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Topic: Super Mario Maker - OT

Posts 2,641 to 2,660 of 4,786

MasterWario

@Freeon-Leon: yeah that or put another jumping piranha earlier in the level. Honestly it's partly Nintendo's fault making them take so long to come out of the pipe in the first place. If they came out immediately once on screen you could put piranha plants practically anywhere you want!

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
My YouTube Channel! Video game related, of course!
My Pushmo Levels

Freeon-Leon

@MasterWario: I know! That delay is a little frustrating sometimes because you have to think about the situation and take in mind the case where the player sees it in midair. It would be really helpful to have 2 time settings.

@OneBagTravel: Nice level. It's rare to find a traditional level that plays good.

[Edited by Freeon-Leon]

Check out my super awesome Super Mario Maker levels.

Joeynator3000

checks video, none of his videos show up, goes back to corner

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Rexcalibr

@DiscoGentleman:
I don't think your level was that bad. I don't know why they put it on a "worst" list.

Rexcalibr

Owaynott

eXtremeHippo wrote:

My latest level is finally done, after almost a week of creating it for a few, or even several, hours a day! It is by far the level with the longest development out of all the ones I've made. I'd like some feedback please because it's my first underwater level. Thanks!

I have to say I really enjoyed that level, one of the better ones and a really clever use of water and pipes. Well done Mr Maker!

Owaynott

Gridatttack

@MasterWario: I see where you're coming from, however, the fact that one must take a cheap shot is the thing I don't agree with. But of course, having nothing in the pipe would lead to the bonus room too easy, so there needs to be an obstacle there.

I found out that the problem is that this game, whatever is supposed to come out of a pipe, doesn't comes out as soon as it enters your view. instead, there's a delay. This would have been fine if we were ROM hacking SMW directly, as the propeller plant comes out as soon as the pipe enters the view, thus alerting the player something will come out there.

@Freeon-Leon Wow, I doubt that xD
It feels like you have made levels before, as you know how to properly construct a level. I'm sure you would be a great level designer if you ever try to edit the main games, as the possibilities are endless and you have so much freedom in making higher quality levels (especially modding SMW.;You can pretty much do whatever you want)

[Edited by Gridatttack]

New Super Mario Bros. Deluxe, a remake of Super Mario Bros 1 and The Lost Levels for NSMBDS.
new 3DS: 0276-2211-7514

Freeon-Leon

@Gridatttack: i swear it wasn't meant to be a cheap shot, I actually hate those. I thought it would serve as a warning, with a low probabilty that the player would get hurt, unless they were trying to get in the pipe. If the piranha plant was visible when you approach the pipe it would be so much better.

Just FYI, you can speedrun the level quite easy, you should give it a try, it's really fun. Another level of mine "Paratroopa Troop Trouble" can also be beaten super fast (20 s). I tend to make my levels with speedrunning in mind!

And it's true that this is my sixth level ever made! Well, I made a stage in Smash so it's technically the seventh level/stage I've ever made in my entire life. It's just what I've gotten in many years of quality gaming It'd be cool to try modding SMW, there's so many features that SMM doesn't have, and the controls are not that tight, but maybe just when I feel very limited or run out of ideas with the tools SMM has.

(I'll leave this video in case you want to see how to speedrun one of my levels)

[Edited by Freeon-Leon]

Check out my super awesome Super Mario Maker levels.

Gridatttack

@Freeon-Leon: No problem there. I figured you wouldn't add a cheap shot like that in a fine level. SMM gets the blame for delaying stuff in pipes lol.

Oh, now that's cool! Definitely adds replay value to the level. I'll give them another go and try to clear them as fast as I can.

And yeah, I suppose that works too. I dunno because I have some time in the modding scene; about half of the years I have been gaming. And sure, SMW modding can be done when you're feeling more fancy! You can try starting making stuff here on SMM, as from what I get, modding the actual games leads toward more polished and nintendo quality like levels, but in SMM you can get more creative by combining stuff.

New Super Mario Bros. Deluxe, a remake of Super Mario Bros 1 and The Lost Levels for NSMBDS.
new 3DS: 0276-2211-7514

Eat_Pie

When do you unlock the Mystery Mushroom and the Mega Mushroom? I've unlocked all the items, but I don't know how to get those two.

[Edited by Eat_Pie]

Eat_Pie

DrVollKornBrot

@Eat_Pie: You get the Mystery Mushroom the first time you unlock a costume. Beat the 100 Mario challenge or use a Amiibo to get it in SMB-Style in row2 slot 1. The Mega-Mushroom is 30th Mario Anniversary Amiibo only. And, bonus info: You unlock the Skinny Mushroom by beating the four NWC levels. You unlock them by beating all 10 Mario Challenge levels.

DrVollKornBrot

Eat_Pie wrote:

When do you unlock the Mystery Mushroom and the Mega Mushroom? I've unlocked all the items, but I don't know how to get those two.

You can only find the Mystery Mushroom under the SMB1 template, and I think it unlocks either when you scan an amiibo or complete the 100 Mario challenge for the first time. It replaces the Super Leaves/Cape Feathers/Propeller Mushrooms in the other templates.

The Mega Mushroom you can only get with the 30th-anniversary amiibo. I think it's the same with both the classic and the modern-color versions but I could be wrong.

[Edited by cookiex]

cookiex
Self-appointed NintendoLife Hyrule Warriors ambassador

Eat_Pie

@cookiex
Thanks. I won't be able to get the Mega Mushroom because I don't have any amiibo. However, I have beat the 100 Mario Challenge several times. I'll look under the SMB1 template, but I don't remember the mystery mushroom being there.

[Edited by Eat_Pie]

Eat_Pie

SuperWiiU

Eat_Pie wrote:

@cookiex
Thanks. I won't be able to get the Mega Mushroom because I don't have any amiibo. However, I have beat the 100 Mario Challenge several times. I'll look under the SMB1 template, but I don't remember the mystery mushroom being there.

It's in the same place as the propellor mushroom(NSMBU) and the leaf(SMB3). Once you place the ? Mushroom you can click on it and assign it to a specific character or leave it randomised.

sjmartin

Tamara wrote:

I've been out of ideas, but I have still been reading this thread everyday, and I can't wait to get back in!

I know you'll find your creating mojo. You are way talented. I have faith you have more amazing levels in that clever brain.

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

X:

ElderBanana123

My levels:
4A80-0000-0069-F2B4 Puzzle level/Ghost house
9B1B-0000-0047-D598 Platformer
Beat them if you can!

ElderBanana123

OneBagTravel

A stroke of inspiration brought upon this level. One of my more challenging levels but I had a few people beta test it and it's not too hard. Really excited for people to try the boss battle. There's one secret area in the level.

I love traveling light through Europe and run a blog about it at OneBagTravel.com
Hardware: Wii U, New 3DS, Super Famicom & Super GameBoy, Game Boy Pocket

X:

SuperWiiU

My latest level. Playing tip: Time the spinning during the jumps right to reach further distances, arrows are present to help you with that. And remember wall(jump)s aren't always your friend.

[Edited by SuperWiiU]

spizzamarozzi

Ok, this is my new level

It took me a while because I have been in and out of town for work. I came up with some of the bits in it on the train and I had to jot them down on the back of a packet of cigarettes!! I have to give credit to @Undead_terror first because he came up with the idea of having a "ghost mansion" underneath an overworld level - I really liked the effect.
So I toyed with the idea of having a very easy overworld level and then an underworld stage which was basically the same, only in reverse and much harder. Unfortunately, while a nice concept, it was a bit impractical because the underworld stage was very fun but the overworld stage was boring and too long. Then when I unlocked the costumes for Dr.Mario and Wario, I came up with the idea of The Strange Case of Dr.Jekyll and Mr.Hyde, and it seemed to fit the idea of a "double-sided stage" — also streamlining everything.
So, I hope you like it!

[Edited by spizzamarozzi]

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

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