anyone know if the Wii-U will have better wifi then the Wii? I don't know about you but i found lousy wifi one of the Wii's biggest faults. Here are some things I’m looking for in the Wii U wifi 1.less lag. the wii didn't normally have too much lag, but there were games where i had a full second of lag. this isn't too bad in some games but in smash bros when you must play with split second timing, it can be a major pain 2. NO MORE FREIND CODES. i hate friend codes, i hate em i hate em. i can understand a friend code being a good thing for little kids, who's parents want to know who their playing with, but it is a major inconvenience. it would be so much easier just to search someone's username instead of having to enter in a 12 digit code to friend them.
My WiFi is terrible, I tend to have disconnection and lag problems all the time. A Ethernet cable adapter solved that problem though. And I wouldn't be surprised if there aren't any friend codes.
Lag and stuff doesn't have to do with the Wii, it's to do with your Wi-fi signal.
Wi-fi significantly loses its oomph when it has to pass through walls, so you'll find yourself having a much better connection if you Wii is in the same room as your router, or if the signal has to go through as little walls as possible.
Having a low download speed and weak signal will give plenty of lag and d/cs.
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Wi-fi significantly loses its oomph when it has to pass through walls
I'd been trying to play my DS online from two rooms away from the router and I'd always have problems... so instead I just used my 20m Ethernet cable to move the router into my lounge (hope dad doesn't need to use the Internet as he might not get a signal now that the router's on the other side of the house =P).
No friend codes is a god send. Plus I think Miis will need to be kept due to Wii backwards compatibility, seeing as Miis are required for some games. (Plus they may allow for some WiiU-3DS game interaction).
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Lag and stuff doesn't have to do with the Wii, it's to do with your Wi-fi signal.
Wi-fi significantly loses its oomph when it has to pass through walls, so you'll find yourself having a much better connection if you Wii is in the same room as your router, or if the signal has to go through as little walls as possible.
Having a low download speed and weak signal will give plenty of lag and d/cs.
Not entirely true. The Wii itself is only wireless b, I believe. Wireless g/n are both much faster, and the Wii U should realistically include those, which means it should be a faster connection in terms of hardware.
Why are friend codes so bad again? (And I'm talking from a 3DS perspective, not a Wii perspective.)
They're not in themselves. However, the process of registering a friend is a pain the the backside. Having to have both you, and the other party, input friend codes is a stupid process. It would be better if one person input the friend code, and a friend invite was sent to the other party. You know, just like those other consoles that Nintendo is trying to outsell in the market.
My wi-fi is fine. I live in a small studio apartment (it's one big room with a separate kitchen and bathroom), and my router is a few feet from my TV. My Wii, iPod Touch, laptop, and 3DS all work fine.
Lag and stuff doesn't have to do with the Wii, it's to do with your Wi-fi signal.
Wi-fi significantly loses its oomph when it has to pass through walls, so you'll find yourself having a much better connection if you Wii is in the same room as your router, or if the signal has to go through as little walls as possible.
Having a low download speed and weak signal will give plenty of lag and d/cs.
Not entirely true. The Wii itself is only wireless b, I believe. Wireless g/n are both much faster, and the Wii U should realistically include those, which means it should be a faster connection in terms of hardware.
It's b/g not b and it supports WPA/WPA2. The original DS and the DS Lite were b and only supported WEP but every piece of hardware since then from Nintendo has been b/g and supported WPA/WPA2. I wouldn't be surprised of the Wii U does b/g/n but... I wouldn't hold my breath.
WaltzElf wrote:
Why are friend codes so bad again? (And I'm talking from a 3DS perspective, not a Wii perspective.)
They're not in themselves. However, the process of registering a friend is a pain the the backside. Having to have both you, and the other party, input friend codes is a stupid process. It would be better if one person input the friend code, and a friend invite was sent to the other party. You know, just like those other consoles that Nintendo is trying to outsell in the market
I don't see the big deal if it's done in the same way the 3DS is. The main problem with the Wii system, IMO, was the fact that you had no idea when your friends were online, what games they had and what games they were playing. When you found all this out you had to contact them, exchange friend codes for that particular game and set a time when you'd both play. It was tedious.
The 3DS system fixes this. You say "you have a 3DS? I have a 3DS!" then you exchange friend codes and the rest just happens. They go online with, say, Mario Kart and you get an orange light. You check your friends list and see they're online playing Mario Kart. So you pop in Mario Kart, go online and join their game...........
The 3DS system fixes this. You say "you have a 3DS? I have a 3DS!" then you exchange friend codes and the rest just happens. They go online with, say, Mario Kart and you get an orange light. You check your friends list and see they're online playing Mario Kart. So you pop in Mario Kart, go online and join their game...........
All it needs is a messaging system...........
I can guarantee the Vita will have a more efficient system. It'll likely use the same PS3 system, complete with game invites and friend requests.
I assume Nintendo's still interested in beating Sony in the market, so it might want to fix the 3DS quicksmart.
I don't think the 3DS friend code system is much worse than any other system excluding maybe Facebook. They could improve it by adding friend requests and even friend recommendations but other than that I think you're making a big deal over nothing.
The problem with the friend codes wasn't that it was a random number because if it was we'd all be complaining about how annoying phones are. The problem was that there was a different code for EVERY SINGLE GAME and no way to know what games your friends did and didn't have (unless it came up in conversation). It's just as easy to share friend codes around as it is to share phone numbers, email addresses, gamer tags, twitter account names...... it's just tedious to do it for every game for the couple of months when people are playing them.
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