I enjoyed the game as well, especially the final track on the moon, or wherever it was. Speaking of the soundtrack, this is the only Wii game as far as I know that plays a custom soundtrack based on whatever songs you have saved on the SD card. I never got to hear what the actual soundtrack sounded like but I'm glad I missed out on it.
Check out my new web comic 'Random Time Encounters':
https://tapastic.com/series/Random-Time-Encounters
@Pahvi:
Ooohhh, that's interesting. That's one title I've always been interested in. I'd definitely have to change the songs around though cause I doubt hard rock and metal will mix well with relaxing scuba diving.
Check out my new web comic 'Random Time Encounters':
https://tapastic.com/series/Random-Time-Encounters
It was a great game. That was Monster Games first Nintendo game and they are almost party at this point. They have only worked on first party Nintendo games now including the port of DK Returns and Xeno for the 3DS.
Monster games primary focus was racing games before Nintendo. I actually remember viper racing.
I was too busy playing Excitebike World Rally during the time that Excitetruck was out on Wii. I would love to see it brought to the Wii U VC so I could download and play it.
I had a lot of fun with it at the time, though perhaps it belonged to its era. The soundtrack was garbage, but to the extent that it became strangely memorable.
If my memory serves, the controls were quite satisfying (though this varied from truck to truck), and the stages were neatly designed and a pleasure to soar over.
One issue I seem to remember was that the later trucks had such good stats that you could basically fly over a large number of obstacles with a single jump, which cheapened the course design a bit.
Its Ugly. But man, it is one of the greatest pure arcade racers I have ever played... And for some reason it had an EXTREMELY advanced truck damage system. Instead of having previous gen tricks like swapping out damage models and textures like motorstorm used, Excite truck actually had a robust system that took into account a lot of things:
1. Velocity of vehicle (Velocity is both the magnitued ie speed, AND the direction)
2. Velocity of impacting object
3. Location of Impact
4. Size and shape of impacting object.
So basically, what this boild down to, is if you Sonny Bono'd a tree, the vehicles front end would crumple, forming damage the size, and shape, of the tree trunk you rammed into, and if a coconut from said tree fell off onto your vehicle, it would leave a little coconut sized dent where it hit.
My guess is that the data from the truck and the impacting object, was crunched, the data was fed into a process that outputted a texture map, but not one used for textures, but one used as a guide to tesselate and then displace polygons, essentially altering and creating new models in real time. On replays, if you paused at the moment of impact, you could watch the truck crumple all by itself, it was pretty neat. Trucks could literally be crumpled like coke cans.
The technology would resurface in wii sports resort, for how the sword cuts things, and again in skyward sword, for unique sword slice damage, and the manipulation of the sand with the gust jar.
THis was all real time, no pre computed models or textures, every single crash was 10% unique, and left a 100% unique wreckage.
(Unfortunately the 'real time soda can crumple engine' did not make it into the games sequel).
I wish this would come to WiiU VC, I'm having a hard time finding this game with the box still. Actually even without the box, it's unusual to come across around these parts, but it's really cheap at places like GameStop if it ever appears. LOL Thanks for all the warnings about the soundtracks but being able to use the SD card, literally didn't even think about any of that.
Excite Truck is beautiful! Still the best looking, fastest, most playable racing game on the entire system (and it was one of the very first games in early 2007).
It's the only racing game I still regularly play, because it didn't age a bit. I gave it a 10/10 in a review back then, and I'm still confident with that score.
Fantastic game.It was one of the first games I bought for my Wii.I took a chance on it without reading any reviews, something about the box just appealed to me.Super fast and the racing is intense. I S ranked every track if I remember correctly.
I got Excite Truck after being disappointed with the Wii Monkey Ball game. I did a trade with GAME, and I have never had such a good trade in value for a game before. I think after trading, I only had to pay about £10 for Excite Truck, and I really liked the game.
Sure it doesn't look amazing from an aesthetic viewpoint, but it's really entertaining, and that's what count!
Forums
Topic: Excite Truck, Good ? Bad ? Ugly ?
Posts 1 to 18 of 18
This topic has been archived, no further posts can be added.