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Topic: Splatoon - OT

Posts 1,721 to 1,740 of 14,630

TuVictus

moomoo wrote:

Gonna be honest, after the testfire, I'm not buying this game. I just didn't get it. My team won every single match and I was at the top of my team nearly every time. I felt nothing whenever we won, or whenever I killed players. Matches also feel way to short, and maps a bit too small.

I mean, the game seems to run well, but I didn't find a whole lot of depth to it all, especially compared to other 3rd person shooters like Gears of War. Splatoon to 3rd person shooters feels like the equivalent of Kirby to platformers. Too simple for my tastes.

Same here. The game is fun, but after 3 matches of the same thing, I got pretty bored. It's not just the levels or weapons either, it's the actual fundamentals of the game, where painting everything is the goal. It just doesn't hold my attention for long. Which is a shame. I hope it does well so they can add more modes and features to the sequel. I think if there was a way to play local co-op online, I'd love it forever. Or...voice chat. But that ship's sailed.

TuVictus

ZuneTattooGuy

You are judging an entire game based on four of its weapons, one mode of gameplay, and at max 4 hours of gameplay with no unlockables. There are other modes in the game, tons of unlockables, and a engaging Single Player.

Gamertag: GoingTheDist

Aaron0507

[quote=Jason723]@Aaron0507, You can't use a Wii Remote, because you also need to control the camera, and use sub weapons click to jump to a teammate if you got splatted. It would be annoying playing with a Wii Remote, and having to drop it, go to where the Gamepad is and jump to a teammate and go back to a fighting position. Also if your Wii Remote looses it's calibration, that would also be frustrating. And you can't having two GamePads as someone mentioned to you before, so the second player would be at the disadvantage if he was using a Pro Controller or a Wii Remote.

Another weak excuse. Have you even played Metroid Blast on Nintendo Land? The camera is FINE. And they could do even better if they just use the pointer motions exactly like a right analog stick on any other shooter. The crossbars remains center screen while pointing moves your field of vision.

Again, there is no GOOD excuse for not at least adding the wiimote OPTION. Sure, some might prefer the gamepad. Even I might prefer the gamepad. But WHY DOES THAT MAKE IT OK to deprive others of their preferred option??????

It doesn't. The devs have decided to limit this game for no other reason than to cut corners. It is extremely disappointing. And honestly I'm dead tired of this happening over and over with Nintendo. I have never owned a system other than a Nintendo system (unless you consider a PC to be a system) and I probably never will so I don't know how the other consoles handle their game development. What I DO know is that the WII U has sold less than half the units of the same generation of xbox and playstation and not for no reason. It's because of stuff like this.

Aaron0507

Aaron0507

Also, deciding you don't want the game after playing the test fire DEMO is absurd. It was limited to one mode and 4 weapons. The game is extremely deep as far as I can see and you haven't had even a fraction of a taste of the actual game. Sure, don't pretend order it, but try it out at a game store or a friend's house or you are only depriving yourself.

The only reason I'm not getting it is they didn't add the controller compatibility I am most fond of even though it would take very minimal effort to do. It's really more on principle than the enjoyment I might get out of the game. They could have drastically improved the game with marginal budget increases and they didn't. I'm very tired of getting that from Nintendo.

Aaron0507

LaserdiscGal

Aaron0507 wrote:

Also, deciding you don't want the game after playing the test fire DEMO is absurd. It was limited to one mode and 4 weapons. The game is extremely deep as far as I can see and you haven't had even a fraction of a taste of the actual game. Sure, don't pretend order it, but try it out at a game store or a friend's house or you are only depriving yourself.

The only reason I'm not getting it is they didn't add the controller compatibility I am most fond of even though it would take very minimal effort to do It's really more on principle than the enjoyment I might get out of the game. They could have drastically improved the game with marginal budget increases and they didn't. I'm very tired of getting that from Nintendo.

I'd love to see you try to program motion controls that are both functional during precision shooting against actual players, and cost effective to the amount of users who would even bother.

[Edited by LaserdiscGal]

LaserdiscGal

My Nintendo: pokefraker

Blast

I have enough money for Splatoon now.... Heck yeah!!!

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

TuVictus

Aaron0507 wrote:

Also, deciding you don't want the game after playing the test fire DEMO is absurd. It was limited to one mode and 4 weapons. The game is extremely deep as far as I can see and you haven't had even a fraction of a taste of the actual game. Sure, don't pretend order it, but try it out at a game store or a friend's house or you are only depriving yourself.

The only reason I'm not getting it is they didn't add the controller compatibility I am most fond of even though it would take very minimal effort to do. It's really more on principle than the enjoyment I might get out of the game. They could have drastically improved the game with marginal budget increases and they didn't. I'm very tired of getting that from Nintendo.

Deciding I don't want the game after a demo is literally the whole reason for a demo. To try it out and see if you like it. It's no more absurd than not buying it because the devs didn't implement a generation-old control scheme into the game.

And the game isn't that deep. It's fun, yes, but I'm not gonna pretend that it has some deep meta game that other games/genres have. EDIT: Well, I can't say it doesn't yet, since I haven't played it. But no one knows how "deep" it is yet. It certainly doesn't look like it is. Or even feel like it, based on the demo

[Edited by TuVictus]

TuVictus

PayMeMunna

Pre-ordered! Just 4 more days.... hope the week goes by fast. Btw I'm still looking for people to add so I can join your online matches and vice versa!

PayMeMunna

Blast

Operative wrote:

Aaron0507 wrote:

Also, deciding you don't want the game after playing the test fire DEMO is absurd. It was limited to one mode and 4 weapons. The game is extremely deep as far as I can see and you haven't had even a fraction of a taste of the actual game. Sure, don't pretend order it, but try it out at a game store or a friend's house or you are only depriving yourself.

The only reason I'm not getting it is they didn't add the controller compatibility I am most fond of even though it would take very minimal effort to do. It's really more on principle than the enjoyment I might get out of the game. They could have drastically improved the game with marginal budget increases and they didn't. I'm very tired of getting that from Nintendo.

Deciding I don't want the game after a demo is literally the whole reason for a demo. To try it out and see if you like it. It's no more absurd than not buying it because the devs didn't implement a generation-old control scheme into the game.

And the game isn't that deep. It's fun, yes, but I'm not gonna pretend that it has some deep meta game that other games/genres have. EDIT: Well, I can't say it doesn't yet, since I haven't played it. But no one knows how "deep" it is yet. It certainly doesn't look like it is. Or even feel like it, based on the demo

For the record... Theres been some 3DS demos that were garbage but the full game wasn't. Don't want the game anymore? Okay. Okay. Fine. I'm not crying.

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

Aaron0507

Tommy_Wiseau wrote:

Aaron0507 wrote:

Also, deciding you don't want the game after playing the test fire DEMO is absurd. It was limited to one mode and 4 weapons. The game is extremely deep as far as I can see and you haven't had even a fraction of a taste of the actual game. Sure, don't pretend order it, but try it out at a game store or a friend's house or you are only depriving yourself.

The only reason I'm not getting it is they didn't add the controller compatibility I am most fond of even though it would take very minimal effort to do It's really more on principle than the enjoyment I might get out of the game. They could have drastically improved the game with marginal budget increases and they didn't. I'm very tired of getting that from Nintendo.

I'd love to see you try to program motion controls that are both functional during precision shooting against actual players, and cost effective to the amount of users who would even bother.

They have done it before, why not again? Oh, you answered that.

It's not 'COST EFFECTIVE'.

In other words, sacrificing quality and customer satisfaction to save a buck. My point exactly!!! That is SAD. And another reason Nintendo JUST MADE THEIR FIRST PROFIT IN YEARS.

Did you know the ps3 and xbox360 actually cost more to make than they sold it for? Compare that to the WII which did very well as far as units sold. They turned 7-14 dollars profit on each unit. But it backfired. It was short sighted. They lost critical 3rd party support, starting a trend that has continued since.

Microsoft and Sony saw the need to provide the best and most competitive hardware for their customers, knowing they would make up for it with software sales. Nintendo on the other hand, while admittedly pushing innovative (and in my opinion BRILLIANT) hardware, skimped on processing power, HD, and bluray/dvd compatibility to save on production costs. And while the WII motion controls were arguably a 'game changer', they RARELY produced software that used them to their fullest potential. That hasn't changed with the WII U.

For anyone who thinks the WII U to be a completely separate console and shouldn't use the 'last generation' controllers. And for anyone who thinks it's to 'hard' or 'expensive' to make wiimotes compatible for shooters just look at PIKMIN 3. If you don't own it, BUY IT. I scoffed at PIKMIN for years, but my gf got me to try this one because the first was one of her childhood games and I am so glad she did. It is SO DEEP and SO FUN. The campaign is short but the multiplayer and missions mode is SO GOOD it blew my mind. But without point and click aiming it would be a huge dud.

Yes, I know it's not a 'shooter' but anyone who has played both PIKMIN 3 and the global test fire will know that they are extremely (and strangely) similar mechanically (especially using the little fully auto paint gun). Both are 3rd party views and the wiimote on PIKMIN 3 would likely be nearly identical in usage to a wiimote compatible splatoon. If you have played both and still disagree, then you are being intellectually dishonest/willfully ignorant.

Aaron0507

Aaron0507

Operative wrote:

Aaron0507 wrote:

Also, deciding you don't want the game after playing the test fire DEMO is absurd. It was limited to one mode and 4 weapons. The game is extremely deep as far as I can see and you haven't had even a fraction of a taste of the actual game. Sure, don't pretend order it, but try it out at a game store or a friend's house or you are only depriving yourself.

The only reason I'm not getting it is they didn't add the controller compatibility I am most fond of even though it would take very minimal effort to do. It's really more on principle than the enjoyment I might get out of the game. They could have drastically improved the game with marginal budget increases and they didn't. I'm very tired of getting that from Nintendo.

Deciding I don't want the game after a demo is literally the whole reason for a demo. To try it out and see if you like it. It's no more absurd than not buying it because the devs didn't implement a generation-old control scheme into the game.

And the game isn't that deep. It's fun, yes, but I'm not gonna pretend that it has some deep meta game that other games/genres have. EDIT: Well, I can't say it doesn't yet, since I haven't played it. But no one knows how "deep" it is yet. It certainly doesn't look like it is. Or even feel like it, based on the demo

Yes, demos are to decide if you like the game, but for things like fundamental gameplay/controls. Not enjoying the ONE game mode in the demo is a terrible reason in my personal opinion. I really think you are doing an injustice to yourself if you are just going to write it off after such a minimal demo. But hey, it's your loss.

As far as a deep meta game, obviously I could be wrong. But thinking about it, I could absolutely see a very strategic, complex, DEEP metagame develop. But obviously that is completely subjective and I reserve the right to be WRONG.

Some people don't see smash or pokemon having deep metagames, however I would argue against that (OBJECTIVELY WRONG) opinion until my face was blue because I'm passionate about both.

Aaron0507

UGXwolf

Aaron0507 wrote:

Tommy_Wiseau wrote:

Aaron0507 wrote:

Also, deciding you don't want the game after playing the test fire DEMO is absurd. It was limited to one mode and 4 weapons. The game is extremely deep as far as I can see and you haven't had even a fraction of a taste of the actual game. Sure, don't pretend order it, but try it out at a game store or a friend's house or you are only depriving yourself.

The only reason I'm not getting it is they didn't add the controller compatibility I am most fond of even though it would take very minimal effort to do It's really more on principle than the enjoyment I might get out of the game. They could have drastically improved the game with marginal budget increases and they didn't. I'm very tired of getting that from Nintendo.

I'd love to see you try to program motion controls that are both functional during precision shooting against actual players, and cost effective to the amount of users who would even bother.

They have done it before, why not again? Oh, you answered that.

It's not 'COST EFFECTIVE'.

In other words, sacrificing quality and customer satisfaction to save a buck. My point exactly!!! That is SAD. And another reason Nintendo JUST MADE THEIR FIRST PROFIT IN YEARS.

Did you know the ps3 and xbox360 actually cost more to make than they sold it for? Compare that to the WII which did very well as far as units sold. They turned 7-14 dollars profit on each unit. But it backfired. It was short sighted. They lost critical 3rd party support, starting a trend that has continued since.

Microsoft and Sony saw the need to provide the best and most competitive hardware for their customers, knowing they would make up for it with software sales. Nintendo on the other hand, while admittedly pushing innovative (and in my opinion BRILLIANT) hardware, skimped on processing power, HD, and bluray/dvd compatibility to save on production costs. And while the WII motion controls were arguably a 'game changer', they RARELY produced software that used them to their fullest potential. That hasn't changed with the WII U.

For anyone who thinks the WII U to be a completely separate console and shouldn't use the 'last generation' controllers. And for anyone who thinks it's to 'hard' or 'expensive' to make wiimotes compatible for shooters just look at PIKMIN 3. If you don't own it, BUY IT. I scoffed at PIKMIN for years, but my gf got me to try this one because the first was one of her childhood games and I am so glad she did. It is SO DEEP and SO FUN. The campaign is short but the multiplayer and missions mode is SO GOOD it blew my mind. But without point and click aiming it would be a huge dud.

Yes, I know it's not a 'shooter' but anyone who has played both PIKMIN 3 and the global test fire will know that they are extremely (and strangely) similar mechanically (especially using the little fully auto paint gun). Both are 3rd party views and the wiimote on PIKMIN 3 would likely be nearly identical in usage to a wiimote compatible splatoon. If you have played both and still disagree, then you are being intellectually dishonest/willfully ignorant.

Your entire argument is invalid for three reasons:

1) The GamePad is the main controller for the console and this is a single-player game. You might not have a Wiimote. You might not have a Pro Controller, but you absolutely have a GamePad. Being that the only local multiplayer mode takes away the advantages the GamePad would normally have over other control schemes, there's no reason to make any other control scheme playable than to add functionality, which isn't a bad thing, but certainly doesn't do much to convince a publisher that the cost is worthwhile.

2) The GamePad is a BETTER control scheme than the Wiimote. Not just because of added functionality with the map screen and super jumping, but because it offers something the Wiimote can't: options. You can choose to play with Motion controls, and many of the users of that scheme swear by it saying it's easily the best one. If you don't like the motion controls, though, and many FPS and TPS veterans probably won't, you have the option to turn them off without changing your control scheme. Or if both schemes appeal to you, you can use a hybrid control scheme.

3) You're pretty much alone in thinking that the Wii Mote would be a better controller for this and the response you've been getting from this thread proves it. You may not like the GamePad, but I assure you that those of us that actually gave it a chance prefer it to last gen's controller. Nintendo didn't drop the ball and waste an opportunity to appease all consumers. They pretty much only wasted an opportunity to appease you, and considering your weak arguments, I can't say they're missing out on too much.

So to answer your question, why can't Nintendo put WiiMote functionality in this game? They totally can. Nothing is stopping them from doing so, and they can even patch it in. HOWEVER, the question when developing a game isn't "why can't we?" It's "why should we?" These games cost money to develop. A lot of it. You think Nintendo would be happy paying the team to work on one controller for their game that maybe 0.5% of all players, if even that, will even bother to try? When they could just as easily have that team working on a new game or amazing content to fill the gaps in their release schedule? The answer is "no."

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

UGXwolf

Also @Operative and @Moomoo There is still one option for you to see the real depth of the game. You can rent it when that becomes an option. Then if you get to Ranked Mode and that still doesn't strike your fancy, feel free to just shrug it off and go back to whatever you were playing, before.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

jariw

Aaron0507 wrote:

Yes, I know it's not a 'shooter' but anyone who has played both PIKMIN 3 and the global test fire will know that they are extremely (and strangely) similar mechanically (especially using the little fully auto paint gun). Both are 3rd party views and the wiimote on PIKMIN 3 would likely be nearly identical in usage to a wiimote compatible splatoon. If you have played both and still disagree, then you are being intellectually dishonest/willfully ignorant.

I've played both (150 hours+ in Pikmin 3, but only the first Testfire in Splatoon) and I still couldn't disagree more. It's fun that you label everyone who disagree with you. If you want a discussion on the matter, please feel free to grow up.

[Edited by jariw]

jariw

TuVictus

UGXwolf wrote:

Also @Operative and @Moomoo There is still one option for you to see the real depth of the game. You can rent it when that becomes an option. Then if you get to Ranked Mode and that still doesn't strike your fancy, feel free to just shrug it off and go back to whatever you were playing, before.

Guess you're right. But it'll have to wait until after August when they finish patching in important aspects of online play like friend lobbies. Until then, I'm fine just watching other people enjoy it.

TuVictus

UGXwolf

I mean, you're not planning on getting the game as it is. Whenever you choose to try is still an advantage over not trying at all, so wait as long as you feel like.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

jariw

Regarding that commercial:
Untitled

jariw

ZuneTattooGuy

Operative wrote:

Deciding I don't want the game after a demo is literally the whole reason for a demo. To try it out and see if you like it. It's no more absurd than not buying it because the devs didn't implement a generation-old control scheme into the game.

And the game isn't that deep. It's fun, yes, but I'm not gonna pretend that it has some deep meta game that other games/genres have. EDIT: Well, I can't say it doesn't yet, since I haven't played it. But no one knows how "deep" it is yet. It certainly doesn't look like it is. Or even feel like it, based on the demo

The game has more multiplayer game modes, a robust single player that is Third person shooter/Platformer, and tons of unlockable equipment that changes your characters abilities. The Demo was a sever stress test, so it didn't show much of the game, but it knew the interests in playing the game was so high they could see if their servers could handle it.

Gamertag: GoingTheDist

ZuneTattooGuy

Blast wrote:

For the record... Theres been some 3DS demos that were garbage but the full game wasn't. Don't want the game anymore? Okay. Okay. Fine. I'm not crying.

I second this, if I based my purchase decision of Smash Bros for 3DS based on the demo, I would have been like hell there is only 4 fighters and 2 maps, geesh what a rip!

Gamertag: GoingTheDist

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