@Freeon-Leon: yeah that or put another jumping piranha earlier in the level. Honestly it's partly Nintendo's fault making them take so long to come out of the pipe in the first place. If they came out immediately once on screen you could put piranha plants practically anywhere you want!
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
@MasterWario: I know! That delay is a little frustrating sometimes because you have to think about the situation and take in mind the case where the player sees it in midair. It would be really helpful to have 2 time settings.
@OneBagTravel: Nice level. It's rare to find a traditional level that plays good.
My latest level is finally done, after almost a week of creating it for a few, or even several, hours a day! It is by far the level with the longest development out of all the ones I've made. I'd like some feedback please because it's my first underwater level. Thanks!
I have to say I really enjoyed that level, one of the better ones and a really clever use of water and pipes. Well done Mr Maker!
@MasterWario: I see where you're coming from, however, the fact that one must take a cheap shot is the thing I don't agree with. But of course, having nothing in the pipe would lead to the bonus room too easy, so there needs to be an obstacle there.
I found out that the problem is that this game, whatever is supposed to come out of a pipe, doesn't comes out as soon as it enters your view. instead, there's a delay. This would have been fine if we were ROM hacking SMW directly, as the propeller plant comes out as soon as the pipe enters the view, thus alerting the player something will come out there.
@Freeon-Leon Wow, I doubt that xD
It feels like you have made levels before, as you know how to properly construct a level. I'm sure you would be a great level designer if you ever try to edit the main games, as the possibilities are endless and you have so much freedom in making higher quality levels (especially modding SMW.;You can pretty much do whatever you want)
@Gridatttack: i swear it wasn't meant to be a cheap shot, I actually hate those. I thought it would serve as a warning, with a low probabilty that the player would get hurt, unless they were trying to get in the pipe. If the piranha plant was visible when you approach the pipe it would be so much better.
Just FYI, you can speedrun the level quite easy, you should give it a try, it's really fun. Another level of mine "Paratroopa Troop Trouble" can also be beaten super fast (20 s). I tend to make my levels with speedrunning in mind!
And it's true that this is my sixth level ever made! Well, I made a stage in Smash so it's technically the seventh level/stage I've ever made in my entire life. It's just what I've gotten in many years of quality gaming It'd be cool to try modding SMW, there's so many features that SMM doesn't have, and the controls are not that tight, but maybe just when I feel very limited or run out of ideas with the tools SMM has.
(I'll leave this video in case you want to see how to speedrun one of my levels)
@Freeon-Leon: No problem there. I figured you wouldn't add a cheap shot like that in a fine level. SMM gets the blame for delaying stuff in pipes lol.
Oh, now that's cool! Definitely adds replay value to the level. I'll give them another go and try to clear them as fast as I can.
And yeah, I suppose that works too. I dunno because I have some time in the modding scene; about half of the years I have been gaming. And sure, SMW modding can be done when you're feeling more fancy! You can try starting making stuff here on SMM, as from what I get, modding the actual games leads toward more polished and nintendo quality like levels, but in SMM you can get more creative by combining stuff.
New Super Mario Bros. Deluxe, a remake of Super Mario Bros 1 and The Lost Levels for NSMBDS.
new 3DS: 0276-2211-7514
@Eat_Pie: You get the Mystery Mushroom the first time you unlock a costume. Beat the 100 Mario challenge or use a Amiibo to get it in SMB-Style in row2 slot 1. The Mega-Mushroom is 30th Mario Anniversary Amiibo only. And, bonus info: You unlock the Skinny Mushroom by beating the four NWC levels. You unlock them by beating all 10 Mario Challenge levels.
When do you unlock the Mystery Mushroom and the Mega Mushroom? I've unlocked all the items, but I don't know how to get those two.
You can only find the Mystery Mushroom under the SMB1 template, and I think it unlocks either when you scan an amiibo or complete the 100 Mario challenge for the first time. It replaces the Super Leaves/Cape Feathers/Propeller Mushrooms in the other templates.
The Mega Mushroom you can only get with the 30th-anniversary amiibo. I think it's the same with both the classic and the modern-color versions but I could be wrong.
@cookiex
Thanks. I won't be able to get the Mega Mushroom because I don't have any amiibo. However, I have beat the 100 Mario Challenge several times. I'll look under the SMB1 template, but I don't remember the mystery mushroom being there.
@cookiex
Thanks. I won't be able to get the Mega Mushroom because I don't have any amiibo. However, I have beat the 100 Mario Challenge several times. I'll look under the SMB1 template, but I don't remember the mystery mushroom being there.
It's in the same place as the propellor mushroom(NSMBU) and the leaf(SMB3). Once you place the ? Mushroom you can click on it and assign it to a specific character or leave it randomised.
A stroke of inspiration brought upon this level. One of my more challenging levels but I had a few people beta test it and it's not too hard. Really excited for people to try the boss battle. There's one secret area in the level.
My latest level. Playing tip: Time the spinning during the jumps right to reach further distances, arrows are present to help you with that. And remember wall(jump)s aren't always your friend.
It took me a while because I have been in and out of town for work. I came up with some of the bits in it on the train and I had to jot them down on the back of a packet of cigarettes!! I have to give credit to @Undead_terror first because he came up with the idea of having a "ghost mansion" underneath an overworld level - I really liked the effect.
So I toyed with the idea of having a very easy overworld level and then an underworld stage which was basically the same, only in reverse and much harder. Unfortunately, while a nice concept, it was a bit impractical because the underworld stage was very fun but the overworld stage was boring and too long. Then when I unlocked the costumes for Dr.Mario and Wario, I came up with the idea of The Strange Case of Dr.Jekyll and Mr.Hyde, and it seemed to fit the idea of a "double-sided stage" — also streamlining everything.
So, I hope you like it!
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
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