@Maxz: Ranked Turf Wars, eh? Well, I admit that having actual competition without also having squidiots as teammates made for an interesting experience; although the amount of Gals I saw near the end of my session kinda got to me.
Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider. Mario Maker Levels
@shani: Well it's easy to say, "there's only one variable and that variable is whichever team collectively spends the most time inking new turf". It's true, but it doesn't explain much about the nature of the match. In fact, you don't even need to do "ink turfed divided by seconds", as everyone gets the same number of seconds in a match. Subtracting the time you spent respawning from the total time and dividing "ink turfed" by the resulting number would actually make people who spent the entire match getting splatted look better that they should do. So dividing is irrelevant. Only ink turfed matters.
And with regards to "containing" the opposing team, that's significantly harder on the larger maps, and is by no means a foolproof strategy. Most maps are designed so that spawn-trapping isn't completely unbreakable.
Every single piece of the map counts, and that means every single piece of the map is a relevant variable in determining who wins. No piece of the map is marked off as a special zone, and so it's not a case of controlling a piece of a map; it's a case of controlling the entire map. And, obviously, it's much harder to control something big than small, which leads to a much more unfocused experience than something like Splat Zones.
That's what I mean when I say there are "many variables". The whole map is the variable. There's not a clear, narrow goal that's been well defined and marked out. There's not a single part of the map where "it all goes down". It's like every bit of the map is its own Splat Zone. And looked at like that, I think it's fair to say there are more variables involved, making the game harder to keep track of.
It may just be because I haven't played Splat Zones in a while, but I feel I'm right in saying that there is more stuff to keep track of in Turf War than any on the Ranked modes, and in this sense it is mentally more challenging (or "harder") to deal with. I don't mean somehow the game has been made objectively harder overall (after all, someone always has to win), but just that the objective you've been given is more open-ended.
Also, after an absolutely amazing run, I've made it up to S 68. That's the highest I've ever gone! I feel like I actually deserve to be in S Rank for once. XD
@TheXReturns: Nice! I'm still at that point where every time i play ranked mode as an S, it's a slow trickle down. Last time I got to S, I happened to win one game afterward, and was so excited I stopped playing ranked since. I'll have to pick it up again eventually, tho.
@TheXReturns: Awesome, you surpassed me in Ranked now; that S+ doesn't seem too far for you. It's been a while since I played Ranked solo because I'm at S 64, it was my dream to make it there and I refuse to move from that spot! XD
Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider. Mario Maker Levels
@DreamyViridi I went all the way up to S 82 before falling down to S 56 on splat zones. I'm gonna try on RM to try and move back up, as that's still my forte.
I still think you'll get there before me. You've beat me to every rank so far. I finally think I'm S material, but I don't see myself in S+, so if I do manage it (somehow), I'll just fall back down instantly. XD
@TheXReturns nice! That's actually similar to my path towards S+ ranks. About a month or so ago I noticed I was able to hold my own easier in S rank and was generally moving higher. I started making more of a push and got up to about 70 something or so before I started falling back down again. I also started watching some videos from an S+ 3K user to learn new techniques. I then made another long push and overall I was winning most of my matches. At 96, I lost a match or two and each time I started winning I was one win away from ranking up before losing again haha. I finally got into S+ after winning at S99.
I think I mainly ranked up on Tower Control and Splat Zones since those are my best modes and I'm still not particularly very good in Rainmaker. Currently I'm still in S+, but I haven't played ranked as often recently. Overall I've been slowly falling close to S rank and got down to 1 point, but I'm currently at S+ 9 now.
Since you are making progress towards S+, I think you will probably make it there pretty soon.
I've noticed quite a few NL members have made it to S+ now, even if some of us have fallen out of it (or are close to falling out).
I remember when I would have just liked to have made it to S rank haha.
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