will end.
Players can use the stylus to drag a card that is one number higher or lower than the active card onto the deck. When no more eligible cards are available, the stock pile can be clicked to receive a new active card. There is also an undo button to step back one move if a mistake is made. After each round of cards, the jewel board will become unlocked, enabling players to try for a bonus by matching the jewels and turning all the squares to gold.
Bonus scores can be achieved in various ways; playing cards of the same suit as the previous card in the deck; playing long runs of cards without flipping over new ones from the stack; using certain Wild Cards that increase the score by the value of the card; and for each card left over in the stack after the hand is won.