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Topic: What Do YOU Want To Ask The Conduit's Developers?

Posts 1 to 20 of 23

Nanaki

Hi everyone,

I'm sure you all know about the Conduit now, and are quite hyped up about its release - we certainly are! With the speculation flying around at the moment, this could be the best FPS to hit the Wii - some brave souls even reckon it may be the next best thing since sliced Goldeneye!

The long and short of this thread is that we're actually popping down to a conduit event on May 1st - hosted by Sega - and we've got the opportunity to interview some of the game's developers from High Voltage. Now, we have a few of our own questions prepared, of course, but we wanted to know if you have anything you would like to ask of the developers: is there something you want to know prior to the game's release?

If you do have any questions you would like to ask, post them here and we'll do our best to get them answered by the developers. The ones asked will depend on which developers are present - we might not be able to ask about every aspect - but we'll do our best to come equipped with your questions. So make 'em good ones!

[Edited by Nanaki]

Nanaki

Adam

Not a question, but if one of you wouldn't mind begging on your knees for split-screen, I'd appreciate it. Shed a tear or two and you'll have better odds. You've got to really feel it.

Come on, friends,
To the bear arcades again.

Shadow007

-Will there be any melee specific weapons in the game?
-How many maps will there be in the game?
-Any map editor?
-Will there be any chance of co-op in this or the next Conduit?
-Have you ever thought of putting vehicles in the game?
-Will there be a chance for vehicles in the future Conduit?
-Any chance for customizable weapons in the game or the nest Conduit? (Like silencers, red dot sites, scopes, etc.)
Sorry if some of these questions are already answered.

[Edited by Shadow007]

Shadow007

Nanaki

The more questions the better! I'll be sitting down and giving the game a whirl on the day, so I should be able to filed a few of those questions from playing, but I will make sure that anything not covered will be asked.

Nanaki

Betagam7

One very important question: Can you please ask them for a guarantee that the PAL version will havbe a 60hz mode and we won't be screwed over like we were with recent PAL games like Madworld which was released in 50hz with borders.
That's an important assurance to get I feel.

Betagam7

slambert215

About the WiiSpeak funcionality and online multiplayer would be nice.

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Adam

@Shadow007
I recall HV saying there will be no DLC.

Come on, friends,
To the bear arcades again.

Shadow007

__adam wrote:

@Shadow007
I recall HV saying there will be no DLC.

Yea, I know, that's why I said please;)
Well.....I guess it wouldn't matter anyway because I bet The Conduit 2 would not be released too far off from the original.

[Edited by Shadow007]

Shadow007

Nanaki

Guys 'n' gals, last chance to get your questions in. We'll be off to see Sega tomorrow afternoon, so let us know if you have any questions now.

Nanaki

Adam

Can you ask them why they don't return my calls anymore? Are they seeing other gamers? Can I have one more chance? I promise it will be different this time!

[Edited by Adam]

Come on, friends,
To the bear arcades again.

Reala

I want to know more about its single player mode, much has been made of its online play, but its the single player aspect I'm interested in, like is there a lot of boss battles, and mission/tactical elements to the game, or is it more of a Quake style blaster, I'd like to know what kind of variety the single player game offers.

Reala

CowLaunch

__adam wrote:

Can you ask them why they don't return my calls anymore? Are they seeing other gamers? Can I have one more chance? I promise it will be different this time!

It's not you, it's them.

CowLaunch

Dezner

Hey, just a few quick questions.

  • Will there be any system of "achievements/trophies" to encourage multiple single player playthroughs? (Instead of just switching to online play all the time)
  • What kinds of unlockables can we look forward to? Image galleries, extra difficulties, etc?

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Pawtrick

Not many questions to ask, as a lot of them have already been answered. If this game runs smoothly with 12 players online it should sell like hot cakes. But I have a one last request and a question:

Could HVS release top view drawings of the multiplayer maps?
Are the fan predictions that HVS is working on a RTS for the Wii accurate?

[Edited by Pawtrick]

Pawtrick

Adam

HVS RTS?! Awesome! Make sure to ask that one (after my more personal questions, of course).
OK, serious question, though it seems like a question they'll likely have to give a non-answer to:
If Conduit is successful enough to warrant a sequel, would split-screen local player be a priority, given the nature of the Wii as a party console?

Come on, friends,
To the bear arcades again.

eugenewrayburn

I would ask them : 'Why did you bother putting so much time and money into a 'story' and CG narrative?'

Hardcore, casual = marketing. The real divide is between arcade and narrative games.

gg31337

I would ask them to make number two a whole lot better. OH wait, they're already on it!
The full 8 page original article, along with 30+ screens/artwork are available at http://www.darktechnet.webs.com/

gg31337

BulbasaurusRex

Can we play multiplayer against AI opponents with selectable difficulties like in Perfect Dark?

Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.

My Nintendo: Katara

Sean007s

I thought this thread was about The Conduit 2 until I saw the date. lol

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