@AlexSora89: ciao Alex mi fa piacere vedere un altro italiano attivo qui - più tardi provo i tuoi livelli!
I've tried and gave a well deserved star to a bunch of level tonight - you know who you are. @DanoLefourbe 's quick challenge stages stood out because they were super fun, the difficulty was basically perfect and they were beautiful to look at. More "one minute challenges" please!! I would pay money to play some of those!!
Shameless plug - my new level is doing "alright" but I need 7 more stars to move on. It's a good level with decent ideas and I'm sure you're going to enjoy it if you're in for a challenge. Only 5 people out of 20 completed it, but it's not really hard if you know what you are doing. You don't have to give it a star but a try is highly appreciated. Cheers.
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
@Harvan: I see...unfortunately, I've tried that several times now and it still doesn't work, so you must be right. Maybe I'll delete the level and repost it so I can redo the listing on here. (Otherwise it'll bug me, LOL.)
Thanks a ton for your help though!
Never mind this, haha. For some reason I had a "duuuuhh" moment and didn't just simply create a new listing instead of attempting to wrestle with the old one...well I actually did think of/tried that before but somehow I must have made an error and it didn't work, oh well. Second time's the charm, LOL. Unfortunately the listing that I had to delete did actually get a like, but I really really wanted that fixed. (Hey maybe whoever liked it will read this, be awesome, and relike it, haha.)
Here it is, all better, LOL.
Anyway, @Chandlero, thanks for taking interest in my levels! I would really appreciate any feedback on them after you give 'em a whack.
Mario Kart Main: Mii (Mid-Weight) w/ Gold Kart, Gold Tires, MKTV Parafoil (VR: 3100+)
Smash Bros. Main: Olimar
Splatoon Main: Octobrush (Rank: S)
My Super Mario Maker Levels: https://supermariomakerbookmark.nintendo.net/profile/redneckgamer3826?type=posted
@AlexSora89: Just paste the URL of your database entry into your forum post. Leave space above and below the link, and it'll substitute the banner for you.
There's also this one, it's the one I'm most proud of, but also one of my most difficult. Thankfully, there are a lot of powerups hidden in this place.
You guys have been doing awesome with these stages! Much respect for the dedication.
I shared my first Melody Roads music level before, but never with the proper links. So I'll share the original entry and the newer one in a single post! Both of these are classic athletic themes that never made it in Super Mario Maker for some reason. Please be sure to try out the platforming (upper) paths!
The first Melody Roads entry covers 'Athletic' from Super Mario Bros. 3, finally giving the great classic some unofficial representation in Super Mario Maker!
Standing alongside its older sibling, 'Athletic' from Super Mario World is here in a course nicknamed 'Depot Demolition Dash'! An aerial warehouse is in a state of disrepair as the result of a Bob-Omb airship assault, and the walking explosives aim to destroy the building completely! Run through the ruins of the supplies depot at top speed and jump to clear the obstacles!
Thank you soooo much for your support, everyone! <3
@PeachToadstool wow, I just checked your YouTube videos and I'm impressed with your music levels! I'll definitely have to star it later.
Do you have any tips for making music levels? I'm working on one at the moment and have some of it started already.
@PeachToadstool wow, I just checked your YouTube videos and I'm impressed with your music levels! I'll definitely have to star it later.
Do you have any tips for making music levels? I'm working on one at the moment and have some of it started already.
Thank you! All Melody Roads will be on my channel. There's a great music level creation guide on GameFAQs that covers the basics. Many tricks music level makers use may or may not be in that guide, but I certainly recommend it for those who want to start creating them!
@PeachToadstool wow, I just checked your YouTube videos and I'm impressed with your music levels! I'll definitely have to star it later.
Do you have any tips for making music levels? I'm working on one at the moment and have some of it started already.
Thank you! All Melody Roads will be on my channel. There's a great music level creation guide on GameFAQs that covers the basics. Many tricks music level makers use may or may not be in that guide, but I certainly recommend it for those who want to start creating them!
Ah, I think I saw that before and used it a bit for learning how to make music and what enemies make what sound. I'm kind of having trouble getting the right timing for the song although I think I've got it pretty close now.
Ah, I think I saw that before and used it a bit for learning how to make music and what enemies make what sound. I'm kind of having trouble getting the right timing for the song although I think I've got it pretty close now.
If you still need assistance with your song, send me an e-mail message containing a screenshot of your trouble spot and I'll see how I can help. You can reach me at peach (at) vgmusic (dot) com.
Ah, I think I saw that before and used it a bit for learning how to make music and what enemies make what sound. I'm kind of having trouble getting the right timing for the song although I think I've got it pretty close now.
If you still need assistance with your song, send me an e-mail message containing a screenshot of your trouble spot and I'll see how I can help. You can reach me at peach (at) vgmusic (dot) com.
Oh thanks! That looks very helpful. Hopefully I can put the song I want in. I have a section you play through first and then you can enter a pipe to listen to the song so it can't be too long.
@Rikaria: Super fun and really nice as usual.
But the boss has several problems:
getting a shroom puts you in too much danger. It is almost not worth it, when you can be almost safe staying at the bottom of the screen.
but then bowser does his AOE attack and you're screwed because you can't move enough. So you have to get the shroom but doing so can mean death because of patterns, timing, treadmills.
after the inital P-switch activation, it is quite common that the shells manage to break the block as they spawn just before the coins return to blocks. Not a big problem but it makes it pretty random too.
I ended up killing Bowser when I didn't expect. I was at the top of the screen. So the Pow blocks activated while a row of munchers was out of sight. I couldn't passe through and there were no more pow-blocks so I was screwed.
To make it short; maybe try to simplify that boss a little bit and make everything stand in one screen.
The rest of the level is really super fun. It also taught me that Bowser can activate P-blocks, which is pretty interesting.
@CrazyOtto: I tried all your levels and they all felt very fun, simple but well built. You managed to make them clear and belanced even with a lot of things on the screen at times.
Bombarded with Bob-ombs and Sectored Airship felt really the best in that regard. I had a good time, and will gladly play more of your levels, so I'm following you.
I'm still here. Spent the evening tuning my Bowser's Family Retreat level. Didn't have time to finish working on it, but I have a few changes that I think will work better.
I shortened the crusher wall in section 2 just a bit to make it slightly more forgiving, and in the Thwomp puzzle with Yoshi, it's no longer possible to take Yoshi to the flying room.
The flying room has more coins and visual indicators, a new gate before the P-block, cannons that fire at you the whole time, and a set of doors to let you reset the puzzle if you mess it up. It's both harder and easier now.
The shellmet/vine/Thwomp puzzle has been totally reworked. Should be more straightforward, with an added element of risk.
I added a new bonus area in the final section, retuned the boss fight, and fixed an issue with the boss music restarting at odd times.
Will try to finish playtesting this and get it posted tomorrow evening (Pacific). Hope you'll like the update!
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