@WebHead
Unfortunately I think you're right. Possibility that maybe one gets out October or November 2017 but one will definitely not be out until 2018.
So. I've been playing final fantasy 15 on my PS4 pro. It's very gorgeous. But I'm alternating between hdr enabled and not. When it's on, everything has a Pixar-like quality to it. My initial description was that it made the edges of things like far off mountains look "fuzzier" like they had tiny hairs on their edges. But when off, you see the harsh edges of many objects. The colors look brighter, though, which I think is the point. But anyway, it's cool the game gives you so many visual options. Not a fan of the more "reality based" setting that is the opening area but other than that I do love the gameplay
It's not about the colours being brighter. It's about allowing for a greater variation in the lightness. Think of it as being analogous to increasing the polygon count on a 3D model. Or increasing the resolution on a texture. Just gives more detail. Which makes things looks smoother. Hence the Pixar impression.
24 hours to go until the PlayStation Experience conference begins.
All the tidbits on Marvel vs Capcom 4, The Last of Us 2 and a new WipEout has seen me becoming a little bit more excited than I usuallly am! After the Death Stranding trailer yesterday evening, I hope we see some actual gameplay footage tomorrow, but that could just be wishful thinking...
The Last Guardian is out on Tuesday too. I haven't looked forward to playing a game quite like this for years!
It feels like Kojima unrestrained, and that's a good thing.
Considering what we got before was barely comprehensible, and the "things" they're showing now...I really don't share that sentiment. As far as I'm concerned, you guys may as well be saying, "This hellish beast of pure chaos was wonderful when it had physical form! I can't wait to see what happens now that it is free from all the restraints of the material world!"
@IceClimbers - Eh, I think I'll pass. I'll just keep doing what I'm doing and use adblock to avoid the horrifying face of Cthulu that everyone seems to think is a trailer for a video game.
I love Kojima's insanity, personally. It's one reason why I still rank the second MGS so highly. Those last few hours of the game were intense, frightening, and baffling, as if Kojima were playing with us like a cat plays with a bug it finds.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
I love Kojima's insanity, personally. It's one reason why I still rank the second MGS so highly. Those last few hours of the game were intense, frightening, and baffling, as if Kojima were playing with us like a cat plays with a bug it finds.
...That isn't inaccurate...
Though, again, I'm kind of on the opposite side of most...MGS fans, I guess. Like, I honestly think MGS had a terrible story? The craziness was interesting, but I honestly couldn't tell you what's ever happening. I said the same thing about Kill La Kill once I thought back to it. I can't really say it'll have a lasting impact, just because it was too crazy to remember in a cognative fashion. In MGS' case, at least I could say it was fun, and the craziness rarely got in the way of that, though I have yet to try anything beyond MGS3 - they're waiting in the Wings. Now that I've admitted to myself that I'm not in it for the story, though, I might give them a chance sooner than later.
EDIT:
Oh, and don't even get me started on Zone of the Enders. It was basically the worst mix of EVA-era mecha anime meta-physical bullcrap, combined with (and ultimately pulled off about as well as) whatever was the latest Gundam series at the time (pretty sure it was the SEED duo, which weren't exactly good role-models, to put it lightly).
@CanisWolfred The funny thing is that Kill La Kill is actually way easier to follow than MGS (in the case of KLK, it's an alien invasion story, except that clothes are the aliens. I really liked how it kind of upended the conventions of fanservice anime, such as the way it transformed scantily-dressed women from the exploitation they represent in most shows into symbols of self-acceptance and self-overcoming). I wouldn't say MGS overall has a good story, but it certainly has a story that is so absurd, complex, and memorable that it has artistic merit apart from traditional metrics of story quality, imo. It's like post-modernism, 90s action movies, soap operas, and the X-Files were put into a blender. And it has just the right amount of self-importance to make the whole approach really work.
I've actually never played ZOTE, believe it or not. Always wondered if I was missing out there.
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