@luke17
If you have the correct color of Pikmin carry their color, you get double the number.
I.E. A red Pikmin carries a "1" red pellet, you get 2 red Pikmin. If a blue Pikmin carries a red "1" pellet, you 1 blue Pikmin.
It just makes it so you can get more with the appropriate color. Like KK said, the number above the Pikmin is colored, too. That's so you can tell which color of pikmin has the carry priority for spawning Pikmin.
thanks for your help guys...alot of nuances to learn about this game for sure. One more quick question.....let's say I'm on day 28. What happens if I go back and replay day 26? How does that affect your day 28 stats if you improved your performance?
Has anyone else had issues w the controls? I'm using the wiimote and nunchuk w the gamepad as a map. I specifically have trouble when fighting bosses and utilizing the mass attack w the z button nunchuk waggle trick. The camera always seems to be pointed in the wrong direction or the waggle makes the pikmin attack, but not directly at the boss. I had major issues when i just finished fighting the next to last boss (plant boss w feet). I lost 90 pikmin in that battle! Also, on a side note i JUST figured out that u dont have to return w your pikmin within the ship circle b4 the timer runs out.....you only have to have them under your control right? I think reading a manual would have helped but i downloaded it....not sure if there IS one??
There IS a manual for the downloaded version. Just open the home menu and open the manual. I think the game mentions that you just need to have your Pikmin within the safety zone anyway, but I'm not sure. Also I'm not exactly sure what your problem is? With the wii remote and nunchuck, poiint at the place you want to lock-on to, then hold Z for a few moments. After that, you can let go (or keep holding it, your choice really), and just shake the nunchuck to have your Pikmin charge where your cursor is pointed at. You can charge multiple times, as long as you stay locked on. You won't be locked on if your press Z again, or if you walk too far away from your target. I haven't had problems with it, but keep on practicing I guess?
Anybody else think the game should have ended better? By that I mean w/o forcing the ending. I've played plenty of games where at the end they just ask you if you want to continue. Just ask - do you want leave or collect more fruit? - and then grade you after you leave - say 30 bronze 40 silver 50 gold 66 platinum or something. I know I can just go back a day, but I'ld rather the ending gave me a choice to leave or stay. Or a warning - I've had several games say - no item shops after this point, or final boss ahead. Just seemed wrong, like they took the easy way out without even trying.
BTW - beat the game in 24 or 25 days but only had 26 fruit (24 jars maybe?) and just under 400 dead Pikmin (I hated Oak and stopped trying) as I just followed the story along, it didn't really seem to open itself up for dilly dalying.
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The lovers, the dreamers and me
So I had a weird little glitch happen last night. I was fighting the 3rd boss in tropical level (screw remembering names!) and was close to defeating it when I noticed some holes surrounding the area. I thought throwing Pikmin would take too long so I decided to just use the lock-on/disband technique, thinking maybe it would work somehow despite it being on a cliff (though I doubted it). After avoiding some attacks, I tried to call them with the whistle, but none of them would respond and after a while I just shut it off before the day could end.
Pikmin 3 or rayman legends? I'm going to get one now and wait for Christmas for the other, which one now? Is pikmin a Nintendo game (ie price fixed high) and rayman may get discounted much more than a Nintendo franchise.
As much as a Pikmin fan that I am, I would say get Rayman Legends. You'll be playing it much longer than Pikmin 3, unless Pikmin 3 comes out with some DLC soon (I doubt it though). Definitely get try to get both games, but Rayman Legends will give you more play time than Pikmin 3. Both games had me HOOKED which is bad for my GPA, but good for my entertainment.
Also, Amazon would probably be your best bet for lowest price for physical copies, unless you buy them used from a local game store of course.
I just rescued Captain Charlie and am on my way back to the Tropical Wilds. There's a lot of fruit in areas with water so I'd love to have some blues with me soon o:
I'm very suspicious about the 4th area. So far I've lost 0 Pikmin here...in the 4th area in Pikmin. As I just fixed that bridge before the day ended...I have a feeling I should be very prepared going over to get the next onion.
I'm very suspicious about the 4th area. So far I've lost 0 Pikmin here...in the 4th area in Pikmin. As I just fixed that bridge before the day ended...I have a feeling I should be very prepared going over to get the next onion.
I honestly thought that was the easiest one...if we're both thinking of the same area of course, which I believe we are.
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What do you think about the Bingo Battle in Pikmin 3?
I play it every evening with my wife and I'm very thrilled by the gameplay and fun. The courses are diversified and the bingo system alters every battle.
However, I don't understand why I always have more cherrys than my counterpart. And what is about the falling stones? I always lose half of my army when the stones have fallen.
What do you think about the Bingo Battle in Pikmin 3?
I play it every evening with my wife and I'm very thrilled by the gameplay and fun. The courses are diversified and the bingo system alters every battle.
However, I don't understand why I always have more cherrys than my counterpart. And what is about the falling stones? I always lose half of my army when the stones have fallen.
I think bingo battle is a great deal of fun. The cherrys keep being dropped as the battle progresses. And as far as I know they are dropped randomly.
You do know what these cherrys do right? When you bring them back to your onion you'll be able to spin a wheel and get a random "power". The falling stones are one of those.
When you bring them back to your onion you'll be able to spin a wheel and get a random "power". The falling stones are one of those.
Of course, I know. I'm sorry, I was a little unclear.
But I think the stones are way too strong. On the other hand the lightning bold is very weak. It's surprising but not really dangerous. Even when a bomb has exploded after lightning stroke, the pikmin are unharmed.
When you bring them back to your onion you'll be able to spin a wheel and get a random "power". The falling stones are one of those.
Of course, I know. I'm sorry, I was a little unclear.
But I think the stones are way too strong. On the other hand the lightning bold is very weak. It's surprising but not really dangerous. Even when a bomb has exploded after lightning stroke, the pikmin are unharmed.
My experience was pretty much the opposite. Every time my opponent summoned rocks, I was always able to continue running and avoid them. However, every time I got hit by a lightening strike, my opponent always tried to use it when I was near an enemy, so it would eat my Pikmin before I could whistle them back
I'm amused that this game is no longer worth discussion now that it's more than a month old. :V
But wow...I think I was way too conservative playing this game, since I always had a ton of extra Pikmin. That last level is probably more difficult instead of really long if you actually try to complete it quickly. Which to be fair, is clearly the point. This game is really made for replaying. Especially the multiple characters aspect which tbh I only found moderately useful at most, but would be way better if you already know what to do and where.
I honestly wouldn't mind if the final level was an idea they did again in another game, it was a really, really good idea.
Oddly while I think this is arguably the best game in an already really solid group of games for this series, I have to admit I agree with the critics, the lack of co-op is a serious disappointment in single player. It could add so much to this game, more than most co-op games, and I really hope they're given the chance to do that in Pikmin 4.
I actually found myself planning a lot throughout the game. There were few moments that I actually had the whole team together. I had quite some fun trying to be as economical as possible. I was actually a bit surprised when I realized the ending was near. Felt a bit sudden maybe?
Now that the framework is here, I do hope they go all out with pikmin 4 and add things like coop as kkslider mentioned
A few days ago I did another run and got a new personal record of 15 days, just 5 short of the 10 days it takes for the shortest amount of time for 100% completion.
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