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Topic: Which Zelda game to start with

Posts 81 to 100 of 112

StarBoy91

Wow, that's a mouthful. ^^

To each their own

CanisWolfred

Just to put in my 2 cents, I always found Twilight Princess to be the culmination of the series. It took some of the best elements from all the other Zelda games and for the most part, expanded on them. It was a refreshingly familiar and well-excecuted game, and I loved every minute of it, even on my second time through. It had almost everything I could hope for from a Zelda game, and I'd be hard pressed to come up with a good reason not to like it. Sure, it's not the most innovative Zelda game ever, but we already had that with Wind Waker or Okami. To me, it was about time for a return to form.

For me, as a long-time Zelda fan, Twilight Princess was one of the best gams I'd played in a very long time, and it still is today.

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StarBoy91

Don't try Zelda 2 first; it's one of the most addicting RPGs ever made!!!! ^^

To each their own

King_Elemento

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FairgroundTown

I have played almost all of the Zelda games through. Link's Awakening is my favorite. But TP? Well...

For me, the key moment in TP was after the first dungeon (IIRC) - where the game opens out into Hyrule Field, and the whole world stands before you. And the music strikes up, siring your emotions to fight the good fight...

And I just stared at it and thought... oh for f***s sake, not again.

I just couldn't do it any more. I put the game back in the box, and haven't touched it (or any other Zelda) since.

FairgroundTown

Trin

King+Elemento wrote:

I never said it wasn't a problem in other games, however. In A Link to the Past, it's new, therefore there is no real pattern, as such. In Ocarina of Time, the order is the same, but seeing as Ocarina is how a lot of people were introduced to Zelda, there isn't really any problem, like before. In Majora's Mask, the order is once again the same, and it's starting to get a little tiresome. At Wind Waker, the pattern's pretty boring, and once we get to Twilight Princess, the order is just dull and monotonous.

Then don't play Zelda anymore. You should have realised now that since A Link To The Past, with perhaps the exception of Majora's Mask, each new Zelda is simply a re-telling of the same basic story.

In a game which has fishing, firstly, I would expect some indication of the fish taking the bait, such as a rumble, or a noise.

There is an indication - the float goes under the water, it really couldn't be more simple. There is no need for a rumble, a noise, or a giant purple arrow pointing at the float with the words OMFG DID YOU SEE THAT, YOUR FLOAT JUST WENT, LIKE, TOTALLY UNDER THE WATER DUDE, STRIKE, FOR THE LOVE OF JESUS, STRIKE MAN!!!!1!111!!!!!

The float goes under, you strike. Explain to me exactly what you found hard about this?

Perhaps I disliked the controls because they were different to my previous experiences of fishing in games, but I know I'm not alone in disliking them.

The fishing controls could not be more simple, you being or not being alone in not liking them doesn't change this.

Again, it's been used so many times, and is now just boring. Besides, it's worse now. In Ocarina of Time, there were ten big poes to catch. In Twilight Princess, there are 60.

So your argument is Twilight Princess is worse because it's got more... nope, that's not going to work.

In Twilight Princess, the poes could be anywhere, in Ocarina of Time, you know they're all on Hyrule field, it's just a matter of where.

Ah. So you want less poes and less places to look. Can't see why this is better.

At least Bowser uses some variety in his plans, and where he uses them.

Yeah... sometimes he kidnaps the Princess, and sometimes he... kidnaps the Princess. Regardless of this, the plot in a Mario game means nothing anyway. It's not about that.

Ganondorf is always the same: Take over Hyrule.

As I said, you don't seem to understand that the Zelda games are retellings of the same story, pretty much. If you are bored of this, don't play.

The older games, to use my argument, would be Twilight Princess, with a lower polygon count but more colour, and far better characters, story and sidequests, and more traditional controls.

It seems you are bored of Zelda, not Twilight Princess, as your reasons for not liking it do not hold on close inspection.

[Edited by Trin]

Trin

CanisWolfred

It seems you are bored of Zelda, not Twilight Princess, as your reasons for not liking it do not hold on close inspection.

Yeah, that seems to be the long and short of it for a lot of people - they're just sick of Zelda. Personally, I can't get enough of it, despite playing the games for over a decade.

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Kid_A

Trin has become my new NintendoLife user
I pray I never say anything rambling and stupid, for fear he would systematically dismantle my argument line by line.
Good work man. If I knew how to seperate quotes like that I totally would've done the same thing

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King_Elemento

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Trin

King+Elemento wrote:

You mean besides the fact that 4 times out of 5 when I "strike when the float goes under", it doesn't bring up a fish? As I said, in most games, the controller rumbles when a fish is hooked. In this game, the float goes under, and more often than not, a fish isn't actually hooked.
I for one would prefer to have to reel in the fish myself, or have it happen instantly. Not to have Link do it for me, as this is disorienting.

Well, as in real fishing, you don't always get the fish when you strike. The game does give you various options, such as bait, and hook upgrades, all of which are there to increase the rate you can catch fish at. It is in no way disorientating to have Link reel the fish in himself... the fishing controls are fine, you can nitpick tiny details if you like, the fact remains, the controls work fine.

Collecting 10 poes in 4 batches is a fun sidetrack, but collecting 6 times as many is just a chore.

Don't do it then, it's a sidequest, the whole point is you can do it if you want, and not do it if you don't want.

Sometimes he kidnaps the princess in her own castle, and sometimes he kidnaps the princess on her vacation.

Haha. Big deal.

There hasn't been any real change in the core plot of Mario (Bowser kidnaps Princess, Mario rescues Princess) since 1986.

No, I'm bored of how Twilight Princess is more of the same.

Yes, but all Zelda games are more of the same, this is the point.

So yeah, I'm not bored of Zelda. I'd happily replay Link's Awakening or Wind Waker any time. In fact, I've been considering replaying the original game lately, or maybe Link's Awakening. It's Twilight Princess being a practical clone of Ocarina of Time, with a bunch of bad stuff mixed in, that I'm tired of.

Your reasons are so flimsy though. A slight problem wit how a fish is reeled in... suddenly expecting this Zelda to be completely different from the last, when that's not how Zelda works. The 'bad stuff' that is 'mixed in' as you put it is simply the same Zelda gameplay that has been around, in one form or another, since The Legend of Zelda on the NES, and in 3D form since Ocarina of Time.

I say again, if this is a problem now, don't play... that's what Zelda is.

Trin

SpentAllMyTokens

Was not my favorite Zelda game, story was stale, but yet, I still found myself playing for 8 hours straight without realizing it completely immersed. It may get old, but even then it's still fun.

Hoping for a little extra innovation in the sequel though. That's usually what happens, the sequels have more creative stories.

Slash, those last few posts need to win some award for "longest post I will never read."

Anyway, to the OP, glad you're enjoying aLttP, I'm looking forward to playing it myself some day when I have time.

[Edited by SpentAllMyTokens]

I am way too lazy to think of something clever.
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RyuZebian

If you're sick of the same plot, why did you buy the game? Read a review for crying out loud! What did you expect? For the next Zelda game, however, it's pretty much a promise that it's going to be different...

RyuZebian, player of games, commentor of comments. Oh, and my 3DS Friend Code is 2148-8170-8035.

CanisWolfred

Yeah...Twilight Princess was always marketed as "more of the same, but better". It was the answer to all those who wanted Wind Waker to be more like Ocarina of time. If you had followed it at all, it would've been pretty easy to see long beforehand.

I'll admit, I'm happy to see a return to form every once and a while, I do hope the new Zelda will, indeed be different...or a new Four Swords games.

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NotEnoughGolds

"Collecting 10 poes in 4 batches is a fun sidetrack, but collecting 6 times as many is just a chore."
Thank you.
Here's another example - heart containers
Zelda - 5 secret heart containers for a yield of 5 additional hearts
Zelda II - 4 secret heart containers for a yield of 4 additional life bars
LttP - 24 secret heart pieces for a yield of 6 additional hearts
OoT - 36 secret heart pieces for a yield of 9 additional hearts
MM - 52 secret heart pieces for a yield of 13 additional hearts
TP - 45 secret heart pieces for a yield of 9 additional hearts
(omitted WW because it wasn't as easy to find the exact # of pieces)

Adding more stuff to collect for a lesser reward makes a task that was once fun, now tedious. As much as I loved Majora's Mask, I didn't love that there were fifty-two heart pieces.
Collecting 60 poes or 32 (?) golden bugs for an unfulfilling reward makes the sidequest a chore rather than an enjoyable gameplay experience.

And repeating over and over again, "All Zelda's are like this, and now it's suddenly a problem in Twilight Princess?" as a rebuttal against everything doesn't cut it. There has been a lot of innovation in each and every console entry since the beginning of the series except for Twilight Princess.
I already listed these innovations in a previous post and will not list them again. If you can't see how Wind Waker is different from Majora's Mask is different from Ocarina of Time is different from Link to the Past is different from Zelda II is different from Zelda, then... that's just a little strange.

NotEnoughGolds

Trin

NotEnoughGolds wrote:

"Collecting 10 poes in 4 batches is a fun sidetrack, but collecting 6 times as many is just a chore."
Thank you.
Here's another example - heart containers
Zelda - 5 secret heart containers for a yield of 5 additional hearts
Zelda II - 4 secret heart containers for a yield of 4 additional life bars
LttP - 24 secret heart pieces for a yield of 6 additional hearts
OoT - 36 secret heart pieces for a yield of 9 additional hearts
MM - 52 secret heart pieces for a yield of 13 additional hearts
TP - 45 secret heart pieces for a yield of 9 additional hearts
(omitted WW because it wasn't as easy to find the exact # of pieces)

Adding more stuff to collect for a lesser reward makes a task that was once fun, now tedious. As much as I loved Majora's Mask, I didn't love that there were fifty-two heart pieces.
Collecting 60 poes or 32 (?) golden bugs for an unfulfilling reward makes the sidequest a chore rather than an enjoyable gameplay experience.

Ah I see. You buy a Zelda game, then you complain because it has elements of gameplay that all Zelda games have. Gotta love that logic.

I mean, are you honestly reduced, in your attempts to find fault with Twilight Princess, to whining because there are 9 more heart pieces to find over Ocarina of Time?

And I say again - if you don't like it, don't do it. It's a sidequest. Just saying 'thank you' will not make this fact any less true.

I could tie you in knots by pointing out that firstly you complain that Twilight Princess isn't different enough... then you point out a tiny difference in the number of heart pieces, and complain.

I mean, listen, every man is entitled to his opinion, but at least think before you post.

And repeating over and over again, "All Zelda's are like this, and now it's suddenly a problem in Twilight Princess?" as a rebuttal against everything doesn't cut it.

I think you will find it wil more than 'cut it' when that is exactly what is happening. You've even started doing it yourself.

If you can't see how Wind Waker is different from Majora's Mask is different from Ocarina of Time is different from Link to the Past is different from Zelda II is different from Zelda, then... that's just a little strange.

Twilight Princess is a continuation of the Zelda series, and you complain about it, without really knowing why, it seems.

[Edited by Trin]

Trin

zeldaismine

oops... double post

velcome to ma place!

NotEnoughGolds

[quote]

Trin wrote:

NotEnoughGolds wrote:

If you can't see how Wind Waker is different from Majora's Mask is different from Ocarina of Time is different from Link to the Past is different from Zelda II is different from Zelda, then... that's just a little strange.

Twilight Princess is a continuation of the Zelda series, and you complain about it, without really knowing why, it seems.

What? Your rebuttal to that last point doesn't even make sense.
Zelda - first Zelda game. 'nuff said
Zelda II - took some of the gameplay elements from the first one but changed so much. side-scrolling, leveling, etc.
LttP - went back to Zelda's formula. But added a huge, colorful overworld, an actual story, brought it into 16-bit, added unique new bosses unlike anything we'd seen before, added a ton of items, tons and tons of new gameplay elements. Added some 3D-ish gameplay elements (iirc, at no point in Zelda I could you just jump off a cliff). Also multi-directional movement!
OoT - More or less remade LttP, but in 3D. The move to 3D alone was enough to justify a new title.
Majora's Mask - Wow. Transformations, masks, a time system, deep characters. Fantastic environments. You can't deny the beauty of snowhead.
Windwaker - Cel-shaded Link. A massive ocean. Cute characters. Vivid/colorful environments. Fun mini-games (hide and seek, battleship, etc.). Pirates. Goofy voice clips.
Each game has been incredibly different than all the rest preceding it.
But Twilight Princess feels like Ocarina of Time with "MOAR!" attached to everything. Moar heart pieces. Moar poes. Moar heart pieces. Moar realistic graphics. But then, we have less carnival games, and I've always loved the carnival games .

To say that "Twilight Princess did this, but so did every other Zelda, so what's the problem?" is just silly.
The relevant question is "what did Twilight Princess do that no other Zelda did?"

P.S. In before "invalid argument" and "none of what you just said makes any sense."

NotEnoughGolds

Trin

NotEnoughGolds wrote:

What? Your rebuttal to that last point doesn't even make sense.

It was a statement, stating that you do not seem to know why you are complaining, as your reasons for disliking the game were confused. It makes perfect sense.

Zelda - first Zelda game. 'nuff said
Zelda II - took some of the gameplay elements from the first one but changed so much. side-scrolling, leveling, etc.
LttP - went back to Zelda's formula. But added a huge, colorful overworld, an actual story, brought it into 16-bit, added unique new bosses unlike anything we'd seen before, added a ton of items, tons and tons of new gameplay elements. Added some 3D-ish gameplay elements (iirc, at no point in Zelda I could you just jump off a cliff). Also multi-directional movement!
OoT - More or less remade LttP, but in 3D. The move to 3D alone was enough to justify a new title.
Majora's Mask - Wow. Transformations, masks, a time system, deep characters. Fantastic environments. You can't deny the beauty of snowhead.
Windwaker - Cel-shaded Link. A massive ocean. Cute characters. Vivid/colorful environments. Fun mini-games (hide and seek, battleship, etc.). Pirates. Goofy voice clips.

A Link To The Past is a retelling, pretty much, of the first game, with 16bit graphics, all games since then have been a retelling of the basic elements of A Link To The Past, updated for the system they are on, with the exception of Majora's. Twilight Princess isn't as different from the WindWaker as WindWaker was from Ocarina, granted, but it is a variation on the same basic story and the same basic gameplay as all Zelda games are to some extent.

But Twilight Princess feels like Ocarina of Time with "MOAR!" attached to everything. Moar heart pieces. Moar poes. Moar heart pieces. Moar realistic graphics.

Yes, that's what happens. Hyrule Field in Twilight Princess is far bigger, far more detailed, far more sophisticated that it's counterpart in Ocarina. Well done for noticing.

To say that "Twilight Princess did this, but so did every other Zelda, so what's the problem?" is just silly.

No, your laughable attempts at finding fault with the game, with arguments such as 'it has 9 more heart pieces than Ocarina of Time and this is a bad thing' are just silly.

The relevant question is "what did Twilight Princess do that no other Zelda did?"

It created a bigger, more detailed, more realistic, more sophisticated world. It, perhaps, doesn't have a 'thing', such as the great sea in WindWaker, but it sticks to the Zelda traditions of retelling the same basic plot elements, bigger and better.

P.S. In before "invalid argument" and "none of what you just said makes any sense."

You seem to think that you can make my statements less true, by pointing out that I have already made them previously. This is incorrect.

I think, we will have to agree to disagree, as we will keep go back and forward with this.

[Edited by Trin]

Trin

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