Release Date


  • EU 30th Mar 2007
  • JP 19th Oct 2006


  • Review Gunpey DS (DS)

    The Wonderswan puzzler is reborn on the DS - but has Mizuguchi's Q Entertainment done enough to elevate it to truly classic status?

    When Gameboy creator Gunpei Yokoi was tragically killed in a car accident in 1997 he was working on what he saw as the successor to Nintendo’s machine – the bizarrely named ‘Wonderswan’. When the handheld was...

Screenshots 4

Gunpey DS Screenshot
Gunpey DS Screenshot
Gunpey DS Screenshot
Gunpey DS Screenshot

About The Game

The gameplay in GUNPEY consists of rows of panels climbing upwards from the bottom of the screen which players must flip and move to connect the lines inside the panels. When a line spans the width of the screen the panels will explode making room for more. Think fast – it’s game over if the panels rise all the way to the top of the screen. Each action by the player changes the game’s music so that skilled players can even deliver their very own GUNPEY musical performance.

Both the Nintendo DS and PSP versions feature wireless head to head play, and a host of game modes such as Single screen, Double screen, new Break Rule, Time Attack and more, while each console has it’s own range of specific modes and features. For example, PSP players can collect up to 40 vibrant ‘skins’ in the Challenge Mode, then ‘mix’ two Skins at the same time and become a GUNPEY DJ in the Double Skin Mode. Meanwhile, amongst the wealth of features available on the DS version, players can launch special attacks to temporarily disrupt their opponent’s game and use the Sound Sets and Patternizer to create their own unique musical compositions.