I decided to start playing TP (Wii) from start - my last save was from 2008.
I am starting to remember why I don't like 3D Zelda games and I have yet to get out of Ordon.
EDIT: And now that I've cleared the Forest Temple about 4 hours in, I have no desire to buy Zelda U, unless the controls get a whole lot more responsive. And this is not about the controller.
Could you elaborate? If it's not about the controller, what do you mean by wanting the controls to be more responsive?
Anyway, Zelda U is basically the best looking video game I have ever seen. I kind of want to buy it just to look at it.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
It's a shame the GameCube version is so expensive now. If you're willing to forgo widescreen, it truly is the better version of the game.
Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)
It's a shame the GameCube version is so expensive now. If you're willing to forgo widescreen, it truly is the better version of the game.
No way! While they weren't complex, the motion controls really took TP for the Wii to the next level in terms of immersion.
Because slightly shaking remote like a maraca is far more immersive than a set of complex button combinations. Or how about aiming your remote at a TV! Surely that's just like using a real bow! And don't forget the finishers, where you put the controller down and stop caring about the game ever again! So realistic!
It's a shame the GameCube version is so expensive now. If you're willing to forgo widescreen, it truly is the better version of the game.
No way! While they weren't complex, the motion controls really took TP for the Wii to the next level in terms of immersion.
Because slightly shaking remote like a maraca is far more immersive than a set of complex button combinations. Or how about aiming your remote at a TV! Surely that's just like using a real bow! And don't forget the finishers, where you put the controller down and stop caring about the game ever again! So realistic!
Yep. When you are actually swinging something while your virtual character is swinging something, it adds to the feeling of presence, and boosts engagement.
Aiming with a remote and shooting feels a lot closer to the real thing than using a resistive analog stick designed for camera control and movement.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
It's a shame the GameCube version is so expensive now. If you're willing to forgo widescreen, it truly is the better version of the game.
No way! While they weren't complex, the motion controls really took TP for the Wii to the next level in terms of immersion.
Sorry, the motion controls didn't cut it in Twilight Princess. I've played both versions, and the Gamecube version is far more preferable. The motion controls were obviously shoehorned in, unfortunately.
To each their own, of course. But I'm glad I own a copy of the Gamecube version, although it wouldn't be that difficult to obtain the game through some other method....
Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)
It's a shame the GameCube version is so expensive now. If you're willing to forgo widescreen, it truly is the better version of the game.
No way! While they weren't complex, the motion controls really took TP for the Wii to the next level in terms of immersion.
Sorry, the motion controls didn't cut it in Twilight Princess. I've played both versions, and the Gamecube version is far more preferable. The motion controls were obviously shoehorned in, unfortunately.
To each their own, of course. But I'm glad I own a copy of the Gamecube version, although it wouldn't be that difficult to obtain the game through some other method....
I don't mind shoehorned motion controls as long as they work. IMO, Motion controls are pretty much always better than button controls when they are used within their limitations (e.g. they are obviously too laggy, and humans too imprecise, for it to work well for a hardcore fighting game). When they simply remap a sword swing or a punch to a button, it can just feel awesome when they are matched well. I mean, consider the awesome feeling you get when you spin attack an enemy in Galaxy. The combination of that attack being from your own physical motion, and the effects the game shows following just make the attack feel great.
TP's controls work pretty flawlessly on the Wii aside from the shield bash.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
Now that I've finished Goron Mines, I consider the "shake the Nunchuk to spin around" attack move a double-edged blade. When the move is recharging and subsequent shakes do nothing, the immersion breaks and I'd say more so than not having the character react to a button press, and it's not just about being more immersed to begin with.
@iKhan Would you agree or disagree on this? Could the recharge time be longer than in Super Mario Galaxy?
I agree with your issue on the recharge times. They tend to be a bit frustrating. But at the same time, when they are integrated with the game's mechanics, I don't think the immersive effect breaks as much, as I more feel I have done something wrong rather than the controller.
A good example is Okami. When I get the timing on the reflector attack wrong, I don't feel like "ugh, stupid controls". It's more like how I feel when I fail to execute Marth's "Dancing Blade" attack in smash bros fully. Or when I fail to properly chain an arte in a tales game.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
Why is everyone complaining about the motion controls in TP? Try Skyward Sword, that's where motion controls become a nuisanse. I think the Wii version of Twilight Princess controlled fine, I had no problem with it.
Why is everyone complaining about the motion controls in TP? Try Skyward Sword, that's where motion controls become a nuisanse. I think the Wii version of Twilight Princess controlled fine, I had no problem with it.
This. Skyward Sword was built around motion controls, and as a result, the combat suffers. Instead of adding a directionality component to combat, it made directionality the major element, such that other elements like dodging or maneuvering around the enemy were far lesser components.
If you ask me, Twilight Princess for the Wii took a simple button scheme, and just replaced it with something better. That's the case in most of the best motion control implementations I've played.
Web swinging with triggers in Spider-man 2 on the gamecube was fun sure, but I don't ever want to go back to that after web swinging by actually swinging out my hands in Spider-man 3 for Wii.
@foobarbaz It's not arbitrary in TP though. You swing the remote to swing the sword. It's not like you are yanking your hand back or lunging it forward to swing. I get that it's not controlled horizontally and vertically, but go play Star Wars: Force Unleashed and try to tell me you want a game to control like that in a Zelda game (IMO the game's still a blast with motion controls, but that's mostly because the game is more about going on a berzerk powertrip than having methodical combat)
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
Why is everyone complaining about the motion controls in TP? Try Skyward Sword, that's where motion controls become a nuisanse. I think the Wii version of Twilight Princess controlled fine, I had no problem with it.
I second this opinion. I had no problems whatsoever with Twilight Princess on Wii. Zelda games are not meant to have very difficult combat. But with Skyward Sword I ended up getting killed far too often. I never gotten to grips with the control scheme of that game, although I still commend Nintendo for what they achieved with it. It's just that I suck at it.
Twilight Princess is my favorite Zelda, and this is coming from someone who hasn't even touched a GCN original version of it. To me, the motion controls worked really well for it's time. Sure, I had some instances of no response when shaking the nunchuk, but that was few, and far between for me. I also figured it to be part of the challenge, but whatever. It was just part of the port not being tight enough.
I still think the Wii port was a fantastic game, more so than Skyward Sword. Skyward is still a great game, but didn't quite get me to Twilight great. I'm probably biased though, rose tinted nostalgia glasses and such.
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@foobarbaz It's not arbitrary in TP though. You swing the remote to swing the sword. It's not like you are yanking your hand back or lunging it forward to swing. I get that it's not controlled horizontally and vertically, but go play Star Wars: Force Unleashed and try to tell me you want a game to control like that in a Zelda game (IMO the game's still a blast with motion controls, but that's mostly because the game is more about going on a berzerk powertrip than having methodical combat)
My point was that you can simply flick your wrist to simulate hitting the B button. That does nothing for immersion. It's quicker and easier to just let me hit the button.
Don't get me wrong. I absolutely hate motion controls. I hated Skyward Sword's motion controls even more than TPs. I'll probably never finish SS because I can't stand the controls. The last thing I want in any Zelda games is to have to swing my arms accurately in order to control Link's sword, however, at least Nintendo tried to do it right with SS. My point was that if you're going to make a game where you want the player to use motion controls to swing a sword, then do it right and go all out. If you're going to just directly translate simple wrist movements to simple button presses/combinations, then give me the option of pressing the buttons directly.
I agree most games should have both a button and a motion control option for different preferences, though at the same time, I understand why it was excluded in a lot of early Wii games. Nintendo wanted to encourage people to give motion controls a shot. Had they made every game with a button option, many people would have just jumped to the familiar. But it's been 8 years, I think we are at a point where most people have given motion controls a shot, and we can give people the options.
Though I don't get why you wouldn't want to control Link's sword by actually swinging in space, even if it were perfectly accurate. Isn't having full sword duels more fun than just working with single button combat?
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
Though I don't get why you wouldn't want to control Link's sword by actually swinging in space, even if it were perfectly accurate. Isn't having full sword duels more fun than just working with single button combat?
For me, that's fun for a few minutes when I first get the game and quickly wears off. After that, it's tedious and annoying. I play video games when I'm too lazy to do anything else. I just want to sit on the couch, put my feet up and not move any part of my body other than my fingers. If I wanted to swing my arms around like I was sword fighting, I'd go out and join some fencing club or something.
Now, family/party type games that use motion are different. Those can be fun in a group setting. However, when I'm by myself playing a game like Zelda, I just want to be lazy.
But it's not that much of a difference in effort. It's not like you have to stand up and make giant swings with your hand. Most of it can be done with your wrist. I'll admit it's more tiresome than a regular controller, but that really only becomes an issue after a few hours of playtime.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
i'm with foobar. i just want to be lazy playing zelda too. the waggle in twilight princess might not be huge, you only need a little flick to move the sword, but that isn't how we've been used to playing zelda for 20 years is it? i play zelda games to have my sword on one button and a control stick under my thumb and a few more items on a few more buttons. twilight princess changes the way you play zelda and many people did not want to change the way they play zelda.
i never got far into twilight princess and barely got into skyward sword - i couldn't even work out how to fly the thing (loftwing?) you get - and i didn't really care. though i wont sell these games or anything - i know times change and opinions change and i'm sure one day i will warm up to a zelda with different controls, i am not a stubborn person. i like knowing there are full blown zelda adventures in my library that i do not know the story of, that are entire journeys waiting to be completed. however i like the idea of tracking down a gamecube version of twilight princess more..! for now anyway..
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Topic: The Legend of Zelda: Twilight Princess
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