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Topic: The Most Games You Were Disappointed With

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CanisWolfred

Bulbousaur wrote:

All the Megadrive/Genesis Sonic games. I just find the momentum-based movement extremely counter-intuitve to the precision platforming and level design which to be honest requires the player to move slowly the majority of the time after the first zone. Maybe I'm just too used to the Mario games and their mechanics which I grew up with to appreciate the mechanics in Sonic.

Except Sonic doesn't require precision until, like, the last Stage. For most of those games you can rush right through them. Enemy placement was usually in a place to help you along more than hurt you, and there aren't nearly as many pits and stuff as Mario.

In fact, Mario isn't supposed to be taken slow either. WTF are you doing?

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CanisWolfred

MuchoMochi wrote:

but to me saving up BP for attack combos, and going into the negative and allowing the enemy to have multiple turns, and relying on the job classes just complicated the combat where it became somewhat unenjoyable.

So basically what you're saying is, you don't like having risk vs. reward, nor do you want a complex class system. What do you want then? A system like Mugen Souls where even basic combat is so complicated that you need a freakin' text book to figure things out? I'm sorry, but where's the complexity supposed to be if not those things?

Or are you saying you're just adverse to complexity at all in your battle system?

Edited on by CanisWolfred

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MeWario

Yoshi's Island DS. Following on from my favourite game of all time I really thought it looked great! The action taking place on two screens was neat and the new babies with different pores was a great twist. But, yea it sucked big time!

New Super Mario Bros 2. Didn't have the highest expectations to begin with. I'm not a huge fan of the series but still thought it would be fun. Nope! Worst Mario game ever!!! Not only is it ugly and it's 3D effect the worst I've seen, but the level designs are so poor it's just unbelievable. The one thing you can always count on in a Mario game is intuitive, clever level design and yet NSMB2 seems to be made by a different company.

Jak 2. Loved the first one and so just wanted more of the same. Didn't really like it much unfortunately. Not a bad game, just disappointing because of my love for the first one.

Every Crash game after Crash Bandicoot 3 and Crash Team Racing.

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MeWario

Oh yea and Twilight Princess which I really dislike!!! Worst Zelda by a mile!

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CanisWolfred

MeWario wrote:

Jak 2. Loved the first one and so just wanted more of the same. Didn't really like it much unfortunately. Not a bad game, just disappointing because of my love for the first one.

I was the same way for a long time, but I went back to it not too long ago for the first time in years and actually found it to be a really fun game. The platforming is way better than the combat, though. Wish there was a bit more of that.

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Azaris

Paper mario sticker star. To explain why i hate it without talking about pm 1-3.
-Pretty much every new/replacement gameplay mechanic is half-butted in some way, and the game in general is half-butted.
-Every single sticker is one-use only, including Things, which were supposed to be the equivalent of field moves. This means if you use a Thing at the wrong time, you don't get an option to instantly regenerate it back into the Sticker Album- instead, you must either refind it again or rebuy it again. Imagine only being able to use Koops one time, for example, then having to go back to Petalburg every time you wanted to use him again.

Many of the bosses have insane defense, and it only disappear if the exact sticker is used at the exact time. The thing is, the game never takes the time to demonstrate through explicit tutorials that this is the case. And there is a very real chance you will miss the Things required to beat the game.

Defeating non-boss enemies alters absolutely nothing about Mario's strength (HP is gathered elsewhere) or anything else's strength (overworld stickers and shop inventory are not improved as a result of defeating non-boss enemies)- they don't give out experience points, in other words. This makes fights with non-boss enemies pointless.

-The game almost never explains anything in general, such as the above boss weaknesses or more explicit hints as to beating the game- only obtuse hints that seemed to only exist in the developer's head and nowhere else but guides. There aren't even any plaques or anything showing what to do.

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CanisWolfred wrote:

Bulbousaur wrote:

All the Megadrive/Genesis Sonic games. I just find the momentum-based movement extremely counter-intuitve to the precision platforming and level design which to be honest requires the player to move slowly the majority of the time after the first zone. Maybe I'm just too used to the Mario games and their mechanics which I grew up with to appreciate the mechanics in Sonic.

Except Sonic doesn't require precision until, like, the last Stage. For most of those games you can rush right through them. Enemy placement was usually in a place to help you along more than hurt you, and there aren't nearly as many pits and stuff as Mario.

In fact, Mario isn't supposed to be taken slow either. WTF are you doing?

But when I do try and blast through a stage, I always come to a grinding halt when I have to push a block to pass an area, carefully platform with the overly sensitive momentum-based physics, go underwater and move at a snail's pace, do a pinball minigame in the casino levels, or get launched into spikes or an enemy by a spring or trap which I couldn't react to (or were simply invisible at some points in the games) Then you have the special stages, which are more frustrating than they are fun (which you need to do to get the 'good' endings), and the boss fights which are often painfully slow and tedious.

I can quickly run through other 2D platformers like Mario and the Rayman Origins/Legends absolutely fine, because in most cases they give you time to react to the situation, which Sonic simply doesn't. Maybe I just have horrible reaction times, or maybe I'm just incompatible with the formula of the 16-bit Sonic games.

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Justlink

I didnt really enjoy Phantom Hourglass

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Skyward Sword.

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R_Champ

Gioku wrote:

...I'm pretty good at picking out games I will like, I think. I've never really been disappointed by a game before.

I'm actually kind of the same. I find certain games like Majora's Mask, Kingdom Hearts, Persona 4, Final Fantasy VII, Oblivion, and Bioshock Infinite to be woefully overrated by certain obsessive fans, but at the same time I wasn't necessarily disappointed with any of them based on my own expectations. For me, disappointment is not enjoying the game at all, and I usually do enough research (game reviews are very low on that list) to see if I'll enjoy a game or not.

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StarBoy91

Warning: signs of passion in this post
sigh Where do I begin:
*New Super Mario Bros. 2 - it's not a terrible game so much as a very mediocre one, in my opinion. The visuals are good and the gameplay is serviceable, but my issue with this game is that it repeated the same formula for the other New Super Mario Bros. games that came before and after and the fact that all this game clearly cared about was gold, gold, GOLD! It's also got to be the easiest Mario game I've yet played because since you'll be racking up lives very easily here because of that. I honestly never thought I'd find myself actually disliking a Mario game, but I suppose there's a first time for everything so there you have it. Just didn't work for me.
*Final Fight 2 - I don't consider myself a diehard fan of the first Final Fight, but I do enjoy playing it for what it is (personally I find it to be fun above average fare). It also had a simple control set up. Duplicate that for the sequel (without adding anything new), and you get Final Fight 1.5. Again, it's not horrible as it does have some nice things going for it: great visuals, clever cameos, and extended endings for when you beat it in the hardest difficulty setting (which is supposed to lend it replay value, but it feels wasted here). It shows promise at first but then you start to realize that it's not as polished and fun as the original, not to mention it's got an unbearably slow place (that was not a problem in the original). If there's a sign that Capcom was not at all interested in making a sequel, it's this game. A lot of the enemies and bosses have a ridiculously big health bar, so it'll take you some time to take them down. I mean talk about repetitive! It's also not very difficult, even on the hardest setting, if not because the enemies don't show much effort then it's due the "punch-punch-punch-back-punch-punch-punch-back" technique that you'll use to your advantage so you won't have a very hard time and lose less lives and health (this is also the only beat-em up I've played that's threatened to give me arthritis because I push the buttons here with my index and middle fingers clinked together), but even then you have to be quick enough to time it properly. I recently got to play Final Fight 3 on the Nintendo Wii U Virtual Console, and while I'm playing it I find myself thinking: "Dude, why didn't we get [u[this[/u] game before?!? This is much more entertaining and fun than Final Fight 1.5!" Didn't like this one, though it does serve as a permanent lesson for what happens when a top honcho pressures Capcom to make a sequel because the opposition's sequel was doing wonderfully but they had no plans for the sequel beforehand: you get something shallow that is less than engaging.

There's others; but I believe I've put in my fill of the day here.

To each their own

Oragami

NES Metroid - Some of the puzzles were just stupid.

Mostly the part where you have to bomb a random spot in the floor in order to progress. Stupid!

New Super Mario Bros. - It's not necessarily bad, I just can't seem to get into it at all. Every time I start it up, I get bored.
Super Mario Advance 3: Yoshi's Island - Exact same situation as New Super Mario Bros.
Harry Potter and the Goblet of Fire DS - I loved the adventure of the first 3 Harry Potter games on the PS2 and GameCube. It's been a while since I last played this one, but I remember being bored.
Harry Potter and the Order of the Phoenix PSP - Exact same situation as Goblet of Fire.
Tony Hawk's Project 8 PSP - I played Tony Hawk's Underground 2 to death, but this one never quite got my interest.
Yu-Gi-Oh! The Falsebound Kingdom - I really liked Duelists of the Roses when I was young, but this felt really uninspired.
Nicktoons Unite! - Again, just boring. Not like Nicktoons: Movin', which was awesome.
Any NES Mega Man game - They just bank on being hard, in my opinion.
Lego Star Wars II: The Original Trilogy - Not bad, but not as good as the first Lego Star Wars.
Castlevania: The Adventure - Boring level design.

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PaperLucario

I could follow what others have mentioned and say Sticker Star, NSMB2, or even take a cheap shot at a 3D Sonic game. But no, not even those could compare to the disappointment I felt last year in September.

I don't know if there's any PC gamers or Horror fans on here, but earlier last year I was over the moon for a survival horror game called "Amnesia: A Machine For Pigs", being an indirect follow-up to the now classic Amnesia: The Dark Descent. Game gets delayed for a year under the promise of "new potential", prepurchased it on Steam, and replayed Dark Descent again, as I agonizingly waited for September 10th to arrive. Finally I was ready to play at midnight, after an irritating 2 hour day one update, I started the game, and it started off promising, the atmosphere and environment were made very well to intimidate someone. But as I game progressed at a stupidly fast pace with little actual threats and insultingly easy "carry this to the end of the room puzzles", I was just waiting for it to get good. Then when a huge moment occurs 2/3s in the game, the story became way too convoluted, pretentious, and confusing, at that time, I was wanting the game to end. A Machine For Pigs failed to live up to any of the expectations set by it's predecessor, not to mention it took out almost everything that made the Dark Descent great gameplaywise, and put Nothing new back in it's place, leaving a very empty shell of a game. I could continue on, but I think this video explains everything expertly, a curse or two aside. (Don't let the odd thumbnail fool you)

Overall: A horribly painful waste of $20, if you want a good horror game, just stick to The Dark Descent.

Edited on by PaperLucario

PaperLucario

ThePirateCaptain

Funny, I was actually pleasantly surprised by New Super Mario Bros. 2. It's still generic as can be, but I thought the focus on coins was a nice change of pace and overall I thought the level design was pretty good.

I also seem to be one of the few people who enjoyed Paper Mario: Sticker Star. It definitely has problems, but I thought it did some things pretty well and was still enjoyable. It's funny to me how people complain that games nowadays hold your hand too much and have too many tutorials, but when a game like this comes along people complain that it's too hard because it doesn't tell you where to go or what to do next.

As for what game's I've been disappointed with, the only one I can think of at the moment is Epic Mickey 2. I usually research my games extensively before buying them so I'll know whether or not I'll like them, or at least what I'm getting myself into.

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UnknownNico

@PaperLucario Well, the actual devs were different this time. Instead of Frictional Games, it was The Chinese Room in control of development. So of course the design of the sequel wouldn't be the same as the previous game. But I will agree with you that it's bad. I played it at a friend's house (and he thought it was actually pretty good), and it just... ugh. I'm glad I hadn't purchased the game myself.

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PaperLucario

@UnknownNico I'm well aware of the change in developers, and think they should write novels instead of develop anymore "games". I also wasn't expecting more of the same (would be too easy otherwise, playing a ton of the original), instead more of some new elements to throw veteran players back into guessing as promised. I really hope Frictional makes at least one more in the series, just to rid the bad stench left from A Machine For Pigs, in the meantime though, I recently bought the Penumbra Collection on Steam, so that should do for now along with Dark Descent Custom Stories.

Edited on by PaperLucario

PaperLucario

kkslider5552000

Considering how much I loved the first 2 Halo games, I am still shocked at how me I was towards Halo 3. I'm not even entirely sure why but I just didn't care.

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Super Mario Sunshine - I've tried again, and again, and again, and again, but I can't enjoy this game. I wish I could, and there are some things I kind of like (the atmosphere of the game is nice), but overall it's just an unenjoyable game for me.

Star Trek: That One They Released Last Year to Coincide With the Release Of Star Trek: Into Darkness Except It Was Just Called 'Star Trek' Instead Of Anything Interesting - Man, me and my bro tried so dang hard to like this game! But we couldn't, and now it's on this list. Shame on you, Namco Bandai Games. Shame on you.

Star Fox: Command - Maybe it's because I played it when I was a kid and, therefore, was too stupid to get it. I dunno.

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MuchoMochi

CanisWolfred wrote:

MuchoMochi wrote:

but to me saving up BP for attack combos, and going into the negative and allowing the enemy to have multiple turns, and relying on the job classes just complicated the combat where it became somewhat unenjoyable.

So basically what you're saying is, you don't like having risk vs. reward, nor do you want a complex class system. What do you want then? A system like Mugen Souls where even basic combat is so complicated that you need a freakin' text book to figure things out? I'm sorry, but where's the complexity supposed to be if not those things?

Or are you saying you're just adverse to complexity at all in your battle system?

I don't know what else to say, I enjoy complex strategy in combat, this specific example wasn't exactly what I thought it was going to be. I enjoy the press turn combat in Shin Megami Tensei IV, that is complex and requires a comprehensive knowledge of specific demons weaknesses and resistances, as well as a large variety of moves in your team's move-pool. I enjoyed XCOM: Enemy Unknown, you had to take in to context the distance away from an enemy and other factors that increase or decrease the accuracy of your soldiers. I loved KOTOR, the class system seems easy enough to grasp but to truly create a powerful Jedi that suits your playing style takes a few playthroughs to test the different skills, classes, talents, and force powers. To say I don't enjoy complexity within combat isn't true, in the few hours I played the demo I didn't enjoy this specific system of combat within the game. I conceded the point that I should give the game a better shot, since the demo basically threw you into the game without much of a story or any background knowledge of the jobs, I shouldn't have to defend my enjoyment of a demo for a game. I'm glad you enjoyed the strategy within the game's combat, I just don't have the strongest first impression of it.

Edited on by MuchoMochi

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CanisWolfred

@kkslider - Halo 3 was really meh to me, too. Ironically, I had read reviews that said it was kinda Meh, so I dunno if I would say I was disappointed, but I really couldn't get into it. The online was great, though, but when they included it with ODST, I just sold Halo 3...

Oragami wrote:

Harry Potter and the Goblet of Fire DS - I loved the adventure of the first 3 Harry Potter games on the PS2 and GameCube. It's been a while since I last played this one, but I remember being bored.
Harry Potter and the Order of the Phoenix PSP - Exact same situation as Goblet of Fire.
Tony Hawk's Project 8 PSP - I played Tony Hawk's Underground 2 to death, but this one never quite got my interest.
Yu-Gi-Oh! The Falsebound Kingdom - I really liked Duelists of the Roses when I was young, but this felt really uninspired.
Nicktoons Unite! - Again, just boring. Not like Nicktoons: Movin', which was awesome.

No offense, but I find it hard to believe anyone had even the slightest expectations for so many cash-in games...

Oragami wrote:

Any NES Mega Man game - They just bank on being hard, in my opinion.

I'm not sure what you mean here, but I can assure you that Mega Man had a lot more going for it than just being hard...

Oragami wrote:

Castlevania: The Adventure - Boring level design.

I think you mean bad level design, considering how much of a disaster that game was.

@Mickey - Star Fox Command was really difficult to get, so I wouldn't blame you for that. I enjoyed the basic gameplay and missions, and I loved the story structure, but the story itself was kind of a mess, and the strategy elements were very poorly handled, if only because of the Fog-of-war nulls any sense of strategy...

Edited on by CanisWolfred

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