In the same sense I think some are overreacting to what op means, it doesn't mean unbeatable and a person saying something is op doesn't always translate to "I can't winning against or work out how to counteract this so its op" it just means that the balance is off which I feel the roller suffers from.
Can't speak for anyone else, but we're in agreement on what OP means. I just disagree that the roller (or anything else in the demo) was OP.
The roller is very good at one (arguably two) things that the other weapons are not good at. However it's very poor at other things, which the other weapons are good at.
That's balance. It's no different from the higher speed / slower acceleration combination you find in racing games. It's balanced, but it suits a certain kind of playstyle.
To test the roller's balance, simply use it. Run around painting things mindlessly, and see how long you last. Unless you're extremely lucky, you won't last long, and most of your painting will be undone before the match is over.
The roller requires strategy to use effectively...it doesn't make the game automatically easier (which it would, if it was truly overpowered). If someone is having trouble dealing with rollers, then either the person with the roller has honed his/her strategy, or the person having trouble hasn't yet learned how to deal with them.
A lack of familiarity does not equal OP, regardless of however someone chooses to define it.
I loved the roller but couldn't use the charge one for the life of me, which is actually similar to other shooters. I rock Shotguns and suck at snipers. I got in to the first time and a little of the third, it was a lot of fun. I was surprised how fresh the experience was after playing the same 2 levels for over an hour. Really looking forward to this. Just not sure what the best way to purchase it is.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
I managed to get one session in, it's surprisingly addictive. No lag, despite playing with people half way across the world. The two levels were fun, although I think the larger, outdoor one, could do with one or two additional players on each side. Weapons could take a bit of getting used to, the large rifle in particular, but they aren't completely inaccessible. It was interesting to see how other people used squid mode, both to travel and in combat.
edit: On people's complaints of lack of voice chat: I don't know how long rounds will last, but if 2 minutes is the standard, then who needs it? People who want to work on a "strategy" will find the game over before the team has agreed on anything.
Actually given the demo features a majority of the total types of weapons available I'd say it gives a good look at how balanced the game is without modifications, some weapons are clearly lacking a bit compared to others.
I'll still have to disagree to a certain extent. Although it features all types (shooter, charger, roller), they are all starting / base weapons with little to no modifications. All we had were 4 weapons in total. I'm pretty sure there are more than 12 weapons in total. Also, if you add all kinds of abilities to weapons, it changes the game drastically since it's very reliant on these abilities (you can have up to 4 on each piece of clothing, a total of 12 abilities you can use). There are so many combinations of abilities that haven't been tried yet with the new weapons, so I don't think we can really base our assumptions on the demo about balance.
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Splatoon
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Luigi's Mansion: Dark Moon
I see haunt on that list. I wonder how that will work? Hopefully, it isn't something like Bomberman 64 where you take over someone's body because that may become really broken.
I see haunt on that list. I wonder how that will work? Hopefully, it isn't something like Bomberman 64 where you take over someone's body because that may become really broken.
I'll assume that when you respawn, you'll be able to easily see the person who killed you, that way you can get them back. However, it could probably hinder their abilities for a short while after you die... I guess we'll have to wait and find out to see what it does.
Wi-Fi Game List:
Xenoblade Chronicles X
Splatoon
Super Smash Bros. Wii U & 3DS + All DLC
Mario Kart 8 + All DLC
Mario Golf: World Tour + All DLC
Mario Kart 7
Luigi's Mansion: Dark Moon
I really don't see why nintendo couldn't have thrown in a 2 player split screen mode. (that isn't battle dojo) I'm not saying 4 player, but 2 player at least. Why can't player 2 just use the pro controller, and pull up a map by pressing minus?
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I really don't see why nintendo couldn't have thrown in a 2 player split screen mode. (that isn't battle dojo) I'm not saying 4 player, but 2 player at least. Why can't player 2 just use the pro controller, and pull up a map by pressing minus?
Agree. Not enough local lan options for multi-player with family. Now if they made a 3ds version and you could use your 3ds screens, and your wiiu game pad, plus the tv sceeen, I would be all about it.
after playing the demo (or test stress for mutlplayer) im really happy get this
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My daughter and I got in for the last half-hour of the last session yesterday trading off Gamepad.
Never bothered changing weapons and chose the roller and it has rather obvious limitations: not that manoeverable - especially if enemies are painting around you, uses up ink quickly, short attack range and useless at getting high ground. But since this game isn't about clobbering enemies, it's good to have on your team.
The controls were interesting; I'd like to see full remote-Nunchuk controls added: I've got a stand for my Gamepad and there's not too many buttons in use that would make that an unusable combo. The use of gyro for up-down is a decent compromise, though I found it a wee bit too sensitive, so there was a bit of madness at first - tutorial was a must! Glad you can do right left as well, but I think coordinating stick/gyro is learnable. Button re-mapping would be nice - I can't see using face buttons when I'm using a stick for part of the controls.
And to echo someone else, given the pace of the game/round duration speech would be a distraction, but speech between friends would be nice; I expect not having to moderate and maximising framerate are the main drivers. It's not something I'm going to miss and I got a few assists, so it's not like I needed it to feel like I was helping my team.
A nice change of pace from the usual "kill everyone"/capture the flag fare; plans for events point to a desire to keep it going so we'll just have to see how well it goes. Design is good and once connected I found online worked really well: very smooth so could be the one game I bother playing online thus far!
Yeah, I don't think voice chat is at all necessary. The game is too quick for it to be that useful and the only thing you'd really want to communicate is where on the map you need to cover. Which is obvious on the map anyways. Plus I'm not sure if it's because of the timezone but the two hours I played a good third of the players I played with were Japanese. Which is always going to be the case in my timezone.
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I really don't see why nintendo couldn't have thrown in a 2 player split screen mode. (that isn't battle dojo) I'm not saying 4 player, but 2 player at least. Why can't player 2 just use the pro controller, and pull up a map by pressing minus?
Agree. Not enough local lan options for multi-player with family. Now if they made a 3ds version and you could use your 3ds screens, and your wiiu game pad, plus the tv sceeen, I would be all about it.
You should've done what I did: one minute before the last Testfire was over, I started a tutorial session - and it's still running. Sure, once everything is inked, it becomes painfully boring, but it's better than nothing, right? RIGHT?! I DON'T NEED THERAPY!
I like the charger, but I think I would like it more for single player. Splattershot and Splat Roller seem to work better in multiplayer, for me at least.
I had issues with the weapons, as well. The game is inherently territory based, so it doesn't matter how many kills you make. That said, the charger is only good for killing—so how does it make any good use in the main game? Personally, I think when August rolls around and we have teams and you have their SkypeName to online chat with them, being a sniper will be MUCH more useful. That way, you aren't just killing for funsies, but are killing for strategy. Someone can coordinate where a lot of baddies are and a sniper can jump to the nearest area. Or someone can coordinate where a bottleneck is and a sniper can get to the nearest high point and take people off. Otherwise... yeah: the roller and BARELY the splattergun are the best weapons.
Singleplayer isn't, that's more about platforming / taking enemies than multiplayer is. Sniping enemies from afar in the single player could be pretty useful. Although I've played one match with a person who was pretty good with the charger, killing opponents and preventing them from covering more territory, whilst we did our job and covered the ground and backed him/her against Splattershot users. It was a pretty effective strategy.
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