Folks don't understand that graphics are important to the overall experience of a game. Then they ruin their own argument by saying something silly like "Super Mario Bros is an ugly game" completely failing to understand that Supe Mario Brothers is a very good looking game.
Ah well. Let's keep pretending you don't need to mix sugar and eggs to make a cake.
The style of Mario is fine, I meant that it is low resolution. Something that 360 and PS3 fans have always put down the Wii for being lower resolution. Graphics can help the overall experience of a game but it is not as important as gameplay. If graphics are so important to you then why are you saying that a low resolution 8 bit game looks very good?
Lets not forget that all graphics become outdated over time. When we look back at classic games we think of how fun they were, not how pretty... I don't hear anyone saying "I want to buy a NES and Super Mario Bros because the graphics are amazing".
Do you criticise an old photo because it wasn't touched up by photoshop?
Gamers need to stop caring about the brushes used to make the painting and start looking at the painting itself.
Gameplay > Graphics obviously...who could ever argue that?
But lets all be honest here... if the Wii U had been designed to completely blow away the competition in the graphics dept.... with specs that were just mind blowingly awesome compared to xbox and ps3... i'd be strutting my stuff up and down xbox/ps3 fanboy blvd like there's no tomorrow....
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It's literally just an extreme opinion because of anger over the opposite extreme of stupid people obsessed with graphics. That's it. Literally nothing else.
Let's take a really simple example - Curiousity. That game has graphics, it has gameplay. Can you separate the two? No, because the gameplay entirely involves interacting with the graphics. Almost every single game is a more complex version of that basic idea.
You can't separate gameplay and graphics, and trying to is an incredibly juvenile way of trying to understand games.
@WhiteKnight Just speculating, but I think the way everyone is thinking about this is: Which would you prefer, a beautiful picture, or a functioning game that works and plays well, regardless of whether or not the graphics are 8, 16, 32, 64, 128, etc bits?
@WhiteKnight Just speculating, but I think the way everyone is thinking about this is: Which would you prefer, a beautiful picture, or a functioning game that works and plays well, regardless of whether or not the graphics are 8, 16, 32, 64, 128, etc bits?
Again, that's trying to break a game down into components it doesn't work. Either a game is aesthetically pleasing and engagingly interactive, or it's a bad game. Find me one example of a great game that has broken aesthetics (there is one, but it is a special case), and you have a case for breaking a game down like that.
Bits are completely irrelevant to aesthetics. People who claim otherwise are the same people who were surprised the Journey won best graphics awards, and those people have such a laughably immature understanding of art that their opinion is negligable.
@WhiteKnight Just speculating, but I think the way everyone is thinking about this is: Which would you prefer, a beautiful picture, or a functioning game that works and plays well, regardless of whether or not the graphics are 8, 16, 32, 64, 128, etc bits?
Again, that's trying to break a game down into components it doesn't work. Either a game is aesthetically pleasing and engagingly interactive, or it's a bad game. Find me one example of a great game that has broken aesthetics (there is one, but it is a special case), and you have a case for breaking a game down like that.
Bits are completely irrelevant to aesthetics. People who claim otherwise are the same people who were surprised the Journey won best graphics awards, and those people have such a laughably immature understanding of art that their opinion is negligable.
I agree...some of those old Journey albums have really amazing cover art.
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Topic: What do you like/dislike the most about the Wii U
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