Zelda is awesome, it keeps expanding into a better and better series. A Link Between Worlds, seems to be the next step in the ever-growing franchise. The A Link Between Worlds experience gives you more freedom, and is less linear. Anouma also said that the next Zelda for Wii U could be the same way. Just out of curiosity, what do you think the next Zelda game will be like?
Hopefully less linear than Skyward Sword and Twilight Princess. Probably gonna be more segmented due to the presence of more plot. I felt that ALbW tried to rush the story too much
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The good thing is, that ALBW could be a test. If you think about it, Nintendo could look at the good and the bad for ALBW and make it better for Wii U!
i'm not sure how i feel about wii mote sword controls. it wasn't too bad in twilight princess where you just had to flick it to swing. but as cool as i thought wii motion plus would be for zelda, its kind of a pain to actually use. half the time it doenst swing the way i want, and the enemies are just annoying with their shields when you cant hit them the right way you want to, and when you do they move at the last second. i still haven't bothered to beat it yet. i honestly preferred the controls on the ds games over that. i hope for a more classical control style with the gamepad.
I want more swordplay action like in Skyward sword, but expanded upon, and it to be more of the central point of the game. I want a LOT less puzzles. I don't want story and plot shoved down my throat. If you still have to have it in there, make it at least optional/skippable/avoidable in some way. I want more open worlds, and the game letting you get anywhere you want to go if you try hard enough. Like in the original where you could beat the dungeons in any order. I want to be able to be overwhelmed, end up somewhere I'm not supposed to be yet in the game, and get my donkey kicked, just because I wanted to challenge myself in that way. Don't you DARE tell me I can't get in a dungeon yet, developer. You don't have to baby-walk me through the whole thing, dangit!
I know they'll never do that, though. It'll have more story, more puzzles, and more hand-holding.
^ basically you want a fusion of Skyward Sword's action gameplay with the typical MMORPG(open world that never tells you where to go even if you take a beating for going to the wrong place and a completely irrelevant storyline)
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Yes, basically. The original Legend of Zelda was a lot like that, actually. It just dropped you in the middle of a huge world. (well, huge for NES standards.) It didn't tell you where to go. There was some NPC's you could find, that would give you hints and items and stuff, but you didn't have to tlak to them if you didn't want to. You just had to use whatever items you could find to figure out where you could get to, and you could get yourself in a lot of trouble by wandering into a late-game dungeon, and getting your donkey kicked, but it was just fun that it let you do that.
You could still have an optional story in there, with towns and villages and stuff populated by NPC's, that could give you hints or items, or talk about something having to do with the story, but you aren't required to talk to them, and activate all these story-driven events and puzzles you have to get through to get where you really want to go. Please watch the profanity — TBD
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Topic: How much do you think Nintendo will change the Zelda formula for the next installment on the Wii U?
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