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Topic: Legend of Zelda: Skyward Sword

Posts 81 to 100 of 1,902

irken004

That+Guy+from+Faxanadu wrote:

Wii is pretty good at this kind of Super Mario Galaxy graphics. I think it´s a wise choice. Realistic graphics often give Wii-games a grey, watered down look.

My only doubt is: Is the game playable? I hated the sword-swinging in Zelda: TP. This game has to handle the gameplay a lot better to have me interested. Otherwise, I´m going back to play something with buttons in it.

The game handles very well, according to the hands on impressions I read. The demo at the conference had wireless interference (poor miyamoto!). Rest assured that the game handles well.

turtlelink

I think the graphics are fine and i'm sure that would have been Ocarina of Times target graphics. I just can't wait to get my hands on it.

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shingi_70

Luigi-La-Bouncy wrote:

I was dissapointed by the art style. I wanted something darker and more atmospheric. I know you can't do realistic graphics on Wii, but that doesn't mean every game has to look like a cartoon. I thought this zelda would be more in the Twillight Pricess direction, not in the kiddie art style they've gone with on the DS.

How exactly is the art style kidde?

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Reala

The more I see it, the more I like the visuals, but its the controls and bomb bowling that impressed me most, can't wait to play this for myself and see how everything controls.

Reala

Var

Luigi-La-Bouncy wrote:

I was dissapointed by the art style. I wanted something darker and more atmospheric. I know you can't do realistic graphics on Wii, but that doesn't mean every game has to look like a cartoon. I thought this zelda would be more in the Twillight Pricess direction, not in the kiddie art style they've gone with on the DS.

Apologies but I have to bring you up on a few points here. Most people here are having a reaction towards (be it positive, negative or what ever else) the different graphical style; if you are implying that you thought that Skyward Sword look like a cartoon then by comparison clearly Twilight Princess doesn't (but we knew that already didn't we).

Also If you're looking for a darker or more atmospheric Zelda game, check out Twilight Princess or even better try out Majora's Mask. Personally, if they had come out with a game that looked the same as Twilight Princess in both graphics and in the tone of it I'd have been disappointed, but with it looking how it is looking I'm loving it.

And just one last point for good measure. The artistic style for the DS games fits perfectly, with a small screen and a lower graphical power attempting to make a Zelda game which looked realistic would have made the screen look too cluttered with details, and wouldn't have looked that great to boot. As we can all see from the 6 amazing screenshots of the upcoming OoT3D the 3DS will be able to handle much better graphics than the current DS and will no doubt lead to more Zelda games being created with a similar look to OoT3D.

TL;DR: Don't get hung up on the graphics, you'll enjoy it when it arrives anyway!

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Luigi-la-bouncy

All I can say is that It's clear now that I was wrong to think toon link was a seperate thing and that the next home console Zelda would be a follow of a seperate series OOT - TP - ?. The Zelda experience has obviously been meshed to one game and now we have Skyward Sword.

Seeing as though OOT and TP were pretty much my favourite games ever, to say I'm gutted would be the understatement of the year.

Also, what was that rubbish at the beggining of the demo when Miyamoto said Zelda has always been about taking a set of complicated items and making them easy to use. Since when? I always thought there was so much more to the Legend of Zelda than that. I'm thinking maybe Miyamoto should go of and make casual games for the rest of his life, rather than dismantle his masterpieces and dumb them down.

[Edited by Luigi-la-bouncy]

Luigi-la-bouncy

Machu

My reactions are mixed. It's Zelda, I'm happy. It's 3rd person, I'm happy. WM+ will be awesome, I'm happy.

Graphical style (yeah i know, yaaawn), not so happy. It's an early build and a 'training area' though, so I'll shad up until I've seen more.

Oh, and Skyward Sword is a horrible name. Please chaaaange it! D:

Rawr!

Kid_A

weirdadam wrote:

Yep, Aonuma is the director, Kid A. But I don't remember that. He hinted about flight before?

The cliff thing seems a good indication of it, and after I laughed off IGN's assumption that the wolf in the trailer meant Link was a werewolf, I'm not going to overlook little things like this anymore with Zelda, haha.

Yeah, he hinted at flight back when they were hyping up Spirit Tracks. He said that his son played the game and said to him (and I'm paraphrasing), "So Link has already traveled on horseback, boat and train...next is he going to be in a plane or something?"
And then Aonuma said "while I think a plane is out of the question, flight is a definite possibility". Something like that.

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Kid_A

Luigi-La-Bouncy wrote:

All I can say is that It's clear now that I was wrong to think toon link was a seperate thing and that the next home console Zelda would be a follow of a seperate series OOT - TP - ?. The Zelda experience has obviously been meshed to one game and now we have Skyward Sword.

Seeing as though OOT and TP were pretty much my favourite games ever, to say I'm gutted would be the understatement of the year.

Also, what was that rubbish at the beggining of the demo when Miyamoto said Zelda has always been about taking a set of complicated items and making them easy to use. Since when? I always thought there was so much more to the Legend of Zelda than that. I'm thinking maybe Miyamoto should go of and make casual games for the rest of his life, rather than dismantle his masterpieces and dumb them down.

You're being a tad childish. First of all, you've clearly misunderstood what Miyamoto was saying: he's not dumbing down Zelda, he's streamlining it. Twilight Princess is one of my all time favorite games, but I'll be the first to say the controls were downright confusing--especially if you're a newcomer to the series. He's trying to streamline the experience, and make the controls intuitive--and everyone who has played the game will attest to the fact that in addition to making the game a whole lot more intuitive, the MotionPlus controls in Skyward Sword also add a huge layer of depth and nuance.
I can understanding you not liking the art style, but please, don't go off about how Nintendo is dumbing down Zelda. It's a stylistic choice--the exaggerated graphics allow for more exaggerated character animations, which only helps the new control scheme.

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Cia

Well, i predicted some time a go in here that they would try that kind of graphical style at some point. Character models in this game look great, but the enviroments lack something. I thought Twilight Princess looked more dramatic. Anyhow, I'm sure that they'll polish and add more effects to graphics before the release.

Cia

Kid_A

@Faron
That's exactly what I thought. Character models are highly rendered and sharp, but the environments are a tad low-polygon.

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Mandoble

Not happy at all with the graphics, a big step backwards compared with ZTP. Textures are quite quite poor (DS might have better ones), poly count for the environment is quite low too, the ground is plain and almost dead and empty. There are no clear lights, no clear shadows, no contrasts. Ocarina of Time for N64 already looks way better. If the art style were clearly in the direction of SMG2 I would understand (while not like at all), but it is not the case. If you look to a tree, it doesnt look real, it doesnt look kiddy, it doesnt look funny, it doesnt look cartoon, it simply looks terrible, same for everything else except Link, which also looks terrible but at least well detailed. Hope this simply means that the game is too green in the development yet.

[Edited by Mandoble]

Mandoble

Luigi-la-bouncy

Kid_A wrote:

Luigi-La-Bouncy wrote:

All I can say is that It's clear now that I was wrong to think toon link was a seperate thing and that the next home console Zelda would be a follow of a seperate series OOT - TP - ?. The Zelda experience has obviously been meshed to one game and now we have Skyward Sword.

Seeing as though OOT and TP were pretty much my favourite games ever, to say I'm gutted would be the understatement of the year.

Also, what was that rubbish at the beggining of the demo when Miyamoto said Zelda has always been about taking a set of complicated items and making them easy to use. Since when? I always thought there was so much more to the Legend of Zelda than that. I'm thinking maybe Miyamoto should go of and make casual games for the rest of his life, rather than dismantle his masterpieces and dumb them down.

You're being a tad childish. First of all, you've clearly misunderstood what Miyamoto was saying: he's not dumbing down Zelda, he's streamlining it. Twilight Princess is one of my all time favorite games, but I'll be the first to say the controls were downright confusing--especially if you're a newcomer to the series. He's trying to streamline the experience, and make the controls intuitive--and everyone who has played the game will attest to the fact that in addition to making the game a whole lot more intuitive, the MotionPlus controls in Skyward Sword also add a huge layer of depth and nuance.
I can understanding you not liking the art style, but please, don't go off about how Nintendo is dumbing down Zelda. It's a stylistic choice--the exaggerated graphics allow for more exaggerated character animations, which only helps the new control scheme.

I know I'm being childish but Zelda is my favourite Nintendo franchise and I want it to be so much more than it appeared to be. I want to live and breath the world of Hyrule and those kind of graphics really turn me off. OOT and TP were both dark, mysterious and full of wonder like exploring a hidden forest from a far away land. How is the new Zelda going to replicate theat feeling with such a bright palette and rudimentary graphics. I just don't get it

Luigi-la-bouncy

kevohki

Faron wrote:

graphics have almost watercolor- painted storybookish feeling.

Nintendo ripping off Okami again. Sigh, lol. I wouldn't say Skyward Sword is like a water-color painting. It has elements but it still looks like the graphics are leaning toward a cartoony style to me, especially the character models in the demo showed.

[Edited by kevohki]

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SMEXIZELDAMAN

I was really excited for this title! LOOKS AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111111!!!!111!!!!one!!!!!eleven!!!!!!!!!!!!!!11

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Crystalking18

When? I heard 2011, but I'm just really impatient for it. Early? Late? I reaaaaaaaaaally want to play it soon

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IAmNotWill

A bit of story was revealed, by Eiji Aonuma:

"The final scene of our E3 trailer saw Link diving off a cliff into clouds - a very memorable scene," he said. "That's a very important point in the story this time around. Link is a young man who's born and raised in this floating land - Skyloft. It may sound an interesting place to live, but Link doesn't think about it like that.

"However, one day an incident reveals there is a land beneath the clouds. This other world is ruled by evil forces. It's very dangerous. But Link is forced to go into it.

"One of the driving parts of the story is that Link has to travel back and forth between Skyloft and this other land. The thing that leads Link down is the subtitle, the Skyward Sword. The mysterious figure in the artwork we released last year is the Skyward Sword. When it's leading Link or advising him it will take on this appearance.

"You've probably realised this already, but the Master Sword is very important. What exactly is it? That's something you can maybe imagine for yourselves. Actually, I'll go and tell you right out: The Skyward Sword becomes the Master Sword. Sorry about that.

"Sky or skies is also very important to the game. These clouds that surround these beautiful vistas is very powerful and that's one of the reason we've implement the graphics style that we have. I really like this art style a lot. It only took one step in the approval process to get the okay from Mr Miyamoto!

"There's still some work to do, a lot of polish, and when we're finished we'll find a nice harmony between graphics and gameplay."

Interesting...

Cryptonic

its twilight princess and spirit tracks's son! AMAZING

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