I'd like 1. more side quests 2. a setting other then Hyrule (like Majora's Mask or Wind Waker) 3. higher difficulty level 4. motionplus capability with ALL weapons, not just the sword and bow 5. more non-dungeon battles (bridge fight, protecting the wagon)
id like a non linear story but anyway refering to your #4, there will be motionplus for all the weapons. otherwise they would make you take the motionplus everytime to switched weapons
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Thank you Ravage. My post now looks much less foolish.
lol You're welcome Just thought I would relive those old childhood dreams
Sean Aaron ~ "The secret is out: I'm really an American cat-girl." Q: How many physicists does it take to change a light bulb? A: Two, one to hold the light bulb, the other to rotate the universe.
I do not want that, but fortunately it's already clear that Motion Plus will be the only way to control the game.
I know that the conventional attitude is in favor of alternative control options, but to me that typically just means failing to follow through with the core gameplay vision. The controls are so wedded to the identity of a well-polished game (particularly a motion-controlled game, of course) that a developer needs to commit to a specific, extremely well-honed scheme and build the rest of the gameplay around that. Having an option for a completely different type of control would be like a developer failing to decide on the basic color scheme for the levels and instead offering the ability to combine and build your own. It's their job to bring the entire package together in such a manner that the player can't imagine it working better in any other form, not to take a pass on key decisions and just add option menus.
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Hmm. More items, VERY LONG, a little more action, maybe even a different villain, and an composed music score. But whatever will be in the game it will be good no doubt.
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Topic: What do you want in the new Zelda game?
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