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Topic: The Legend of Zelda: Twilight Princess HD - OT

Posts 901 to 920 of 1,760

renaryuugufan92

Rant time C: wiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

Admit the game could look better but tbh outside of Wind Waker HD's test use of Zelda U's lighting and shading engine the game has more texture re-working done than WWHD ever did , even OOT3D and MM3D had more texture work done than WWHD, but at the same time those games could look better too but since their on a handheld people naturally do not complain as much. However, if they were on Wii U we'd hear about how they should look like the recent unreal engine 4 renders fans have made. Back to the situation at hand its ridiculous, if you want a crispy looking game just wait for Zelda U/NX for your graphical fix (getting both TPHD and the new Zelda myself don't worry...) because TPHD looks just fine now compared to the way the GCN/Wii version looks on my 40 inch HD tv, jagged, blurry, and a utter mess compared to a crisp version with cleaner textures.

but hey it should look like a unoptimized fan mod that is running on hardware thats vastly more powerful than the wii u am I right?

@CaviarMeths: they'll complain about anything and everything when it comes to the graphics even though half of them claim that they don't worry about graphical presentation.

Now can we focus on a real issue like idk, putting some of the unlock able content on the eshop for a reasonable price so those who do not want the amiibo like myself can still have the additional dungeon? No? ok then.

renaryuugufan92

Switch Friend Code: SW-0079-0452-6231

rishisquid

@renaryuugufan92: Yeah, ignore all my points, that's okay.

But to flow with the new subject, I think the new dungeon/cave of ordeals is kind of lame. There is already something like that in the game...

[Edited by rishisquid]

rishisquid

Dezzy

renaryuugufan92 wrote:

has more texture re-working done than WWHD ever did ,

I don't know if anyone ever really analyzed that properly did they?
It could've been entirely retextured for all I know. The textures in WWHD certainly looked up to a good enough standard. But maybe the original textures were just high enough res that they didn't really need to update anything?

It's dangerous to go alone! Stay at home.

jariw

Dezzy wrote:

renaryuugufan92 wrote:

has more texture re-working done than WWHD ever did ,

I don't know if anyone ever really analyzed that properly did they?
It could've been entirely retextured for all I know. The textures in WWHD certainly looked up to a good enough standard. But maybe the original textures were just high enough res that they didn't really need to update anything?

Here's a screen shot of Wind Waker HD that I found on the 'net. It really doesn't feel like this art style is based on textures.
Untitled

jariw

Shinion

Are people here even aware of the difference between a remake of a game that's 15-20 years old or more and a remastering of a 10 year old game from the last gen? If you're really disappointed at this, it's not impossible that this game will be remade in the future. I feel that the demands people have on Tantalus on what's 'acceptable' don't meet the demands Nintendo made to them. They were never going to properly remake this game at this time of all times, you know when you look at games that have been properly remade, there's actually very few that meet the criteria. It's a big job. Just like with the amiibo 'fiasco' I think people are being far too reactionary and entitled to unrealistic expectations.

Shinion

Octane

@TheLastLugia: Why not give them more time to remaster this game? Or get another company to do this if you know that Tantalus isn't going to deliver a game that's going to "wow" us. Perhaps don't charge €50 when there are other publishers that deliver more remastered games for less (see: Uncharted Collection for example). Calling this a cash grab is a bit harsh, but Ninty's doing her best to deliver the minimum effort for the maximum price.

Octane

Shinion

@Octane: I thought the 'maximum price' in your region was $60? :/ and I'm also playing through that collection, Bluepoint have done an amazing job to make the first even semi-acceptable, but even then it's severely dated. It certainly isn't any better that Tantalus' effort from what I can tell. Have you played TUC? Many of your arguements against this game are applicable to it...

Shinion

DekuOnion

Twilight Princess HD still looks very much like the mid-2000's Nintendo game that it is. There's a reason Nintendo passed on TP for Wind Waker HD when they first decided to give the HD treatment to a Zelda title.

Twilight Princess is a fantastic game, but I'm not buying it again. Not for that price, not for what they are offering.

Currently Playing: SMITE, ROTTR, Halo 5: Guardians (XB1), Xenoblade Chronicles X (WiiU), Phoenix Wright: Ace Attorney 2 (3DS)

Ralizah

Twilight Princess HD looks a lot nicer in terms of what was reworked than WWHD ever did. Granted, WWHD looks great, but that's because it has a timeless art style that, along with a liberal cranking up of bloom, manages to hide a lot of the wrinkles it would otherwise have if it had adopted a more realistic art-style like TP.

It's an HD remaster, so it's not going to look like a modern gen game. What an HD remaster should do is make the game clearer, more detailed, and improve technical aspects like the controls, frame-rate, loading times, etc. In that respect, I think TPHD has more than justified its status as an HD remaster, with crisp visuals, vastly improved environmental texture work, improved load times, and reworked controls and HUD that incorporate the potential of GamePad.

I wouldn't say it has the night and day effect of something like the 3DS Zelda remasters, where everything looks VASTLY improved, but it is certainly a huge step up from most well-reviewed HD remasters on the market today.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Octane

@TheLastLugia: Not the maximum price in general, but the maximum they can get away with.

I've played the Uncharted Collection; And sure, it's not perfect, I agree. But they delivered some pretty decent remasters, and charged €45 for three of them. TP:HD is €50 for only one game. I guess I'm used to the price of Sony's remasters. I picked up Tearaway Unfolded for only €30, and that game was substantially different from the original. Gravity Rush Remasted is only €30 as well, and they actually made some new models to ensure that the game was up to date with today's standards.

Octane

TuVictus

Personally, I think the only reason the game exists as a buffer game to satiate people until Zelda U/NX arrives. It was quick to make, no doubt, didn't require many resources, and people would eat it up because the game was very well received by most people. Plus, it was the only one besides SS that hadn't gotten a remaster, and it's old enough that people would want to play it again.

I don't see anything wrong with that, it's just disappointing, as a consumer, because I would have liked to see more work put into it. But, at least the game itself will still be fun and I can enjoy it for what it is.

TuVictus

NintendoFan64

Operative wrote:

Personally, I think the only reason the game exists as a buffer game to satiate people until Zelda U/NX arrives. It was quick to make, no doubt, didn't require many resources, and people would eat it up because the game was very well received by most people. Plus, it was the only one besides SS that hadn't gotten a remaster, and it's old enough that people would want to play it again.

I don't see anything wrong with that, it's just disappointing, as a consumer, because I would have liked to see more work put into it. But, at least the game itself will still be fun and I can enjoy it for what it is.

I think it's safe to say that's exactly what this is. Would be nice if more was done with it, but I'm still getting it, so whatever. Also, congratulations on being the 1000th poster in this thread!

There is nothing here...except for the stuff I just typed...

NintendoFan64

@Morpheel What do you mean-D'OH! Never mind. He's not allowed his congratulations anymore.

There is nothing here...except for the stuff I just typed...

Octane

NintendoFan64 wrote:

Also, congratulations on being the 1000th poster in this thread!

Untitled

Octane

jariw

Operative wrote:

Personally, I think the only reason the game exists as a buffer game to satiate people until Zelda U/NX arrives. It was quick to make, no doubt, didn't require many resources, and people would eat it up because the game was very well received by most people. Plus, it was the only one besides SS that hadn't gotten a remaster, and it's old enough that people would want to play it again.

I don't see anything wrong with that, it's just disappointing, as a consumer, because I would have liked to see more work put into it. But, at least the game itself will still be fun and I can enjoy it for what it is.

Quick to make?

"It’s the biggest thing we’ve ever done." was the word from Tom Cargo last year about the port. I simply don't understand what you base your things on. They have tweaked the gameplay, they have added new things, they have removed things, they have remade the textures in HD, they have increased the polygon count, they have added support for a new input system, and probably more that we don't know about yet. How much resources (in man years) do you think such things require for a game of TP's size? Just curious...

jariw

Kai_

jariw wrote:

Operative wrote:

Personally, I think the only reason the game exists as a buffer game to satiate people until Zelda U/NX arrives. It was quick to make, no doubt, didn't require many resources, and people would eat it up because the game was very well received by most people. Plus, it was the only one besides SS that hadn't gotten a remaster, and it's old enough that people would want to play it again.

I don't see anything wrong with that, it's just disappointing, as a consumer, because I would have liked to see more work put into it. But, at least the game itself will still be fun and I can enjoy it for what it is.

Quick to make?

"It’s the biggest thing we’ve ever done." was the word from Tom Cargo last year about the port. I simply don't understand what you base your things on. They have tweaked the gameplay, they have added new things, they have removed things, they have remade the textures in HD, they have increased the polygon count, they have added support for a new input system, and probably more that we don't know about yet. How much resources (in man years) do you think such things require for a game of TP's size? Just curious...

TP is hardly a big game. This is a lazy port, there is no getting away from that.

Kai_

NintendoFan64

Octane wrote:

NintendoFan64 wrote:

Also, congratulations on being the 1000th poster in this thread!

Untitled

I know, I know, I noticed. Here is your congratulatory thing:
Untitled

There is nothing here...except for the stuff I just typed...

TuVictus

jariw wrote:

Operative wrote:

Personally, I think the only reason the game exists as a buffer game to satiate people until Zelda U/NX arrives. It was quick to make, no doubt, didn't require many resources, and people would eat it up because the game was very well received by most people. Plus, it was the only one besides SS that hadn't gotten a remaster, and it's old enough that people would want to play it again.

I don't see anything wrong with that, it's just disappointing, as a consumer, because I would have liked to see more work put into it. But, at least the game itself will still be fun and I can enjoy it for what it is.

Quick to make?

"It’s the biggest thing we’ve ever done." was the word from Tom Cargo last year about the port. I simply don't understand what you base your things on. They have tweaked the gameplay, they have added new things, they have removed things, they have remade the textures in HD, they have increased the polygon count, they have added support for a new input system, and probably more that we don't know about yet. How much resources (in man years) do you think such things require for a game of TP's size? Just curious...

It took WWHD, what? 6 months they said? yeah...definitely quick to make. And has it been confirmed that the "biggest game to date" from Tantalus a year ago was this? Didn't they say it was a 3rd party game? Even if it was the game they referred to, I'd just say they're downright wrong, considering they ported Mass Effect and Deus Ex, the latter which had unique gamepad implementation in addition to being a ridiculously larger game that TPHD.

TuVictus

CaviarMeths

Plateface wrote:

TP is hardly a big game. This is a lazy port, there is no getting away from that.

Are you unemployed? Because calling developers "lazy" is incredibly ignorant and out-of-touch.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

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