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Topic: Wii Players Soon to Play DLC Straight off 32 gig SD Card!!

Posts 21 to 24 of 24

eripmav

Why would it be so bad on the NAND Flash? Surely if this were the case, then Ninty wouldn't be going ahead with this idea. Of all the console manufacturers (this is my opinion here) they have the best record for quality control and testing their hardware.

eripmav

calculon

God I wish you guys would stop spanking off about updating disc based games. It ISN'T going to happen. Period.

As for expanding WiiWare, I don't see that happening either: most DLC is loaded directly into memory as needed, so why should streaming from SD make that much difference. You've got to remember that the Wii's internal memory (not flash, the execution side, although the flash limitation is indeed laughable) is very limited and transfers from SD are VERY slow in comparison. This isn't a memory expansion pack like with the N64 - it's storage expansion.

The best you should hope for with this new tech is that it might encourage developers to add real DLC to disc based games and WiiWare instead of unlock codes which seems to be WiiWare's tour-de-force. Personally I can't see any major shift happening, just like with MotionPlus. A games system which is fundamentally gimped from the ground up generally does not benefit from cludgy fixes like the card corrupting SD channel.

Edited on by calculon

First you get the sugar, then you get the power, then you get the women.

Sean_Aaron

Hopefully they will allow direct running of games from SD on a future update. I'm sure my internal NAND will last a looooooong time, but I think it would be superior if you could just load from SD straight into RAM. With larger games that might introduce a performance hit -- assuming the internal NAND has a faster bus than the SD card?

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Ren

Maybe I don't know the tech stuff enough to make any assumptions but I'm guessing it would be pretty tough/ risky for them to try to update it to run direct from SD. It seems like that would allow alot easier access for illegal trading/copying of games from SD cards.
Sure it would be nice, but the current 'solution' as cheap as it is will probably do well enough through the Wii's life cycle which is probably only a couple more years. I'd imagine something else coming that isn't much more than an HD upgrade with more storage that holds on to all the current online stuff.
the 40 MB limit has already proven to be plenty and is especially now showing more and more signs of creative stretching. Sometimes a limited resource brings out the best creative sparks for an Artist/ designer, and I think the WW service is right now proving just that. We're getting some Fantastic games at least every other week now, compare them to many of the early games and it really is a leap forward.
Besides, the service was never intended as a digital distribution alternative to comparable disc releases that, say Sony has been trying with things like War Hawk or whatever that was. It seems like people are hinting at those kind of standards using all these storage possiblities, but I'm with Calculon on this one: "A games system which is fundamentally gimped from the ground up generally does not benefit from cludgy fixes like the card corrupting SD channel."

I think it's a bit harsh but generally true. The SD Channel is only a stopgap for a feature that was kind of broken in almost a good way that Nintendo didn't expect. They sadly put VC and WW as secondary features in the system, which I think are fantastic services that many (like Me) may use more than anything on our Wii's. Nintendo has always had a problem with underestimating the appeal of online services. Once it was clear that we all liked the online services and wanted to download tons of the great classics and craved the new stuff our menu's were full and many of us simply stopped buying games.

Obviously that called for an emergency space expansion that is the SD channel, but it's not like Nintendo has a great history of offering new features to existing hardware unless it's absolutely busted, which I can't remember ever happening to one of their systems. That's one of the reasons we all love Nintendo stuff in the first place, right? (ok, maybe just me). Their Hardware design is really more robust and focused than any others. The N64 memory Expansion is the only voluntary hardware upgrade I can remember them doing mid-life and it seemed pretty well pre-meditated.
Sure it's fun to speculate about what is POSSIBLE, but that doesn't mean it's prudent or cost effective for Nintendo as a business long term if we basically have what we need to play the games now. That said I think the SD channel (and Motion +) is the most we're going to see squeezed out of this Gen from Nintendo.

Ren

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