Before on a Nintendo Treehouse Event at E3 2014 they said it would only have the SMB physics but in the current video you can see wall jumps on the NSMBU style, which probably means that they ditched that, thankfully.
They were mistaken in those videos when they repeatedly referred to the physics as "8 bit Mario style", as reported by our own NintendoLife and elsewhere (And our own eyes as we watched it in action).
"My greatest challenge right now is that the physics of the original Super Mario Bros. and New Super Mario Bros. are very different. So, people who are used to today's Mario games might have a hard time with the original if they're not accustomed to it. With Mario Maker, the retro Mario style looks that way visually, but the controls are a little bit closer to today's Marios.
I have a feeling that if I make the original Mario style content control like the original Mario, people used to current Mario may not enjoy it. So, we haven't carried those exact physics over. Yet there are parts, of course, that I don't want to let go, that I want to continue."
The B button with Nintendo's ABXY button configuration as seen on the Wii U typically would be the jump button in a Mario platformer. You can see this with any Mario platformer developed with this SuperNes style button configuration in mind.
A will almost certainly go unused with the default control configuration.
The B button with Nintendo's ABXY button configuration as seen on the Wii U typically would be the jump button in a Mario platformer. A will almost certainly go unused with the default control configuration.
I'm thinking of 8-bit Mario, which is how it used to be, B being for fireballs, running and all that.
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Keep it PG-13-ish.
This is being created for the Wii U, so it's safe to assume that it will go with a conventional configuration that's created specifically for Nintendo's four button layout as seen when you download Super Mario World on your Wii U or play New Super Mario Bros. U or New Super Luigi U. Y will run and shoot fireballs while B will jump.
...customize how? you just use the D-pad to move and a button to jump. >.> (and b to use special moves)
Ideally I'd like to control the game with an analog stick, not needing the run button, but that's not really fair because none of the game's its modeling use that system.
What I mean is configuring which face button is jump and which is run/hold/special move. So that this doesn't happen.
...customize how? you just use the D-pad to move and a button to jump. >.> (and b to use special moves)
Ideally I'd like to control the game with an analog stick, not needing the run button, but that's not really fair because none of the game's its modeling use that system.
What I mean is configuring which face button is jump and which is run/hold/special move. So that this doesn't happen.
This really isn't an issue on the 3DS, only on the VC. It would be nice to let you map the buttons different, though. I see your point, but I don't think it's a problem.
I know you can switch the controls, for example, in NSMB2 so you can choose whether B or Y is run, and such.
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Yeah it disappoints me when Nintendo brings two button software forward to a 4 button system, that they sacrifice comfort for matched up button lettering.
The Super Game Boy's default layout also did this, although at least there was an option to switch to Y & B. But since then, we haven't been so lucky. The Wii Virtual Console, the 3DS Virtual Console, and GBA titles running on a backwards compatible DS have all been afflicted with this issue to various degrees.
Thank heavens for button customization on the Wii U's VC.
No music creator after all is disappointing. Tezuka should have just clearly denied it back during E3 instead of beating around the bush.
Although it's disappointing that the music creator didn't make it, I appreciate their openness during the early stages of the projects. If creators aren't allowed to change their standpoint on a project during the development process, it will only end with us hearing nothing at all about a project until release.
Quite a few things have probably changed since E3. Now it seems more likely that we will get different kind of "Maker" products (based on Miyamoto's comments), rather than a Mario Maker with graphics from other Nintendo franchises.
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