If you mean open-world as in the original NES Zelda, then yes. If you mean open-world as in a sandbox, then no.
I think the best way to do this is like Ocarina of Time. It allowed you to visit a lot of places early (though you couldn't do much for the most part). Maybe make a bigger field with more landmarks
Second this. Ocarina of Time has, to this day, one of the best game worlds ever created. Even though they didn't have enough memory back then to make it completely continuous, it's still better than pretty much everything else that's happened since.
I quite like Wind Waker and Phantom Hourglass worlds too. I don't need my game worlds to be any more open than that.
I gotta disagree. Hyrule Field felt more like a hub world that led to the other areas. It was big, but mostly empty, and kind of took away from the exploration the series was built on. I prefer something like the original Zelda and A Link to the Past, where you had one big world that didn't feel that separated, and in the case of the original lacked any kind of artificial barriers (but barriers that could be overcome by later equipment would be acceptable to some degree). It just makes the world much more rewarding to explore, IMO.
I'm sorry, but as much as I would absolutely LOVE a new Metroid, it's just not gonna push consoles. Metroid never has for some reason. Neither has Star Fox, F-Zero, or other obscureish Nintendo IPs. I'll take a Metroid ANYTHING, but thinking its going to move a crap ton of consoles is ludicrous.
Check out my YouTube channel if you love gaming, and Nintendo (especially Metroid) I think you'll enjoy my videos. :)
https://www.youtube.com/channel/UCagN36OxIjCGUVMaYFtPgSg
Take a Link Between Worlds formula, make it 3rd person, profit.
Check out my YouTube channel if you love gaming, and Nintendo (especially Metroid) I think you'll enjoy my videos. :)
https://www.youtube.com/channel/UCagN36OxIjCGUVMaYFtPgSg
I'm sorry, but as much as I would absolutely LOVE a new Metroid, it's just not gonna push consoles. Metroid never has for some reason. Neither has Star Fox, F-Zero, or other obscure dfvish Nintendo IPs. I'll take a Metroid ANYTHING, but thinking its going to move a crap ton of consoles is ludicrous.
Open world really isn't Zelda's style though. Why do fans keep insisting on Nintendo changing the entire formula?
To try something and like Anouma said its time to re think the traditional Zelda traditions.
If were being honest Majora's Mask and Links Awakening are the forefathers for the modern day open World RPGs like Fable andn3D Elder Scrolls. Open World doesn't mean its going to be a GTA game. MM had a pretty decent sized open world with a ton of side quests for its day and it still had an end.
A link Between worlds tried this but to make that formula work in 3D you sort of have to go Skyrim/Witcher style
WAT!
Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.
What if they turned Metroid into a Halo type game, and really got behind it in the marketing front?
I could see it happening
Please no, Halo (before 4) was a fantastic series for different reasons than what makes Metroid such a unique and fantastic series. Nintendo already has an action shooter series, Star Fox. I think Star Fox is a better comparison to Halo.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
I feel like Star Fox is more flexibke than people give it credit for. It doesn't really have a set identity, every game was different. There are a lot of things I think would work with the series, but most people just want another game like Star Fox 64. While I wouldn't mind that either, it's already been done. I kinda like that Star Fox always tried something new with every entry. Reminded me of the old days when sequels actually could be a departure from time to time.
Aren't Metroid and Zelda already both open-ended games? They're not sandbox or Skyrim or something, but I certainly wouldn't call them linear. (But then again, I've played FF XIII, so maybe everything seems open-ended to me now.)
I feel like Star Fox is more flexibke than people give it credit for. It doesn't really have a set identity, every game was different. There are a lot of things I think would work with the series, but most people just want another game like Star Fox 64. While I wouldn't mind that either, it's already been done. I kinda like that Star Fox always tried something new with every entry. Reminded me of the old days when sequels actually could be a departure from time to time.
I completely agree, and it is part of the reason Star Fox is my favorite series
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
Guess that's another Zelda fan who grew up with the later games and thinks puzzle solving and cutscenes trump exploration and combat...
I personally think exploration and puzzles trump combat and cutscenes. I wouldn't want a open world similar to Skyrim but I also wouldn't mind if they change the formula
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
Both are already semi open-world though. Zelda more so, I honestly would like to be filled with quests, and maybe some regenerating quests that aren't overly repetitive. I also want a town with as much stuff to do as in OoT. The towns on other Zelda games have been shameful in comparison. There isn't a fraction of the activities available.
I was wondering wouldn't it be cool if there was a "Open World" Zelda game? I mean the whole Zelda Universe in one game. That would be cool!
Thoughts? Yes OR Nah (Keep it just the way it is)
I was also wondering if Nintendo should do a "Open World" Metroid where you can explore Galaxies and Planets. More like a Destiny and Mass Effect type game where you can explore "EVERYTHING".
See if Nintendo did that Wii U's will be flying off the shelves.
Thoughts? Yes OR Nah (Keep it just the way it is)
I think the idea of Wii U's flying off the shelves, at this point, is going to require something beyond just more familiar sequels. I especially doubt one of Nintendo's more niche franchises such as Metroid, in any shape or form, is going to be the catalyst, considering the typical heavy hitters such as Mario and DK haven't moved the numbers Ninty expected. I'll be curious to see how MK8 does as far as system moving goes. I'm worried that Nintendo really missed their shot over the past year when they had no real competitors, and now that PS4 is out in the wild they may never get the chance to get those sales back... We shall see!
I gotta disagree. Hyrule Field felt more like a hub world that led to the other areas. It was big, but mostly empty, and kind of took away from the exploration the series was built on. I prefer something like the original Zelda and A Link to the Past, where you had one big world that didn't feel that separated, and in the case of the original lacked any kind of artificial barriers (but barriers that could be overcome by later equipment would be acceptable to some degree). It just makes the world much more rewarding to explore, IMO.
I agree Hyrule Field felt like a hub world but I still loved it. Being big and empty, it gave a sense of grand proportion that was kinda unprecedented in full 3D at the time (I know it's dwarfed by something like the FF7 worldmap but that's not really explorable)
Forums
Topic: Do You Think Nintendo Should Do A Open World Zelda Game? / Do You Think Nintendo Should Do A Metroid Open World?
Posts 21 to 40 of 61
This topic has been archived, no further posts can be added.