I've seen the leak and it turns out the power of friendship kills the heartless and in a genius narrative move that will shock everyone, it turns out Xehonort was a Fal'Cie.
PS Classic already on sale in the US if anyone is interested. Most places have it for 99 with a free $25 gift card but you can get it for $75 outright at Target. Will probably drop further soon enough
EDIT: now amazon has it for $75 + Free $25 gift card
Ended up going to target and got them to match the amazon deal. Had to get a few groceries anyways so was essentially only 50 bucks. Not sure i will even open it for a while, wait for a rainy day when I bored and am motivated to hack it.
@NEStalgia ugh give it a rest man. We know you don't like F76 just move on and avoid bringing it up every 4th post
@RR529 the Knack games are good fun with the right expectations. Not genre definers but decent enough games and 2 easy enough platinum trophies if you're into that. Def worth 4 bucks!
@redd214 it's going to be the running meme in all of gamedom for decades.... it's the new poster child for everything wrong in gaming. It's an appropriate punch line for any set up. That joke won't be leaving the internet for at least a generation.
@RR529 i don't understand why knack gets so much guff on the internet. It's a great series. Sure it's "family friendly" and this simplified and linear in some ways, but it's still a will made platform/puzzle/brawler with fairly engaging combat, simple puzzles to break it up, and moderate platforming to keep it moving. It's not going to replace leaders of any of those genres but it's a fun time of putting them all together with great production value. Imo most underrated ps4 games. They're not standard bearers for any genre but as a package it's just lots of fun. I like to think of it as a more complicated Kirby. Kirby will never challenge anyone, but almost everyone will enjoy playing it.
@NEStalgia It's linear, the story is stupid, it's main gimmick is counter-intuitive, its visual design is awful, the first game at least had pretty bad level design at times, it could be monotonous...I mean, I don't understand how anyone could have any fondness for a lame nostalgia cash-in when we already have decent remakes of, or successors to, the old games they were trying half-heartedly to imitate. The better games are there and readily available, just play those.
@CanisWolfred yeah but you're a hipster that hates everything that isn't undiscovered
Linearity isn't really a strike against any game imo. Yeah the story isn't War and Peace, but it's a typical kids cartoon/movie with stupid moments but it works for what it is. Yeah they're monotony, I'll give you that one, but visual design is one of its strengths imo. I never really felt it was a cash in. What games did you have in mind that were similar but better?
@CanisWolfred yeah but you're a hipster that hates everything that isn't undiscovered
I take offense to that. I like well-crafted games with heart and attention to detail, strong world design, interesting characters, and interesting mechanics that play off of eachother interesyting ways. So sue me if I'm critical of anything that comes of as shallow, cynical cash-grabs from people who can scarcely come up with one new idea, and one they couldn't even impliment in any meaningful or novel fashion.
@CanisWolfred When you group it up with actual negatives, it very well comes across as a strike against linearity, and the overall constant complaining about linearity last generation cemented a false narrative of linearity = bad.
And I mean, Knack is a platformer. A lot of the best platformers of all time are linear.
Metroid, Xenoblade, EarthBound shill
I run a YouTube/Twitch channel for fun. Check me out if you want to!
Please let me know before you send me a FC request, thanks.
I like well-crafted games with heart and attention to detail, strong world design, interesting characters, and interesting mechanics that play off of eachother interesyting ways. So sue me if I'm critical of anything that comes of as shallow, cynical cash-grabs from people who can scarcely come up with one new idea, and one they couldn't even impliment in any meaningful or novel fashion.
With all due respect, this kinda sounds like something a hipster would say.
No, that would imply that I'm following trends and going with a specific crowd, instead of coming to my own conclusions and judging games by high standards. Unless the definition has changed again, because why should words have any meaning?
The word you're thinking of is connoisseur, or if you guys insist on looking down on me: "a snob".
@CanisWolfred When you group it up with actual negatives, it very well comes across as a strike against linearity, and the overall constant complaining about linearity last generation cemented a false narrative of linearity = bad.
And I mean, Knack is a platformer. A lot of the best platformers of all time are linear.
I meant linear as in it didn't offer much deviation from a set path or a lot of noteable hidden items or areas that made me go "aha!" You know, things that a lot of platformers tend to offer. While it doesn't have to be a bad thing, and Knack II was better in that regard, IIRC, so it may have been due to time constraints since it was a launch game...in this case, it added to a prevailing sense that it had nothing new or interesting to offer, nothing exciting or interesting. It's stock-standard game that came out at a time when the PS4 needed something to "wow" people - and before you ask, there were 3 better platformers that came out that same year on the PS3. And now that better games are out...yeah, $4 sounds about right. Unless it's the sequel he was talking about, I kinda lost track. That one was a little better, IIRC.
Have you played the second? There's more secret finding in that one. Combat is surprisingly deep, relatively. You so need to know at least several of your movesets and how to use them. I haven't played 1 in a while. But i still don't see linearity or even repetitive pay as inherently bad. Rpgs are repetitive by definition. So are fighters. Not all games need to tell captivating stories or have interesting characters, that's what books and film are for. Games just need to be fun to play. If they also tell good stories that's icing on that cake.
The trouble with being a "connoisseur" of video games is that theres no rubric for what counts, and it ends up entirely subjective based on preference but leads to condemning games based not on then actually having unforgivable flaws, but simply not being what one likes.
If i were to fault knack for anything is that it's too much like Skylanders at times. But ultimately it'sa better skylanders without toys and with more "traditional"gameplay.
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