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Topic: I don't understand the thinking of Western Devs

Posts 21 to 40 of 77

Hy8ogen

If I want to play Tetris I just open up my facebook tbh.

@Aluwolf I honestly do not think the power gap is the reason. Yes spec-wise the Wii U is inferior (you gotta be blind to say otherwise), but we have several reports from software engineers claiming that the Wii U is actually quite powerful and the gap between them is much smaller than we think. However the validity of these reports are questionable.

In my opinion, the whole reason why Arkham Knight is skipping the Wii U is due to the different architectures. Re-writing the code from x86 to PowerPC is a lot of work and WarnerBros probably think the extra cost is not going to be worth it. Not to mention they have to dedicate a team just to optimize the game for the Wii U. They are a business corporation so income>>>>anything, and I don't think I can blame them for that.

Edited on by Hy8ogen

Nintendo fan since 6 years of age.
Owned: SNES, Gameboy, Gameboy Color, Gameboy Advance, DS, 3DS, Wii U, PS1, PS2, PS3, PS4 and PSP3000.

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Caryslan

Kodeen wrote:

For some reason, they are targeting the more powerful systems. PS3 and 360 aren't getting it either.

Don't the PS3 and Xbox 360 already have a version of Tetris? Does a system really need more than one Tetris game? We're not talking about a series that had radical changes between each entry.

Caryslan

GuSolarFlare

Caryslan wrote:

Kodeen wrote:

For some reason, they are targeting the more powerful systems. PS3 and 360 aren't getting it either.

Don't the PS3 and Xbox 360 already have a version of Tetris? Does a system really need more than one Tetris game? We're not talking about a series that had radical changes between each entry.

yeah, but most systems DO have a ton of different tetris versions.
plus it's Tetris, might not be the best and coolest puzzle game out there but it's sort of a legendary game, it stands up even nowadays with barely any change in its core.

Edited on by GuSolarFlare

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dumedum

Hy8ogen wrote:

In my opinion, the whole reason why Arkham Knight is skipping the Wii U is due to the different architectures. Re-writing the code from x86 to PowerPC is a lot of work and WarnerBros probably think the extra cost is not going to be worth it. Not to mention they have to dedicate a team just to optimize the game for the Wii U. They are a business corporation so income>>>>anything, and I don't think I can blame them for that.

It's pretty weird though. Even if it sells only 200,000 copies, that's 200,000 people buying your game for $60. Seems like a huge audience for me to pass by.

As for Tetris, I think Nintendo has the best versions... the Gameboy, the DS...

"Dubs Goes to Washington: The Video Game".

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Hy8ogen

dumedum wrote:

Hy8ogen wrote:

In my opinion, the whole reason why Arkham Knight is skipping the Wii U is due to the different architectures. Re-writing the code from x86 to PowerPC is a lot of work and WarnerBros probably think the extra cost is not going to be worth it. Not to mention they have to dedicate a team just to optimize the game for the Wii U. They are a business corporation so income>>>>anything, and I don't think I can blame them for that.

It's pretty weird though. Even if it sells only 200,000 copies, that's 200,000 people buying your game for $60. Seems like a huge audience for me to pass by.

As for Tetris, I think Nintendo has the best versions... the Gameboy, the DS...

These guys aim for fat profits,12 million sales will not generate any fat profits that's a confirm. Not saying Ninty's platform is not fat, it's just unfortunate that the other 2 share the same architecture which is vastly different from the Wii U's. Not to mention x86 is WAY easier to program for.....and easier to port to the PC LOL

Edited on by Hy8ogen

Nintendo fan since 6 years of age.
Owned: SNES, Gameboy, Gameboy Color, Gameboy Advance, DS, 3DS, Wii U, PS1, PS2, PS3, PS4 and PSP3000.

3DS Friend Code: 5472-8085-9073 | Nintendo Network ID: kkloveit

unrandomsam

The only Tetris I want is : Puyo Puyo Tetris (Wonder why they haven't bothered releasing that outside Japan).

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

iKhan

dumedum wrote:

As for Tetris, I think Nintendo has the best versions... the Gameboy, the DS...

You sir must never have played Tetris Friends

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

DefHalan

All this talk on Tetris gave me a thought. Why hasn't there been a Twitch Plays Tetris... That could get crazy lol

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

iKhan

DefHalan wrote:

All this talk on Tetris gave me a thought. Why hasn't there been a Twitch Plays Tetris... That could get crazy lol

Praise the mighty T piece!

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Blast

Bolt_Strike wrote:

It's not the thinking of Western devs that's really baffling, because they only think one thing, "Go where the money is". It's the thinking of the average Western gamer that baffles me because of the kind of crap that sells in this industry. Dark, gritty, realistic shooters, overemphasis on graphics, shameless rehashing, penny-pinching DLC tactics, what kinds of morons are buying this crap?

Western devs are skipping the Wii U because it's not popular enough and doesn't fit their established schema for what a console should be.

A tad bit of a over-generalization but I still agree with you.

I own a Wii U and 3DS. I also own a PS4!

Master of the Hype Train

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MAN1AC

iKhan wrote:

MAN1AC wrote:

This is a publisher's decision, not developers.....but why are you singling out the West?
Its not like Capcom, Square, Atlus, or any other notable Japanese publishers are dumping a bunch of software onto the Wii U.

But when its a franchise that fits Nintendo's demographic, it's pretty much guaranteed to be on their platform assuming its a multiplat.

That means nothing. Is every JRPG supposed to be released on Sony hardware?

Four more months until Bayonetta 2.

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iKhan

MAN1AC wrote:

iKhan wrote:

MAN1AC wrote:

This is a publisher's decision, not developers.....but why are you singling out the West?
Its not like Capcom, Square, Atlus, or any other notable Japanese publishers are dumping a bunch of software onto the Wii U.

But when its a franchise that fits Nintendo's demographic, it's pretty much guaranteed to be on their platform assuming its a multiplat.

That means nothing. Is every JRPG supposed to be released on Sony hardware?

It means everything. Games like Manhunt and CoD aren't going to sell well with a younger audience, and as expected they sold poorly. Games like Rayman: Origins and Sonic do, and as expected they sell better. If companies are following the money, it makes much more sense that a game might not be on Nintendo's platform. I'm not saying that I'm glad it's happening or anything, but it's understandable.

But you really want to focus on multiplats here, because those are less dependent on other factors. For example we don't see Tales games launch multiplat because the development team for such games is kept quite small. We see a lot of Level-5 games on Sony systems because Level-5 has a good relationship with Sony. We see a lot of MarvelousAQL titles on Nintendo systems for the same respective reasons. The only really perpetrator in Japan that's not putting a Multiplat game on a Nintendo system despite the fact that it would sell fine is Squeenix with Kingdom Hearts 3.

Edited on by iKhan

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Sentinator

JamesCoote wrote:

Something like Tetris, they probably feel obliged to build it on the back of their existing tech, which doesn't support Wii U. Why don't their engines support Wii U? PS4/Xbox One are architecturally similar, so makes sense to target both of them first. Since Wii U is less powerful, they'd then have to work quite hard to make the Wii U have similar levels of performance and graphical fidelity. Then add in the fact they have to deal with the gamepad. It's an extra thing to think about both from a design and implementation point of view. The Wii U version of any game would always be the more awkward to make of the three, yet has the smallest potential user base.

I wish people would stop the talk about power, engines, shaders, ease of development and all the other bull that has been thrown around when anyone can see it is nothing more than a business decision. The reason is simple. They think the userbase for the game will be bigger on PS4 and XBO so those are the two they have gone with.

I am a supporter of the multiplats that made it to Wii U but I can understand why the rest of my fellow Nintendo only owners are so hesitant against these guys. We have seen how they teat us. Playstation and Xbox owners accuse Nintendo fans of not appreciating the work of their "great" third parties but where were the Playstation owners backing third party efforts on Vita if third parties not performing well is exclusive to our barn? The fact of the matter is Nintendo fans know that they will get burned even if third parties supported them. Burned worse than Xbox and PS3/PS4 people, and that is why they stood up to the beast and told them where to stick it.

When XBO starts getting boycotted by companies Xbox owners will suddenly see how Nintendo console and Sony handheld owners feel. Then they won't be so quick to accuse the group of not appreciating them and start putting the blame where it truly lies (the third parties themselves). It will also kill the myth that Wii U getting ignored is power and Vita getting ignored is piracy. The biggest userbase for those games will be PS4 so that will get the support.

As for me, I can only afford Nintendo consoles and I'm not desperate for third party games so if they want my custom they know where to find me.

Edited on by Sentinator

Sentinator

DualWielding

@sentinator, is both the power, different architecture ect, makes porting to the Wii U more expensive than its worth for the small user base.... if the Wii U was equal to the other console porting would be cheaper then maybe it would make sense for developers to port to WiI U even if the user base was small

PSN: Fertheseeker

MAN1AC

iKhan wrote:

MAN1AC wrote:

iKhan wrote:

MAN1AC wrote:

This is a publisher's decision, not developers.....but why are you singling out the West?
Its not like Capcom, Square, Atlus, or any other notable Japanese publishers are dumping a bunch of software onto the Wii U.

But when its a franchise that fits Nintendo's demographic, it's pretty much guaranteed to be on their platform assuming its a multiplat.

That means nothing. Is every JRPG supposed to be released on Sony hardware?

It means everything. Games like Manhunt and CoD aren't going to sell well with a younger audience, and as expected they sold poorly. Games like Rayman: Origins and Sonic do, and as expected they sell better. If companies are following the money, it makes much more sense that a game might not be on Nintendo's platform. I'm not saying that I'm glad it's happening or anything, but it's understandable.

But you really want to focus on multiplats here, because those are less dependent on other factors. For example we don't see Tales games launch multiplat because the development team for such games is kept quite small. We see a lot of Level-5 games on Sony systems because Level-5 has a good relationship with Sony. We see a lot of MarvelousAQL titles on Nintendo systems for the same respective reasons. The only really perpetrator in Japan that's not putting a Multiplat game on a Nintendo system despite the fact that it would sell fine is Squeenix with Kingdom Hearts 3.

Sorry, but every game isn't going to be released on a platform where there is an audience. Bandai Namco released a Pac Man game this year that didn't come to the Wii U...and guess what? The sky isnt falling. There's also situations where games with little to no audience get released on hardware, like FPS games on the 3DS.

Making assumptions about publishers will get you nowhere since each one has a different situation with each game. We're talking about a Tetris game by the way and I'm willing to bet that the game doesnt need to be on multiple platforms or light up the sales charts for the publishers to make a profit off the game.

Edited on by MAN1AC

Four more months until Bayonetta 2.

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Sentinator

ferthepoet wrote:

@sentinator, is both the power, different architecture ect, makes porting to the Wii U more expensive than its worth for the small user base.... if the Wii U was equal to the other console porting would be cheaper then maybe it would make sense for developers to port to WiI U even if the user base was small

Then where were the PS360 multiplats that Wii U missed last year if it was truly power as the reason?
Activision basically CoD the year out so they don't count here. Ubisoft is the only company that seems to support power excuse. They released all their big multiplats last year so you can argue Ubisoft meant power was the reason.

Wii U was only missing GTA V, 2K sports, Battlefield 4, EA Sports, Lightning Returns, MGSV, Castlevania 2 (which was actually confirmed at one point), Crysis 3 (again it was confirmed at one point), Need for Speed, Tomb Raider (which if Square Enix were even trying would have put on Wii U instead of a 2 year old port), Naruto, DoA 5 Ultimate. Power = BS!

Sentinator

MAN1AC

Sentinator wrote:

ferthepoet wrote:

@sentinator, is both the power, different architecture ect, makes porting to the Wii U more expensive than its worth for the small user base.... if the Wii U was equal to the other console porting would be cheaper then maybe it would make sense for developers to port to WiI U even if the user base was small

Then where were the PS360 multiplats that Wii U missed last year if it was truly power as the reason?
Activision basically CoD the year out so they don't count here. Ubisoft is the only company that seems to support power excuse. They released all their big multiplats last year so you can argue Ubisoft meant power was the reason.

Wii U was only missing GTA V, 2K sports, Battlefield 4, EA Sports, Lightning Returns, MGSV, Castlevania 2 (which was actually confirmed at one point), Crysis 3 (again it was confirmed at one point), Need for Speed, Tomb Raider (which if Square Enix were even trying would have put on Wii U instead of a 2 year old port), Naruto, DoA 5 Ultimate. Power = BS!

Its not a power or architecture issue. Or at least it isnt as big of a factor as some seem to make it out to be. The PS3 was labeled a headache by many devs in its early years but it still got games.

Its an audience and software sales issue.

Edited on by MAN1AC

Four more months until Bayonetta 2.

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Sean_Aaron

I'd say it's more perceived risk/reward. Even if the Wii U was duplicating Wii-level sales I think you'd still see a lot of these games skip the system because of the perception that the owners of this machine doesn't buy those games in sufficient numbers and "sufficient numbers" has now reached ludicrous proportions because of ludicrous budgets. I suppose if the PS4 or XBONE fail (by that I mean don't realise sales/attach rates associate with their predecessors) the big publishers like EA can just keep on making PS/360 games, but somehow I think they'll just end up going under. Something has to give...

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