Ohh, I see. Yeah, now that you mention it, the menu screen is always a little wacky for me. I just almost never use that screen, so it hasn't been a big problem for me
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Music question to those who've played deeper into the game. Are there remixes of songs from past Zelda titles as you progress in the game? I know about the traditional house theme, Beedle's shop, and item/heart get jingles. Just curious what I have to look forward to later on!
I hope the original Zelda's overworld theme is in there somewhere. That theme should be in every game.
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Music question to those who've played deeper into the game. Are there remixes of songs from past Zelda titles as you progress in the game? I know about the traditional house theme, Beedle's shop, and item/heart get jingles. Just curious what I have to look forward to later on!
I haven't noticed anything yet...didn't the developers say something about the music having easter eggs hidden within them? Like the whole main theme played backwards thing?
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Keep it PG-13-ish.
The thing you have to understand with the menus in this game is that you don't point--you move your arm/wrist in the direction of the desired item. I think the game should have made that clearer, it seems a lot of people are having trouble with it. I only knew how to do it because I remember Miyamoto saying it at the E3 reveal.
I've tried holding the wiimote vertical/horizontal and twisting/flipping/flicking any way I can and it's still not working properly for me. I've just started using the nunchuck now. Does it always work for you? Because I think the menus selection is flawed as hell.
For the record, item selection works flawlessly for me so I have no idea why menu selection doesn't.
EDIT: yay post #1000. Oh and I'm only referring to menu selections with 4 options. Screens with 2 options work fine.
How do you hold and move it? Parallel to the ground, twisting around its axis? "Moving" it up down/up/left/right as if using the pointer? Holding it like an umbrella like in the item selection, twisting it clock-wise?
Spoilers for those who aren't done with dungeon 3 yet.
Only now, more than 20 hours in, do I appreciate the Sheikah stones and the rumours they give you. I love the subtlety of playing the harp near butterflies to get rumours about the world. It reminds me of the fishes in Wind Waker. I'm also surprised at how vast Skyward Sword ended up being, it's probably the size of Twilight Princess but with just a lot less emptiness.
I just started the third Dungeon but getting there was quite a pain. All that quicksand and those irritating electric snail/crab things were hard to avoid. This place is somehow fun but annoying at the same time. I do like the change from previous games where the areas leading to the dungeons are now almost dungeons themselves. Instead of just a big empty overworld with a few enemies running around. Well I'm off to complete the third dungeon. Looks like this'll be interesting.
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I have played almost 60 hours, and starting to be at the end. This is one of the best games ever, even though it starts to get really interesting only after the third dungeon (which is not to say it's great even before it). The graphics are the most beautiful stuff on the Wii and the soundtrack is among the best of the series, once it grows on you. The combat system is absolutely the best in the series, and you can actually die a lot in this game. The boss battles are really intense and challenging. Even the lack of night/day cycle other than in Skyloft when sleeping is starting to feel insignificant.
I do like the change from previous games where the areas leading to the dungeons are now almost dungeons themselves. Instead of just a big empty overworld with a few few enemies running around.
Yeah, I like that too. It's a definite improvement over basically all other 3D Zeldas, except maybe Majora's Mask imo. But then some people complain about being send on fetch quests, no matter if its just a way to throw some well made exploration puzzles at you.
25 hours in and finally made it to level 4. (loving the pacing, and the sidequests I've found have been a blast.)
and another aspect I really love about this game, is finding the items (jelly blob, amber relic etc.) is not easy. Like some games, you can just hack away at enemies and they have a 90% drop rate on items like this but in SS it's a lot harder to get the items. (killed around 200 bats and have only maybe claimed 11 claws if that)
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Topic: Legend of Zelda: Skyward Sword
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