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Topic: Xenoblade Series chat

Posts 21 to 40 of 131

TheJGG

@themightyant Believe me, I am just as passionate about game music. I could go on for days about the music in this series, honestly. I'm not trying to plug but I've been making covers of my favourite game music for three years now. It's a great way to give back to the aspect of games I love the most outside of the story.

I was so excited for the Definitive Edition for this reason; the music. Pretty much every single remastered track was an improvement in every way. Tracks like High Entia Tomb, Tephra Cave have more complex percussion, a new choir melody in Eryth Sea, et cetera. Though there's a few tracks like Gaur Plain which feel a little empty.

Check out my YouTube channel for video game music covers, video essays and more!

Currently playing:
Xenoblade Chronicles 3 (NS)

If you use my Friend Code, please tag me first. Thanks!

Switch Friend Code: SW-6764-9521-9114 | My Nintendo: TheJGG | Twitter:

Mioaionios

I always play XC:DE with the original score.
The arranged score is fine, but I'm so used to the original I'm having a hard time getting used to the new one.

Edited on by Mioaionios

Mioaionios

themightyant

@SplooshDmg Yes The cloud sea is Nautical, good shout, I was trying to place it's vibe.

Also bought the Pro controller on sale, but that was AFTER basically getting RSI playing 200+ hours of BOTW on the joycons, and Mario Odyssey. It just isn't comfortable for me. Pro controller was a must. Alternatively there is a charging grip for the joycons, but it's maddening this wasn't included as standard, It's hardly an expensive addition to the bit of plastic. Typical Nintendo frankly.

themightyant

themightyant

@TheJGG That's amazing! If it's public i'd love to hear the covers.

Agree on Gaur Plain I switched back to original whenever there.

@Mioaionios I can understand that, humans don't always like change especially initially, but I decided to give it a fair go and came around. But both are excellent, there are no wrong answers.

themightyant

SplooshDmg

@themightyant Yeah, I actually ended up buying a cheap little $20 charging grip as well, as my daughter likes to use it for Mario Kart, and it just made charging so much easier. Like you said, it's just baffling that this isn't a standard item. But the Pro controller is just truly a must have. I really like it. I ended up ordering a copy of Mario 3D All Stars as well. I'm really looking forward to playing Mario Sunshine again.

SplooshDmg

TheJGG

@themightyant If only you could customise which songs played where, then we wouldn’t have to swap between the original and DE soundtracks every time we get there! My reasoning is that I’ve spent more than enough time with the originals so… may as well go for the new ones!

As for my covers, absolutely! I post them to my YouTube channel, that’s in my forum signature. Here’s one you all may recognise…

Check out my YouTube channel for video game music covers, video essays and more!

Currently playing:
Xenoblade Chronicles 3 (NS)

If you use my Friend Code, please tag me first. Thanks!

Switch Friend Code: SW-6764-9521-9114 | My Nintendo: TheJGG | Twitter:

Vortexeo

SplooshDmg wrote:

However, I guess a lot of those folks at Monolith still to this day know a lot of the Square Enix veterans and even had Tetsuya Nomura do some design work for Torna. That's really cool that they had the liberty to do that.

I think it was so cool that they were able to get Nomura to design some characters! You can definitely tell which ones he designed based on their portraits lol!

Add me on switch if you like Xenoblade :)

Switch Friend Code: SW-3720-5613-4522

SplooshDmg

@Vortexeo Or how many straps and belt buckles are on their outfits

SplooshDmg

RR529

Definitely my favorite "modern" Nintendo franchise (showing my age here a bit, but by "modern" I mean anything introduced on the GameCube or later, so I see Pikmin that way as well).

I was introduced to the series with XC2 which I loved, & have since played Torna, XCDE/Future Connected, & am knee deep in XC3 (on Chapter 5).

I haven't played any of them to 100% (that's not something I don't think I've ever done for any game), but I did manage to get my party up to level 100 in XCDE, which made the final boss a breeze.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

FroZtedFlake

Oh sweet, someone made the thread!
I had only ever played Pokémon and final fantasy in terms of rpgs before this, and don't get me wrong, they're really fun, but Xenoblade just blew those out of the water for me.

I started playing last year, every single game I've played has been at least an 8/10 (those being XCX and FC, I'd honestly give XC1 and XC2 10/10s lol)
XC2 (just barely) > XCDE > XCX > XCFC (I'm playing XC3 now and haven't played Torna)

Games I'm playing right now:
Kingdom Hearts 2 - PS4
Xenoblade Chronicles 3 - Switch
Ace Attorney Trilogy - Switch
Zelda 1 - Switch Online
Majora's Mask 3D - 3DS

SplooshDmg

@RR529 Man, oh man. I was level 75 the first time I faced the final boss in XC DE and I got CLOBBERED. That fella was not messing around. I grinded to about level 85 and I went back for vengeance.

SplooshDmg

Ralizah

My road with Xenoblade has been a rocky one. Didn't like the original either time I tried it on Wii and N3DS (I bought XCDE at launch and will be giving it one more go eventually). XCX, which I got the special edition of, was ambitious and interesting but a little too convoluted and messy for my liking. XC2 was a bit rough to start with, but it really won me over by the end. Torna was great from beginning to end, and only suffered from being a little restrained in scope as a result of being a side-game. Best DLC I've ever played, though, by a long shot: even the Witcher 3 ones pale in comparison.

XC3 is eerily close to the ideal Xenoblade game I've been waiting for. The gameplay cycle is addictive, and they've finally put sufficient resources toward the side content, so that the enormous environments don't feel like wasted space anymore. I did prefer the villains, music, and plot of XC2, if I'm being honest, but XC3's gameplay is so refined and free of the annoyances that plagued previous entries that it comes out on top for me.

I guess I haven't technically beaten it, but I'm right at the final boss now. I'll probably 100% this game after beating it. After that, I plan on doing a full run of all the Xeno games, starting with Xenogears (which I barely remember, since I haven't played it since I was a kid).

Monolith Soft isn't my favorite JRPG dev (that would be Atlus, even if I'm not rushing out to play Soul Hackers 2), but I do think they're one of the better names in the industry, and they've really spread their wings under Nintendo.

Edited on by Ralizah

Nintendo Switch FC: SW-2726-5961-1794

SplooshDmg

Ralizah wrote:

so that the enormous environments don't feel like wasted space anymore

@Ralizah I actually told NEStalgia that I felt like a lot of XC DE seemed like playing an MMO that just didn't have anyone else in it. It seriously reminded me of FFXI in way. I loved the story beats in the game, but I wasn't finding many reasons to really want to venture off the beaten path. I sorta think the way the mini map guides you in XC1 is sort of overkill. I never really felt lost in that game, more just sort of having to cross a lot of space to get from one story point to another. I feel like XC2 really improved by having the compass just sort of pointing you in the right direction. Sometimes I like getting lost. It forces me to explore the environment or talk to NPCs I otherwise wouldn't have. I feel like I'm just more naturally bumping into side content in XC2 than I did the first game.

Edited on by SplooshDmg

SplooshDmg

Ralizah

@SplooshDmg Yeah, a dead MMO is probably a good comparison. The first game received a lot of praise for the scope of its environments, and I suppose those were pretty technically impressive achievements on the Wii and New 3DS. But there's very little to find or do in them, so the environments just end up feeling like padding.

I actually would have liked more robust navigational tools in XC2. By all means, give me the option to turn them off, but it was SO easy to get lost within the intricate, vertical level design in that game. The in-game compass isn't helpful when it often isn't even pointing me the way I need to go to be able to access the target area in the first place. With that said, I really, really like the choice of opting for smaller, denser, and disconnected land masses in XC2. I also prefer the way they handled loot in that game, where you actually collect it from specific locations instead of it just being barfed out in little orbs across the map (a design choice XC3 returns to, unfortunately). And, IMO, the titans are just much more interesting from both a visual and worldbuilding perspective (it was really cool running around Gormott and seeing the titan's giant head moving around in the distance). I know the locations in XC1 are supposed to correspond with body parts of dead giants, but it never felt that way to me. Whereas XC2 frequently reminds you that you're basically a flea on the bodies of these absolutely enormous creatures. The narrative tension created by them dying off also makes them inherently more interesting to me.

I'm guessing you probably won't like the quest navigation tool in XC3, since it basically shows you exactly how to get from A to B, but it can be turned on or off at any time. I usually don't bother with it, but sometimes you have to take a circuitous path around your environment to reach a quest-related location, and it's nice to be able to just get where I need to go at those times. I don't mind being given the option of getting lost, but having lostness forced on me is aggravating.

Exploring is actually fun in XC3, though, so I'm not always as concerned about getting to the next plot-related event. You're pretty much constantly stumbling over new content as you travel around Aionios. It's nice to finally have quality side content to match the scale of these environments. To be honest, I consider its side content the gold standard of the genre. I've played JRPGs I've liked more, but never one with more consistently interesting and substantive side-quests.

How far are you in XC2, BTW?

Edited on by Ralizah

Nintendo Switch FC: SW-2726-5961-1794

kkslider5552000

As someone who went along with Operation Rainfall the day before even that blew up and bought the original near launch in the US, I feel I can properly say that I liked Xenoblade Chronicles before it was big. I'm not on the ground floor for most things, and the things I am are original Nintendo IPs no more recent than Splatoon, so I'll take pride in that. It helps that it is still one of the best JRPGs I've ever played and came out at the most perfect time. I don't think anyone even remembers but the beginning of the 2010s was very bad for JRPGs (if not most Japanese games). Final Fantasy had failed twice in one year and localization for niche games were disappearing quicker than the Wii's fanbase. I almost dare say I'm not sure where this genre would be if Xenoblade Chronicles wasn't a surprise critical darling and got supported from both Nintendo fans and weebs having this mutual feeling of "this is stupid and unfair, right?"

Which is probably why despite having not massive sales its felt like such a major game in modern gaming. Because for all the positives it has as a game (some of which almost feel like they exist to be a counterpoint with modern JRPGs of the time), it honestly feels like it made people excited about the genre again. And I absolutely adore it, it was a joy to experience near the end of the Wii's lifespan.

Which is why 2 is so bewildering to me. JRPGs got a reputation in the 2000s for overdone, eye-rolling cliches, either dated or nonsensical gameplay mechanics, and an over-reliance of trying to be anime. And by the time FFXIII came out, a complete lack of freedom. Which is why Xenoblade got so much attention, for its user friendliness, feeling more grounded, presenting all its game mechanics well and making what could've been a complicated experience very approachable across the board. It feels almost across the board to be like "hey here's the things people actually like about the genre, let's not do the things people hate about it". And then Xenoblade Chronicles 2 threw away every note about that, and decided "**** it!" Like all those things they pretty much directly did the opposite of, sometimes for no reason at all. I still can't fathom why a competent tutorial system isn't in this game, it would not take much thought to do that correctly when the first game is right there. The whole game is so weird with that in mind, it'd be like if Dark Souls 2 was easy and explained its story in great detail. Y'know, the opposite of the thing that made it cool and beloved.

And I think I'd accept those issues, but the more I think about it, the big problem I really have with it is that it really crossed a line with me for extending the length of your game. Between the blade crystals, affinity charts, merc missions and field skills, it actively disrespects your time. It is so much menu nonsense that I cannot even pretend to care about, and so much time not spent actually playing the video game. My theory for at least so of it is that it was under a bad assumption that mobile mechanics are fun and not in mobile games specifically to make people spend more money. It all feels like a waste of time, most of which to extend the game without needing to actually add more content to it. Which is absurd for a Xenoblade game. As if any sane human being would need more content than the previous games could provide. I think for any other issues I have with 2, it has some incredible high points and would be so much closer to the original (in some ways surpassing it), but trying to earnestly experience and appreciate the game beyond the main story drags the experience down significantly in the long term, when it didn't need to.

But I will at least say, it was a memorable experience. Xenoblade 2 is a unique experience for me, to such a degree that I will never give a game that level of patience and benefit of the doubt ever again (sorry, original Hyrule Warriors). Shame that happened to a game with an all time combat system AND environments AND soundtrack AND a great ending, but it is what it is.

X also exists, which is how most people think of it now. I do like it more than 2, even if parts of it have slightly similar issues. I do really respect it, because its so different from your typical JRPG. Making one not focused on a main story at all, this open and sidequest focused is so not what I expect from the genre. It just wasn't the best at doing that. Mostly because you need really strong sidequests if you're gonna do this and it couldn't reach the heights it needed to in order to make up for a lack of focus on one linear story. It is funny though because there were few people more hyped for X than I was and now it feels forgotten, even with all the time I put into it.

I do hope after being severely burned by 2's issues the other games make up for that. Which is gonna take a lot of my time still, between Torna, DE and 3 I'm gonna be spending 200+ hours on these games. Hope they don't kill me. : D

Non-binary, demiguy, making LPs, still alive

Misadventures of Tron Bonne Let's Play!:
LeT's PlAy TRON BONNE < Link to LP

Xyphon22

I finally caved and bought Xenoblade Chronicles 2. It should arrive on Thursday, but I need to finish up Cris Tales before I can start playing it. It is the first game that I have paid full price for since BotW, but it seems like full price is actually a good price for it at this point since it has been discontinued, so I finally bit the bullet. Looking forward to beating it and starting Xenoblade 3 sometime in 2027.

Xyphon22

3DS Friend Code: 5069-3937-8083

Ralizah

@TheJGG Out of interest, what don't you like about the Gaur Plains track in DE? It sounds much 'fuller' to me now. Almost every track in the remaster feels significantly improved, to the point where I'd actually say I actually like the OST now.

So far, the only one I've heard where I actively prefer the original is You Will Know Our Names. It's too orchestral now. Too many instruments. The simpler Wii-era composition feels raw and focused in comparison, which I think benefits a rock track.

Edited on by Ralizah

Nintendo Switch FC: SW-2726-5961-1794

SplooshDmg

@Ralizah The verticality of the maps in XC2 is definitely what I like so much about them, though I can definitely see where the compass is frustrating. It's not really pointing you in the direction you even need to go it's more a very "It's Errrr... Yeah... It's over thataway somewhere." I enjoy some of it's orneriness though, but I can appreciate where others might not. I recently replayed SO4 and was really enjoying how the game just barely tells you where to go. It really felt like the old days, where if you turned the game off and came back three weeks later you were just absolutely lost. In ways I sorta miss that. But it's like Fromsoft and it's difficulty. What's frustrating to a lot is a blast to others, but options are never a bad thing imo.

And I'm sure I'll like whatever XC3 throws at me well enough. I've definitely enjoyed the exploration in 2 more than 1, and 3s seems to be universally praised as even better than 2s, so I'll count on enjoying the heck out of it. But like you I find the Titans to be a bit more interesting and in a way, the scale of the Titans makes more sense to me at times. There were moments in the first game were the Bionis seemed smaller in shots than the enviornment actually made it feel. But like you said, you are in essence just the scale of a flea on this thing. But sometimes I felt like you'd have scenes of the party looking outward from the ground and it just didn't seem that way.

I just met Mythra last night and had to turn it off. So I imagine this is where everything starts to really hit the fan. I really love the contrasting personalities of Pyra and Mythra. Pyra says sorry too much, and Mythra will give you an ear full without second guess. But so far I'm loving the story.

SplooshDmg

Ralizah

@SplooshDmg I prefer the environments in XC2 in terms of design and lore, but for user-friendliness and content density? XC3 all the way, yeah. It's basically the XC1 approach, but done right this time.

If you love the story so far, you're in for a treat. XC2 gets so much better as it goes on. Its second half is definitely the best in the series to date.

How are you getting on with the combat and mechanics so far? A lot of people find the game's tutorializing to be subpar, which is probably why XC3 leans hard in the opposite direction.

Nintendo Switch FC: SW-2726-5961-1794

SplooshDmg

@Ralizah I'm pretty excited to see where it's going. I'm really bad about getting too excited about the story and just skipping all the side content until I've wrapped the main quests up. Usually if I like a game enough I'll go back after the fact and start cleaning up different areas. I have a feeling with XC2 that I will definitely want to do that. But I'm also just eager to get to Torna and XC3. I figure I can always just come back to one later and play more. I have a feeling these are going on the shelf next to Dragon Quest and Persona where they are games I can truly just enjoy again and again.

Uhhh I can't say I've had too much issue with it. NES had warned me prior to starting to seriously read every word of the tutorial and really try to soak it in, so I've made sure not to get button happy and sorta blitz through them. So far I haven't been too frustrated about the difficulty aside from some trash mobs just feeling like total damage sponges. So not really hard, but I've found it a bit tedious at times because some insignificant battles feel like they just take way too long.

SplooshDmg

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