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Topic: BIT.TRIP FLUX Spoiler topic

Posts 61 to 80 of 108

BiggerJ

SpaghettiToastBook wrote:

I'm wonder what that blue planet is supposed to represent. It seems to be important.

The first game is a metaphor for CommanderVideo's birth and beginnings. The planet we see at the beginning is where he departed from when he began his existence as CV, and at the very end, he returns to it. And since we've figured out that we are CommanderVideo...

BiggerJ

NoPLo

I just made an account so I could share this with you.

At the ending... I was looking at the white screen. Pressing bottons, tilting the wiimote and pointing it to the TV. And suddenly I noticed the entire thing.

Commander Video was staring in silence at me in my own house, waiting for me to accept it.

[Edited by NoPLo]

NoPLo

BiggerJ

NoPLo wrote:

Commander Video was staring in silence at me in my own house, waiting for me to accept it.

What? How did you construe a blank white rectangle as being CommanderVideOH MY GOD.

Hey, Roger Ebert. You're wrong.

[Edited by BiggerJ]

BiggerJ

Mange

More people have seen NoPlo:s observation. I didn´t but I can after reading about it, see the connection. The white area on VC is known to be his eyes or face. Also, the developers made it 16:9 on purpose. Maybe not having NoPlo:s sight of ending in mind.
I´d like the ending to be more happy. I would like to see coloured bits hitting his body before he vanishes, igniting life just as the beginning of BEAT. Maybe that´s the secret ending everybody is looking for, maybe there´s is no alternative ending.

Mange

SuperMarioFan96

@Mange We've tried plenty of things, there is no alternate ending, unless you have to do something like perfect the game, which I think most of us will never do.

"Oooh, yes I said it! I said it! I said it 'cause I caaan!"
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wanderlustwarrior

The pulsing blue planet represents a heartbeat. It's more obvious with the rhythm of the vibration.

I use the same username on TVTropes and youtube. look me up!

My virginity is one thing, but I can't let the pedophiles have my Wii FriendCode®

RionaaM

Odnetnin wrote:

You get a heck of a lot more (not to mention clearer) imagery in META. Try it.

Easier said than done

RionaaM

SuperMarioFan96

RionaaM wrote:

Odnetnin wrote:

You get a heck of a lot more (not to mention clearer) imagery in META. Try it.

Easier said than done

"Oooh, yes I said it! I said it! I said it 'cause I caaan!"
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RionaaM

Do you mean restarting when I beat the level, so I keep getting better and better at it? I guess I could try that.

Still, I have 4 more Bit.Trip games to finish (Flux was the second I managed to complete, with Runner being the 1st), so I should go back to those.

RionaaM

BleachFan

I'm working on a game that's coming out soon!
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theblackdragon

@BleachFan888: It's a decent theory, but it completely ignores his friends.

in Core, he learned he wasn't alone, but everyone else he came across looked just like him in Void. I saw Runner as more joyful than escapist, at least at first... he's running through a world of creatures and objects fantastic and new, meeting all these friends he's never come across before, but this time around one of the bosses also comes to life — Mingrawn Timbletot.

After finally conquering the city with his innocent love of everything presented to him, Mingrawn reappears to CV and co., incorrigibly full of hate. CV tries to make peace (the heart) but Mingrawn wants no part of his friendship (the skull, the 'no CV' figure) and mockingly states 'you are not a man' before flying away into the sky... and everyone else follows.

they fly through space together, the group of new friends, until Mingrawn shows up again with hatred and death for CV on his mind, and CV seems to finally snap and respond in kind. he starts with 'determination' to take Mingrawn out so that he won't be able to hurt himself or his new friends, gradually working his way through the steps of finding and taking him out... through 'patience' and 'desperation', then 'frustration', 'anger', and finally he 'fall's from his former state of grace. IMO, he figured that if Mingrawn had it in for him he'd also wind up attempting to take out all his newfound friends... Fate to me felt as if it started out with CV attempting to protect himself and his friends by merely taking Mingrawn out just like any other boss, but it got too complicated for our poor CV and finally he wound up sacrificing himself to protect everyone else (thus the tear from CGV and his ascension).

the heartbeat-esque line in 'fall' faltered and faded into a flatline a few times just before the final boss of Fate iirc, so naturally there's no more 'heartbeat' vibrations in the controller in Flux. it doesn't so much feel to me that he's escaped the natural beat of the music as it does reinforce the fact that our beloved hero is no longer among the living. his friends have abandoned him because where he's going, they can't follow... he's going home, back to the beginning of it all (thus the Beat-style gameplay). I do agree that the end sequence is pretty much what you make of it (create your own music without being tied to either success or failure — quit, don't quit, noodles, don't noodles), but I don't agree that he's a dying old man in the end — to me, it felt as if he sacrificed himself in the prime of his life, and now he's left to reflect on his choices and realize everything will be okay in the end. he can't do everything, and he's done his part in life... now he just has to let go and allow nature to take its course, and the cycle to eventually begin anew.

it's not a "big, fat, depressing 'GAME OVER'," it is what it is, and there's nothing we can do to stop our own eventual 'game over's, either. the only thing we can do is make the best choices we can make and try to do right by ourselves and by our friends as well.

anyway, i ramble, and i've probably missed some random important crap and managed to totally go off-topic somehow, but that's pretty much my take on the end half of the series — the joy of runner, the innocent determination that eventually led to his fall in fate, and the gradual acceptance of flux.

[Edited by theblackdragon]

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future of NL >:3
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SuperMarioFan96

I generally agree more with TBD. I definetely don't think the ending of FLUX was meant to seem depressing. Though I still agree with Odnetnin's idea that he was trying to escape the confines of a video game and finally did it at the end of FLUX, thus the "Game Over" and the putting down the controller.

I still haven't figured out most of this series, and generally what I have figured out has already been stated above. But I have a theory of VOID. Based on the names of the levels, as well as the cutscenes, I believe that it was about him trying to get his mind in the right place, determining what's right and wrong, etc. By the end, he has worked it out and knows his path in life. Thus, "I AM READY!"
fixed your link code — TBD

[Edited by theblackdragon]

"Oooh, yes I said it! I said it! I said it 'cause I caaan!"
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BleachFan

@TBD: Your theory seems to have a lot more merit behind it than mine. I more or less blew mine out based on a bunch of jumbled ideas in my head at like 1AM. Just trying to get it down in writing (typing?).

However, I'm for some reason dead-set on the belief that the "Game Over" screen has some sort of depressing connotation. Why would the developers choose "Game Over," instead of the more traditional "The End?" In my opinion, that would better suit the mood of CV accepting the end of his life. Throughout the series, the "Game Over" screen was slapped in your face, almost taunting you, every time you failed. It never really had a good connotation to it, so why use it here?

theblackdragon wrote:

it's not a "big, fat, depressing 'GAME OVER'," it is what it is, and there's nothing we can do to stop our own eventual 'game over's, either. the only thing we can do is make the best choices we can make and try to do right by ourselves and by our friends as well.

I still find that kind of depressing. I mean, it makes sense, and it's definitely true, but...yeah...

I'm working on a game that's coming out soon!
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theblackdragon

BleachFan888 wrote:

I still find that kind of depressing.

haha, i don't. the beauty of it is that that's ok, though — in the end, it's up to each of us to make of it all what we will. :3

as for why use 'game over' instead of 'the end', though... IMO it made more sense in terms of the game itself (and it being a game, even), since that's the same 'game over' screen used in each of the other games [that featured straight-up game overs; i don't believe Runner did]. it was part of the 'letting go' that we are forced to accept, that CV's game is finally over.

[Edited by theblackdragon]

BEST THREAD EVER
future of NL >:3
[16:43] James: I should learn these site rules more clearly
[16:44] LztheBlehBird: James doesn't know the rules? For shame!!!

X:

invmat

Guys, I think I remember something:

(This could be wrong because the operations guide was not correctly translated from English to Dutch)

The operations guide says there are no game overs in FLUX, RUNNER' s guide said the same but had a "(or are there?)" directly after that. If the FLUX operations guide says the game has no game overs, I think that would suggest it is possible to complete the game without a game over.

invmat

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