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Topic: Super Mario Maker - OT

Posts 2,081 to 2,100 of 4,786

Mariofan0

So it appears as though every time you get a new Medal, your Level Upload Cap increases by 10, although I'm betting there are exceptions to this rule.

On a side note I got my 3rd Medal, @ 150 Stars, and can now upload 30 Stages Total.

You were expecting a signature, boy I bet You're Disappointed.

X:

Boo-Thang

Mariofan0 wrote:

It doesn't appear anyone even bothered to check out the stages I posted a few day back. Not a single rating, or like, or comment, or even a simple acknowledgement that they were posted here. I'd love some feedback...

I did, see!

Tamara wrote:

@Mariofan0: Big Bang Barrage. Classic airship course. Sort of slow. I would attempt this speeded up! o.o

Boo-Thang

wonteen

0200-0000-004f-07d3
My First crouse ^^

wonteen

jariw

Mariofan0 wrote:

So it appears as though every time you get a new Medal, your Level Upload Cap increases by 10, although I'm betting there are exceptions to this rule.

On a side note I got my 3rd Medal, @ 150 Stars, and can now upload 30 Stages Total.

I don't there are any exceptions to the 10 additional uploads. FWIW, 300 is the 4th medal. 500 is the 5th.

jariw

Rexcalibr

My next course will probably be my favorite.

I don't want to spoil it but it involves Larry and Bowser Jr. working together to kidnap Yoshi. The entire level will be Larry themed and you will see a large, detailed face of his in the over world but the final battle involves you saving Yoshi and going head to head with Junior. I think it's a cool course and I'll probably post it tomorrow.

Rexcalibr

SuperWiiU

You can only unlock 20 costumes with the 100 mario challenge's easy mode. I had read it was more, so I was really disappointed. The normal is twice as long and the hardmode has some really unfair terrible levels to skip, although it also has more good levels than you get on easy.

Tobiaku

Finaly won in the the bug minigame

New course: ABC4-0000-0056-9B53
I was finsly able to make my dream course! Allmoste. It has a few problems I was unable to fix. The springs might sometimes be unreaable and send the shell the wrong way -.- sorry for that.

[Edited by Tobiaku]

Tobiaku

sjmartin

ChelsAngel wrote:

@sjmartin I played a few of your courses and really liked watch your step cavern and the mario kart one. Gave stars ^^

Thank you! Looking forward to playing your new levels!

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

X:

JonSpangler

Thanks to all playing my two levels so far.
"World 1-1 sdrawkcab" 7B3A-0000-0039-2909
&
"Nine Become One" 0269-0000-0044-7A12 (Check out page 107 for LONG post on this one)

Now that I shilled my own levels again (went for the Mick Foley cheap pop), I spent some of my weekend playing other peoples levels from NL, The levels get posted so fast (and furious) that its hard to play them all, or find them all. I did my best to get some in before splatfest and look forward to more and getting more in today and in general.

Was curious for the sake of discussion whats your most hated troll move you have come across playing levels and what kind of cheap tricks have gotten under your skin?

I would say mine is the Thomp out of nowhere. The offscreen Thomp that kills you without warning. Hate that and really annoys me to see. The other thing I am not fond of are doors leading to instant death. I love some of the levels that use math or other hints to guide your path. But I hate getting through a level that gives you doors and 3/4 end up in bottomless pits.

One thing I am not sick of yet is auto levels. Only when they work. Test them 100 times or more cause I have seen some that the random nature makes them not work. When done right I still enjoy them I will say that the constant use of sound effects and screen effects get boring after a while in them. I would love to see a "less is more" auto level that is just a good level without all the fluff.

JonSpangler

X:

OneBagTravel

Anyone else sick of these Kaizo Mario World clones? I'm seeing more levels with dead ends you can't escape from or pick two pipes, one kills you. Or the levels that are all a series of perfect timed jumps of trial and error.

Makes the Mario 100 challenge levels such a chore. There's 16 on medium and it feels like a marathon of bad ideas. Easy levels just seem to be one game mechanic level that falls flat.

The game is getting tedious the more people upload lol
/rant

I love traveling light through Europe and run a blog about it at OneBagTravel.com
Hardware: Wii U, New 3DS, Super Famicom & Super GameBoy, Game Boy Pocket

X:

Budda

@OneBagTravel:
Can't agree more. I had to skip like 10 courses in a row because I don't even try "perfect timed jump" courses.
I read somewhere in the comments of a 100 Mario Challenge video, from a guy who doesn't own the game, that it looks boring and tedious... And I only replied to it that this is the 100 Mario Challenge he's watching, he can't expect good levels there.
So I technically I said it first.
Anyway.. We have to rely on shared levels. Good levels are just too rare in the Challenge.
Good to know people are building and posting diligently on this forum.

[Edited by Budda]

Laugh Hard, Run Fast, Be Kind

MasterWario

@SuperWiiU: On top of that expert only gives you one amiibo costume as well. I put a lot of effort trying to beat expert to see if I could get more than one amiibo costume at once and only got one. -_- So that means it's always 1 amiibo per 16 courses, and it's just lame.

@OneBagTravel: It's times like those where I wish there was a down-vote button (although don't get me wrong I know why there isn't one).

I'd also really like to know what levels make the cutoff for easy, normal, and expert, respectively. Nintendo should of at least told us what category our level falls into, or is there a way to do that already?

ALSO, the submissions for the contest thread are closing soon! Contest Thread Get your level in there if you can!

[Edited by MasterWario]

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
My YouTube Channel! Video game related, of course!
My Pushmo Levels

Dpishere

If anyone wants to try my courses they are in my signature! I'll be trying out other people's courses very shortly! Also send me a reply if you want me to try your course!

[Edited by Dpishere]

Super Mario Maker 2 Levels:

A Frolic through the Forest
M5T-48G-5XF

The Trials of the Haunted House
4VR-6KC-Q1G

Platforming Peril
LCS-S3G-XQG

IceClimbers

I didn't create this level (I actually don't have the game yet), but it seems to be really well designed:

Bomb Voyage
2A8F-0000-0049-9485

3DS Friend Code: 2363-5630-0794

eXtremeHippo

I remade the first level of the original Yoshi's Island! Make sure to play it with the comments turned on!

1479-0000-0057-E0A6

I filled it with flowers to make it similar to the ground in the original. Shy Guys are replaced with Koopa Troopas because they can stay in place better than Goombas and can be spat out. There are lots of Yoshi Eggs to make sure the player always has Yoshi, and I replaced Chomp Rocks with stars to simulate "bowling over your enemies". The staircase created by throwing an egg at a ? cloud has been replaced by a P-Switch and Blocks, but even if you collect the coins you should still be able to get up by jumping off Yoshi. The five flowers have been replaced by 1-Ups.

Also, I'm looking for feedback on this level. I didn't intend for it to be too difficult but it has a low clear rate of 5%. How could it be improved?

Infiltrate By Wheels And Air
7831-0000-004F-BEE8

Thanks!

Wet and Dry: W6C-N1X-NGG
Super Floatdown Mario: NNJ-VW3-TXF
Rising Tides: DJX-B8R-3QF
Bowser's Bob-omb Factory: LGN-FM1-PSG

Joeynator3000

I thought about recording other levels, I dunno...found this one that was highly annoying yet I was laughing at the start. xD

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

ChelsAngel

I might take down Mario's costume party and fix it up some before re uploading. It seems a bit too hard and death is inevitable at a few parts. It doesn't matter because you pick a costume up right after the death but I dislike levels like this. I feel people should be able to complete the level from start to finish without losing a power up. I tried one part several times and found it impossible to escape death. Even though the level can be completed easily I think some tweaking is needed....

Feedback appreciate, thanks <3 link in signature to my levels.

Friend ID = 3738-0049-9885
Name - Chels
My Super Mario Maker Levels ♥
My user on Wii u is same as here, feel free to add me :)

SuperWiiU

MasterWario wrote:

@SuperWiiU: On top of that expert only gives you one amiibo costume as well. I put a lot of effort trying to beat expert to see if I could get more than one amiibo costume at once and only got one. -_- So that means it's always 1 amiibo per 16 courses, and it's just lame.

I hope they change that in a patch some day.

ChelsAngel wrote:

I might take down Mario's costume party and fix it up some before re uploading. It seems a bit too hard and death is inevitable at a few parts. It doesn't matter because you pick a costume up right after the death but I dislike levels like this. I feel people should be able to complete the level from start to finish without losing a power up. I tried one part several times and found it impossible to escape death. Even though the level can be completed easily I think some tweaking is needed....

Feedback appreciate, thanks <3 link in signature to my levels.

I played your level and it was fun. I died a few times, but that was mostly my own fault. I did almost get killed in one of the Ghost sections because Bowser jumped in a nearby room and I couldn't move for a few seconds.

[Edited by SuperWiiU]

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