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Topic: Super Mario Maker - OT

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Blast

They should just add in Sonic and Zelda and watch the money pour in.

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

3DS Friend Code: 2921-9690-6053 | Nintendo Network ID: Mediking9

LzWinky

Blast wrote:

They should just add in Sonic and Zelda and watch the money pour in.

You plan to spend how much for that?

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

Blast

WaLzgi wrote:

Blast wrote:

They should just add in Sonic and Zelda and watch the money pour in.

You plan to spend how much for that?

Hahaha I just think announcing a Sonic Maker would be awesome. Zelda Maker sounds too difficult now that I think about it.

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

3DS Friend Code: 2921-9690-6053 | Nintendo Network ID: Mediking9

LzWinky

I think a Sonic Maker would be awful...only because I never liked Sonic games

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

creeprtrainer52

Hahaha I just think announcing a Sonic Maker would be awesome
THAT WOULD BE AMAZING.

creeprtrainer52

Atariboy

Antiheld wrote:

Before on a Nintendo Treehouse Event at E3 2014 they said it would only have the SMB physics but in the current video you can see wall jumps on the NSMBU style, which probably means that they ditched that, thankfully.

They were mistaken in those videos when they repeatedly referred to the physics as "8 bit Mario style", as reported by our own NintendoLife and elsewhere (And our own eyes as we watched it in action).

"My greatest challenge right now is that the physics of the original Super Mario Bros. and New Super Mario Bros. are very different. So, people who are used to today's Mario games might have a hard time with the original if they're not accustomed to it. With Mario Maker, the retro Mario style looks that way visually, but the controls are a little bit closer to today's Marios.

I have a feeling that if I make the original Mario style content control like the original Mario, people used to current Mario may not enjoy it. So, we haven't carried those exact physics over. Yet there are parts, of course, that I don't want to let go, that I want to continue."

https://www.nintendolife.com/news/2014/07/takashi_tezuka_mario...

Edited on by Atariboy

Atariboy

Joeynator3000

Darn, no custom music. TwT
Guess that means no custom graphics either.

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

iKhan

Now I just hope you can customize the controls.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Joeynator3000

...customize how? you just use the D-pad to move and a button to jump. >.> (and b to use special moves)

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Atariboy

B for special moves?

The B button with Nintendo's ABXY button configuration as seen on the Wii U typically would be the jump button in a Mario platformer. You can see this with any Mario platformer developed with this SuperNes style button configuration in mind.

A will almost certainly go unused with the default control configuration.

Edited on by Atariboy

Atariboy

DefHalan

In 2D mario games I normally use Y for running/using my power up ability and B to jump

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

Joeynator3000

GoneFishin wrote:

B for special moves?

The B button with Nintendo's ABXY button configuration as seen on the Wii U typically would be the jump button in a Mario platformer. A will almost certainly go unused with the default control configuration.

I'm thinking of 8-bit Mario, which is how it used to be, B being for fireballs, running and all that.

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Atariboy

This is being created for the Wii U, so it's safe to assume that it will go with a conventional configuration that's created specifically for Nintendo's four button layout as seen when you download Super Mario World on your Wii U or play New Super Mario Bros. U or New Super Luigi U. Y will run and shoot fireballs while B will jump.

Edited on by Atariboy

Atariboy

iKhan

Xiao_Pai wrote:

...customize how? you just use the D-pad to move and a button to jump. >.> (and b to use special moves)

Ideally I'd like to control the game with an analog stick, not needing the run button, but that's not really fair because none of the game's its modeling use that system.

What I mean is configuring which face button is jump and which is run/hold/special move. So that this doesn't happen.

http://brawlinthefamily.keenspot.com/2014/05/09/564-the-most-...

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Yoshi

iKhan wrote:

Xiao_Pai wrote:

...customize how? you just use the D-pad to move and a button to jump. >.> (and b to use special moves)

Ideally I'd like to control the game with an analog stick, not needing the run button, but that's not really fair because none of the game's its modeling use that system.

What I mean is configuring which face button is jump and which is run/hold/special move. So that this doesn't happen.

http://brawlinthefamily.keenspot.com/2014/05/09/564-the-most-...

This really isn't an issue on the 3DS, only on the VC. It would be nice to let you map the buttons different, though. I see your point, but I don't think it's a problem.

I know you can switch the controls, for example, in NSMB2 so you can choose whether B or Y is run, and such.

Edited on by Yoshi

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Nintendo Network ID: brewsky93

Atariboy

Yeah it disappoints me when Nintendo brings two button software forward to a 4 button system, that they sacrifice comfort for matched up button lettering.

The Super Game Boy's default layout also did this, although at least there was an option to switch to Y & B. But since then, we haven't been so lucky. The Wii Virtual Console, the 3DS Virtual Console, and GBA titles running on a backwards compatible DS have all been afflicted with this issue to various degrees.

Thank heavens for button customization on the Wii U's VC.

Edited on by Atariboy

Atariboy

retropunky

I wonder if this will change future 2D Mario games or platformers, if they are planned at all.

I can already here people saying, "I could have made that stage..."

Anyway, this is a day one purchase for me!

retropunky

3DS Friend Code: 4313-0436-2109

DylanMcGrann

The music in the trailer already sounded really awesome, but what Kondo says he's doing here is really phenomenal. Cant wait to hear it.

DylanMcGrann

3DS Friend Code: 0860-3388-5483 | Nintendo Network ID: Tainy_Tonner | Twitter:

TeeJay

I always hated using B to run. Cramps my thumb. Nintendo is on the right track using B to jump and Y to run in my opinion

If you add me, I need to at least know you or I won't add you back.

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jariw

NintyMan wrote:

No music creator after all is disappointing. Tezuka should have just clearly denied it back during E3 instead of beating around the bush.

Although it's disappointing that the music creator didn't make it, I appreciate their openness during the early stages of the projects. If creators aren't allowed to change their standpoint on a project during the development process, it will only end with us hearing nothing at all about a project until release.

Quite a few things have probably changed since E3. Now it seems more likely that we will get different kind of "Maker" products (based on Miyamoto's comments), rather than a Mario Maker with graphics from other Nintendo franchises.

jariw

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