Totally motion controlled combat - swing the remote for right hand attacks (sword), nunchuk for left hand attacks (punch). I think it's safe to say now that there won't be any alternative control options
Much deeper combat system, which probably means more combat, which, given the aforementioned motion controls, I'm not very excited about
I'm not really sure what I think about being able to place your own pillars or ledges with sand powers, it looks like a pretty cheap way to beat an obstacle. I guess it depends how it's implemented.
I kinda agree on the motion controls. The only game that has made completely motion controlled combat work was Twilight Princess, and even that was debatable. Other than that, the game looks quite good.
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I look forward to this game and I am excited by the fact they use simple motion controls to the combat system. However, I am not sure combat will be a big part of the game -- I certainly hope not -- as it was barely seen in that preview.
True, there wasn't much combat in that trailer, but for me there was already too much of it in Two Thrones/Rival Swords. I can only see them increasing that amount since they're giving the combat mechanics an overhaul. Hopefully I'm wrong, or it'll only increase marginally.
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Topic: Latest Forgotten Sands dev diary video
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