You people need to realize that not every game is going to be compatible with the Pro controller. Specifically, games that make heavy use of the gamepad's components WILL NOT WORK WITH A PRO CONTROLLER.
With that out of the way....this is fantastic news. Star Far 64 was one of my favorite games on the system, so I'm really excited to see how a proper sequel turns out.
With that out of the way....this is fantastic news. Star Far 64 was one of my favorite games on the system, so I'm really excited to see how a proper sequel turns out.
Where has it been stated that this will be a sequel to 64? I really want it to be.
With that out of the way....this is fantastic news. Star Far 64 was one of my favorite games on the system, so I'm really excited to see how a proper sequel turns out.
Where has it been stated that this will be a sequel to 64? I really want it to be.
Well, the E3 presentation seemed to focus on the R-Wing and cockpit/dual screen dogfighting, rather than the Zelda-esque gameplay that Star Fox Adventures had. That's what I meant by proper sequel.
Here's more info about it coming from Miyamoto when he was interviewed by Kotaku:
GamePad screen used for a first-person cockpit view
third-person behind-the-Arwing-fighter view on the TV
views can be swapped
look in any direction to shoot
"Before, in the N64 [game's] levels, when we had these valley modes, it was difficult to play those levels because the aiming was synced to the movement of the ship. So, as you were trying to aim, the movement of the ship was flying around within the valley. But now what we're able to do with the Wii U GamePad is, because the ship can move independently of your aiming, it makes it much more interesting and much more fun to play these valley modes where you're flying the ship but simultaneously aiming at a lot of different things in the level."
one mode includes simple arena combat
fight alongside allies Slippy and Falco
push the joystick in to transform into a tank
another mode puts you up against Star Wolf
third mode has you flying around a cityscape with a giant monster
this mode features a helicopter with rotors
press the right stick in to drop a robot that can shoot or drive
the robot is tethered to Fox's ship
when the robot drops, the GamePad view switches from the aircraft's cockpit to the robot's perspective
collectible tokens are on the roofs of the buildings
"We're in an era when people have a limited amount of time… to play these long story-based games, so there will be a story for the game, but you'll be able to choose the missions you want to play."
arena-like missions and "valley" missions
game is set to be released within a year
seeking dev partners to work on the project with
"The way I design games is I start by experimenting with different aspects and play styles. Once we have that laid out and understood we go in and build the graphics [around it]. We've been working on a number of different games that use the GamePad as the focus of the gameplay. Among the games we were working on, this was one of them. But originally we weren't targeting E3 as the announcement time for the Star Fox game. But in developing it, we really came to like it and I also wanted to motivate ourselves to complete the game as quickly as possible. So we brought it here to E3 to announce it to give us that motivation."
Do you know how happy I am that I will finally be able to explain to my little cousins (they're 8 years old) who Fox in SSB actually is and what he's from? They've never played Star Fox and finally they'll be able to see for themselves. This has been a very emotional E3. I've cried tears of joy and squealed so many times in the last two days.
Nintendo. You won E3 for me. Just strength to strength to strength.
Here's more info about it coming from Miyamoto when he was interviewed by Kotaku:
GamePad screen used for a first-person cockpit view
third-person behind-the-Arwing-fighter view on the TV
views can be swapped
look in any direction to shoot
"Before, in the N64 [game's] levels, when we had these valley modes, it was difficult to play those levels because the aiming was synced to the movement of the ship. So, as you were trying to aim, the movement of the ship was flying around within the valley. But now what we're able to do with the Wii U GamePad is, because the ship can move independently of your aiming, it makes it much more interesting and much more fun to play these valley modes where you're flying the ship but simultaneously aiming at a lot of different things in the level."
one mode includes simple arena combat
fight alongside allies Slippy and Falco
push the joystick in to transform into a tank
another mode puts you up against Star Wolf
third mode has you flying around a cityscape with a giant monster
this mode features a helicopter with rotors
press the right stick in to drop a robot that can shoot or drive
the robot is tethered to Fox's ship
when the robot drops, the GamePad view switches from the aircraft's cockpit to the robot's perspective
collectible tokens are on the roofs of the buildings
"We're in an era when people have a limited amount of time… to play these long story-based games, so there will be a story for the game, but you'll be able to choose the missions you want to play."
arena-like missions and "valley" missions
game is set to be released within a year
seeking dev partners to work on the project with
"The way I design games is I start by experimenting with different aspects and play styles. Once we have that laid out and understood we go in and build the graphics [around it]. We've been working on a number of different games that use the GamePad as the focus of the gameplay. Among the games we were working on, this was one of them. But originally we weren't targeting E3 as the announcement time for the Star Fox game. But in developing it, we really came to like it and I also wanted to motivate ourselves to complete the game as quickly as possible. So we brought it here to E3 to announce it to give us that motivation."
My ideal Starfox would be another one like Assault. Not entirely, obviously, because there's alot more they can do with Wii U than GCN, but having some on-rail Arwing missions with tank/on foot levels, now with the Gamepad, would be awesome, IMO.
I honestly don't get why people found Assualt to be lacking. They broadened the Starfox gameplay to be more than on-rail shooting, and I thought that was a good thing.
Qwest
3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children
I liked that, I just didn't like how it worked so much. I felt like Kid Icarus Uprising was kinda like what Assault should have been.
Except that Starfox Assualt didn't have melee moves. What I think should happen, is that there are on-rail levels like the series is known for, then levels like what Assault had, where he can get out of the Arwing and such. The 3rd person shooter esque of Assualt wasn't bad, by any means, IMO. We also have to remember that we have to look at what makes a good game, because i know alot of people rode off Adventures for being Zelda like, but it was still a solid game.
In conclusion, my opinion is that it should be a refined and more advanced version of Assualt. Assault still had the on rail and all range mode levels.
Qwest
3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children
After seeing Miyamoto's other IP's, I'm a bit worried about Star Fox. Project Robot looks like one of the most unpleasant gaming experiences I've ever seen. The Tower Defense looks.. almost mediocre. I expected better from Miyamoto, a part of me was laughing inside when I saw these games. It's like he's reaching and trying way to hard to shoehorn in the use of the Gamepad, the results being "...whaaat???" The Robot game looks uncomfortable and quite frustrating. I understand these games are in early development (I hope anyway) but man.. I just can't see them being a hit.
This leads me to Star Fox. I really hope it's not just a game they decided to use to force use of the gamepad. I love the gamepad, but yeah.. the gyroscope isn't what I had in mind when I wanted them to make better use of it. I'm a bit worried now to be honest.
I just hope I'm wrong and Star Fox turns out amazing. I also hope it's in the same vein as Star Fox 64 and focuses fully on the flight and other vehicles. I don't need to see Star Fox leave his cockpit again, well... other than SSB.
From what I could tell on the blurry images, this looks a bit like Star Fox Command for the DS. I don't mean that it's going to use the touch screen for aiming or anything, clearly it's primarily motion controlled, but it seemed like the levels were open and you could choose to fly wherever you wanted rather than being on rails. More like Arena style combat. They also said something about a helicopter and the landmaster tank somewhere, so that would definitely fit.
I'm all for new control methods but I don't want to stand up while I play and turn all over the place. I'm sure like Twilight Princess though we will have the option to sit and use analog just like the button presses on TP as opposed to swinging the mote all over the place.
I just don't want to be at a Hugh disadvantaged for not using the new control method if there is online.
**** Yes!!!!
I can't believe this is actually ****ing happening. I am so happy I could cry. I hope this becomes playable at E3 within the next two days. Would love to get my ****ing hands on it.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
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