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Topic: Star Fox Zero - OT

Posts 1,421 to 1,440 of 1,584

Octane

I'll ask again; Is there any way to adjust the controls? The sensitivy of motion controls and inverted/regular controls? I've 'beat' the game, but I'm still struggling. It feels as if I've stumbled through this game with sheer luck more than anything else.

Octane

Maxz

@VelvetElvis: Yeah, I very much got the feeling that 'putting you in the cockpit' was very much 'the thing' he/they really wanted to get across with this game, and you're chuffing well going to know about it. In numerous interviews it's been stated that the controls came first, and the game later became Star Fox, and despite the aesthetics, it really is very much its own game.

I generally don't begrudge the moments where the game coerces you onto the Gamepad, as otherwise it would be all too easy to ignore it and try to awkwardly play the game like any other Star Fox game. A lot of work has been put into making the cockpit view immersive and relevant, and the moments where you're sniping Star Wolf from the side of your window really do feel fantastically close to being in a real dogfight.

I've found it's largely those moments that make the game feel impactful, memorably and unique, rather than just a nostalgia-exploitative retread; and upon actually submitting to the Gamepad, it actually feels more natural than forced. I think things usually only feel forced if you have a rigid mindset of "DON'T TELL ME HOW TO PLAY STAR FOX, I KNOW HOW TO PLAY STAR FOX, AND IT DOESN'T USE A LITTLE SCREEN".

And I suppose your Dad saying, "Trust your view from the cockpit" is at least a little more subtle than Peppy blaring "FOR SHARPER SHOOTING, USE YOUR MOTION CONTROLS!".

[Edited by Maxz]

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jariw

jump wrote:

I'm still not feeling this game, having to look between the cockpit and tv constantly is ridiculous.

That's not necessary. There are many approaches for playing the game, such as switching views and focus on one screen.

[Edited by jariw]

jariw

veeflames

@jump: You could always press the - button to switch between GamePad view and TV view.

God first.
My Switch FC: SW824410196326

jump

jariw wrote:

jump wrote:

I'm still not feeling this game, having to look between the cockpit and tv constantly is ridiculous.

That's not necessary. There are many approaches for playing the game, such as switching views and focus on one screen.

Yes it is, blasting in 3rd person is an hindrance due to the cursor being inaccurate and for some reason the blasts seem to pop out of the ship rather than from a gun so you're forced to use the cockpit view which means you can't then see whats going on with the ship so you're forced too look between the two.

If people are playing the game in just one view I'll be shocked they keep to the one screen when using the gimmick vehicles.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Chandlero wrote:

Do I understand it correctly: The targeting on the non-cockpit-screen is inaccurate? I always thought I was bad at aiming..

It doesn't seem to be in terms of where the cursor is and where it is shoots (however it may be consistent in it's inaccuracy) which is ridiculous for a shooting game.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Freeon-Leon

The reticle shown on the TV screen is the same you see on the gamepad. Since you're looking from different perspectives, it feels like the one on the TV is kinda off. I guess they did that to encourage gamepad use.

Anyway, have you seen there are guys who've already made more than 500 in Corneria? The controls aren't bad, you just have to play it like Star Fox Zero, not SF64.

[Edited by Freeon-Leon]

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Maxz

@Freeon-Leon: I thought that might have been the case. It makes sense that it might feel of if you're looking in third person at something that's looking in first person.

It definitely took me a while to get used to being able to shoot stuff well on the TV screen, whereas hitting stuff of the Gamepad was immediately intuitive and obvious.

And that 500+ video is amazing.

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veeflames

You know what else is amazing? The soundtrack. It's almost heavenly. The Tutorial medley is just wonderful.
Another game to add to my list of games with an awesome soundtrack.

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My Switch FC: SW824410196326

jtmnm

Vee_Flames wrote:

You know what else is amazing? The soundtrack. It's almost heavenly. The Tutorial medley is just wonderful.
Another game to add to my list of games with an awesome soundtrack.

Far from my favorite Star Fox game (Haven't picked it up since release and the day after.), but the soundtrack is probably the best I've heard from any Star Fox game.

jtmnm

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kkslider5552000

According to VGChartz, 2 weeks ago the top selling games were Ratchet and Clank, Star Fox Zero and Dark Souls 3, all selling in the hundreds of thousands in that week. This makes me happy purely for none of them being boring, generic, over-marketed video games (ok Dark Souls 3 did some weird things with marketing I guess). It's so rare to see this anymore, but it is nice to see.

[Edited by kkslider5552000]

Non-binary, demiguy, making LPs, still alive

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Nickvp95

I was on the fence about buying SF0 for a while, but i'm so glad I did. The controls are great (in my opinion) and provide opportunities for some funky maneuvers and tricks. I completed the game a few days ago, and right now i'm focusing on unlocking all of the hidden paths and obtaining as many gold stars as possible. I might have to revert to a guide soon! Overall great game, and is giving me much more play time that I originally thought

jtmnm

I lol'd.

[Edited by jtmnm]

jtmnm

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diwdiws

@JTMnM: hahahaha very honest indeed! Especially the wolf part!! Hahahaha

diwdiws

Henmii

Is it just me, or is the endboss very hard?! Tried several times, not beaten yet (Though I imagine I came close the last time).

Also, I tried Guard. That's also pretty fun, and I am not even a tower-defence fan!

Henmii

Maxz

@Henmii: Hmm... I think the patterns are pretty easy to learn. Basically; shoot at hands as much as possible and spam the walker barrel roll as soon as it looks like you're going to get hit. Dodging the lasers both inside and and outside the cylinder isn't too hard so long as you read the layout in advance.

If you're not using the Gamepad though, I assume it would be nearly impossible as you won't be able to see the weakpoints you're supposed to be aiming at most of the time.

@Nickvp95: I'm glad you're enjoying it. There's a lot worth praising, so it's disappointing seeing people (who often haven't touched it) dragging it through the mud for the sake of feeling edgy. If people spent half as much time playing it as they do complaining about it, I think we'd see some very different opinions. It's so much easier to pick it up (or not), feel unfamiliar with the game, then jump online to be part of the "STAR FOX ZERO IS BROKEN" brigade than it is to actually try to learn to play it.

[Edited by Maxz]

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Henmii

Barrel-rolling, heh! I just run out of danger everytime when a attack is incoming. I probably could have beaten him last time, but for some reason I thought you had to fly into his mouth when he's dizzy (I saw on youtube that's not the case). As you would have guessed, I crashed. Better luck next time!

Henmii

Mykeprime

Had my first proper go at this today, after hearing all the hubbub I'm surprised people are having trouble with this. Granted, I'd played the arwing and walker training a few times, but that's why they exist. Aiming hasn't been a problem for me in practise.
It definitely helps to realize that the squares in the ship view aren't really a crosshair, they're more like a visualisation of the gun barrel. Just look at where the pew pew is going instead.

I'm actually having more trouble with barrel rolls with the stick though, think I would have preferred that on a button. Not a great fan of the gyrowing stealth level either.

Mykeprime

VelvetElvis

@Henmii, I think Andross exemplifies a pattern I've recognized in the game: The bosses are very difficult, until you know what to do. Especially on the first run, figuring out exactly how you need to respond to each of the bosses' patterns and where to direct your visual attention is the real challenge. Once you know the patterns, they're pretty easy (and much more fun) on replays.

Also, got a chance to play through the game (on a single path) in co-op mode earlier this week. We had an absolute blast. If you struggle with the controls or if you just want some good old-fashioned couch co-op action, I can't recommend it enough. I was surprised at how much we had to communicate, and how cohesive we became over time. Knocked out the dogfights like they were nobody's business, and didn't die once on the final boss.

VelvetElvis

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