I've got an idea to make the game even more interesting and add a lot of replay value!
In addition to the carefully hand crafted story mode levels, there could be procedurally generated courses, that would be unlocked in multiplayer after you've beaten the original courses, and collected the green stars (in each level, or level by level).
Here's how it would work (just examples, not so straightforward in reality):
Let's say that the game has 25 completely unique level types with distinct elements and enemy combinations in each one.
Let's say that there's three versions of progressing difficulty of each unique level. That makes 75 levels in total.
Each of these 75 levels would be carefully designed and hand-crafted courses for a quality Mario experience.
After you beat a level or achieve a set goal, you would unlock a level to be played again in this randomly generated mode. The original would of course be available.
The procedurally generated courses would be based on the original course they originally made, and would use elements present ONLY in that particular level.
To use an example, the story mode might have only a couple of the water dragon riding levels. But say that you enjoy them a lot and want more. No one wants to play the same course over and over. By procedurally generating new courses from the elements of the source level, you could have new dragon riding courses that would be like the original did, but still feel like a new level. In this way, multiplayer would feel fresh each time, no matter if you've beaten the single player already!
Ah, I'm kinda tired so I apologize if the explanation wasn't so clear or I did not present it well. But I think this would really make the game have more replay valua!
I was thinking how Mario Galaxy had so many fun levels which had some unique elements that were used maybe only two times in the whole game. I felt it was a huge waste. I enjoyed them (racing with the mantis for example) but there was little point to going to the same course again. If there was an option like the one I'm proposing, maybe I'd enjoyed Galaxy even longer than I did.
It's an interesting idea, but I prefer levels made by actual level designers and with a human touch to ones generated by a script.
Most levels I've seen which are made in the way you mention just turn out to be a bit mediocre and kind of soulless.
...So we're still complaining about this "lazy effort" of a Mario game?
yeah guys, just buy a different game. You don't have to buy every Mario game...you know that right guys? Like there's Rayman, Sonic AND Donkey Kong right there!
I disagree. Mario Sunshine's had its fair share of poor reviews (even though it is a great game), and the general rule seems to be that the public didn't like it that much (compared to 64, Galaxy and 3D Land, its sales are extremely low).
And Mario 3D Land did get decent reviews as well. Bet this game gets 90% + ratings across the board.
I disagree. Mario Sunshine's had its fair share of poor reviews (even though it is a great game), and the general rule seems to be that the public didn't like it that much (compared to 64, Galaxy and 3D Land, its sales are extremely low).
And Mario 3D Land did get decent reviews as well. Bet this game gets 90% + ratings across the board.
Yeah I don't know what's up with everyone liking Sunshine so suddenly. I remember people used to think it was just alright. Kinda feels like what happens to the Zelda games. People like it at first, hate it, then start liking it again.
I enjoyed Sunshine too, I think in the past everyone hated it because it was too different. It had the FLUDD "gimmick" (ugh, hate that word), very little Mario characters in the game, only ones being the main characters.
My Monster Hunter Rise Gameplay
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Keep it PG-13-ish.
I enjoyed Sunshine too, I think in the past everyone hated it because it was too different. It had the FLUDD "gimmick" (ugh, hate that word), very little Mario characters in the game, only ones being the main characters.
Nope. I hate it because (in my honest opinion) it sucks. People keep comparing it to Super Mario 64 yet the game barely plays like it. Many of the game mechanics were changed so it could fit with the F.L.U.D.D. mechanic so in those sections where Shadow Mario, an interesting idea gone bad (no joke intended), takes F.L.U.D.D., it becomes glaringly obvious that the game feel is different from Super Mario 64. But what if I played it as it's own game and stopped comparing it to Super Mario 64? I have, and I still disliked it.
I don't hate it I just think it's alright. Though I never compare games to each other. There are some kids out there that maybe played Sunshine for the first time but no another Mario game. I always judges on just the actual game itself.
I don't hate it I just think it's alright. Though I never compare games to each other. There are some kids out there that maybe played Sunshine for the first time but no another Mario game. I always judges on just the actual game itself.
More people need to do this. Constantly comparing is neither fun nor fair.
I liked Sunshine too, for the record. Well, except for the Blue Coins... but fun nonetheless.
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