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Topic: Mega Man thread

Posts 121 to 134 of 134

JaxonH

Looks like meat's back on the menu boys!

While the art style looks very similar to MegaMan 11, this time MegaMan is actually cel shaded, and has a smaller head and superior overall design. He looks way better. And his animation poses look correct this time. Something about MM11 poses felt a smidge off.

I just hope the music is banging. Bring back the Wily Stage themes from MegaMan 2 and MegaMan 3 if necessary.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Tasuki

@WaveBoy I dont know I am skeptical for Mega Man 12 (and yes that's what I am calling it). Yeah it looks good but let's be honest its all about the game play. Of course I am wondering what kind of new gimmick they have in this one. I still need to play and finish 11. I tried tue demo years ago but something just felt off with the controlls. To me Mega Man just felt too floaty in his jumps not to mention I am pretty sure they went over board with the Gear system. I dont know its great that Capcom is showing the Blue Bomber some love but the games just dont capture the magic like the first 3 Mega Man games did. At this rate I would sooner boot up one of the fan made games like Mega Man Rock Force or one of the others rather then play an official game. I still need to get around to playing 9 and 10 as well.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

WaveBoy

@Tasuki
MM12 based on what little has been shown just looks like a better MM11, with the same spirit and sound left intact. This is not how you do an unveil trailer. You're supposed to unleash something awesome and unforgettable that actually gets people pumped and talking. Instead we got a short 'light' unveiling with early game play footage snippets of a game that's still in development that won't release until sometime in 2027. Capcom should of held off and whipped something up that actually had impact.

I'm sure it i'll be good and already it clearly has better visuals and stronger art direction than MM11, but i hope it's a bit differnt from 11 and tries to reinvent the wheel a little and shoots for a different musical style this timea round instead of the mostly ravey' modern techno ambience of 11. Torch Man's theme is probably one of the few highlites.

Oh, and keep in mind too that the PS4 version of MM11 has more latency than the NS version. 11 on switch feels so responsive and on the dime, but it doesn't have anti-aliasing, shading on enemy helmets(etc) are slightly downgraded and you'll get smacked with weird frame rate hiccup/stuttering every now and then. Impact Man's stage being one of the biggest culprets. I still think it's a hell of a lot more fun to play on Switch thanks to the more traditional styled D-pad vs the DualSense's detached rubbery D-pad, and because the NS version has low input lag.

And I haven't gotten around to finishing 11 either. I've tossed that bugger on the back burner in what seems like forever. Didn't it drop in 2018 or 2019? Same thing with MM7. I refuse to play through it in the MM LAGacy collection 2. I'd rather spend $200-$300 for the official SNES cartridge on eBay.

And the only sequel for me that managed to capture some of the magic of 2 was MM9.
I loved that game on release. Splash Woman was a neat addition as well being the first female robot master ever. Phenomenal soundtrack too! Right now, I'm still trudging my way through Shovel Knight. Once you make it to the final 3/4 of the game, it gets so much better. Once you've aquired SK's 3 power up abilities and multiple sub-weapons. Excellent soundtrack too that could give most traditional MM games a run for their money.

Shovel Knight probably has my favourite Ice Stage in any 2D platformer ever. Unless I have a day where I'm overthrown by nostalgia, and I'll simply say either Ice Man's Stage from MM1, or SMB 2's Ice World(With those water spouting Whales).

[Edited by WaveBoy]

WaveBoy

Tasuki

@WaveBoy Oh yeah SMB2 Ice level is a blast. I remember getting there the first time and then the whale stage OMG. Not to mention the boss fight with Fry Guy. I remember my brother getting SMB2 for his Birthday and that summer that was all he, me and my friend would play. We just take turns getting as far as we can. Such variety the levels had I loved the desert ones especially when you had to dig in a couple of the areas.

Damn this just reminds me its been too long since I played SMB2 and its time for a replay.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

N00BiSH

It's January 7th. Y'all know what that means

Untitled

"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."

BrazillianCara

Because NL should have reported it by now: voting is now open for the Dual Override Robot Master Contest!

https://www.capcom-games.com/megaman/do/en-us/contest/

Some things of note:
-You need to create a free Capcom ID account to vote.
-You can only vote for one entry, but before casting your vote, you can mark as many of them as you want as a Favorite (whether or not this will have any influence on how things will be decided is anyone's guess).
-A reminder that Capcom will pick the 6 most voted entries and choose one for the Robot Master spot in Dual Override.

BrazillianCara

StewdaMegaManNerd

Why couldn’t we get these candidates for the US presidential election?

StewdaMegaManNerd

My Nintendo: Stew.0

WaveBoy

@Tasuki
Ya man. SMB2 back in 88'(I got it 89) was one of the most magical Mario experiences ever. It's so underrated. Heck, I enjoy replaying it more than SMB3. It was a match made in heaven when waking up to the Super Mario bros Super Show, Legend of Zelda & Peewee's playhouse on saturday mornings.

Facing off against Mouser for the first time, or Birdo, those water spouting whales, the Ninji's, those heat seaking missle Phanto Masks and more were such a gnalry weird departure compared to what came before it with SMB1. I remember taking the SMB.2 manual to elementry school and just gazing at the character artwork, itching to get home and play it.

I still think SMWorld in 91 was the best experience overall, but 2 easily comes in at second for me.

[Edited by WaveBoy]

WaveBoy

Tasuki

@WaveBoy Oh yeah I remember seeing it in advertisements on the TV and who could forget the first issue of Nintendo Power. What drew me to Super Mario 2 was how different it was (of course we didnt know the real reason why till years later). It was just like yeah this is what a sequel is suppose to be.

I remember my best friend in elementary school who's birthday was at the beginning of summer got the game for his birthday and we just spent that summer going back and forth between each other's house playing Super Mario 2. Seeing each new world for the first time blew our minds. Desert and ice worlds a whole level going up the inside of a tree. At that time gaming hit its peak for us. The different bosses at the end of each world OMG!

When we heard Super Mario 3 was going back to more like the first game we were a bit disappointed to be honest and as years went by we wondered why they never did another Mario game in the style of Mario 2. Of course it wasnt till years later that we found out why.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

kkslider5552000

I'm nearly done with the Zero series, and I might like Zero 4 the best, primarily because it has the least focus on anything more involved than classic Megaman or X.

I still want to have my mind changed after being underwhelmed by Megaman 9, because its so beloved, but I feel like the Zero series are games trying to push past its own limitations as Megaman games and not really succeeding. It wants you to be at least a bit invested in the stories, and the past 2d platformer series did more with less tbh. It wants to have music that lives up to past series but can't because of the limitations of GBA music. It wants to add all these new exciting gameplay options with elves but despite different attempts they feel like just needless complications compared to the X series (or arguably even the shops in later classic games).

Good games overall, but overall underwhelming compared to the classic and X series that are only worth being in the same league if you ignore most of what makes the Zero series unique.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

konicstar

New trailer for Dual Override. Game looks great! Other thoughts?

"It defies....all logic" -Shockwave (Transformers Prime: Predacons Rising [version of Shockwave not pictured])

Plz play Oneshot (World Machine Edition)

WaveBoy

I really like the idea of 3 smaller selectable disconnected stages, with the first two containg a sub boss each, over 1 longer stage. The graphics and art style look miles better than MM11's, and I like how you have to collect and find two bolts per stage. But I'm not too thrilled about Capcom ditching the lives based system and having you automatically start back at the last check point.

This will just bypass the need of mastering each and every stage from start to finish, since you're not properly punished this time around, which ultimatlely may very well make this entry less challenging and far less rewarding, the level of suspense and feeling like you're on your toes will most likely fall by the way side compared to MM11. When you don't really have much to lose, why break a sweat?

Also, not crazy over Twinkle Girl's design(She pales in comparison to the look of MM9's Splash Woman), nor her stage music which sounds so reminiscent of a lot of MM11's Ravey & whaney techno tripe.
Still, it's a heck of a lot more pleasing to the ears than MM11's Block Man's theme.

but ya, Twinkle Girls reveal was laughably underwhelming, and so far her stage theme is nothing to write home about. It's not going down, at all, as an iconic classic MM track(Think 'Bubble Man') And I'm guessing the Chip Set mechanic is a more fine tuned and simpler take on the overabundance MM11's item shop 'cheat' items, but this this around the chip sets have their own set of draw backs that can set you back, rather than making you mindlessly completely over powered.

Can't wait for Capcom's next showcase this month for MM12. It's always an absolute blast when they slowly reveal and trickle out the next Robot Master & their stage theme. The Robot Master fan art submission contest winner will probably be unveiled to. I'm predicting either Cactus, Cleanser or maybe Valve Man(His crimson dark red coloring should instead be more of a vibrant brighter red imo. Regardless, solid design overall.) to make their debut.

Meanwhile, Juggle & Recycle Man just look too vanilla, and Sweeper Woman, who btw could almost pass for a Mega Man styled Guilty Gear character, isn't all that special either, and besides we already jot a got new female robot master, unless Capcom is willing to shoot for two. How's about 'Widow' Man, a Robot master that's based off of a black widow spider. Basically, the strongest RM of the 8. Similar to how Quick man was labeled as the alpha/leader RM in MM2, just like with Tornado Man in MM9.

Mega Man, at leas the X series is no stranger to spider based Robot Masters. at least with just one. Aka, Web Spider from MMX4(Brilliant stage theme btw). But nothing in the Classic series. Animal/creature based RM's would be Snake, Toad, Hornet & Sheep. And maybe Centuar Man from MM6, if that even counts?

Untitled

And there's absolutely no way I'm playing MM12 on PS5. I've said this abizzilion times already, but the DualSense's D-pad is attrocious stuff. Detached, rubbery, almost concave/indented. it just doesn't feel tactile or natural to the touch. I need the NS2 Pro Controller D-pad. I'm sure the NS2 Version(Docked) of MM12's resolution won't be on par with the PS5 version, and maybe, just maybe the core visuals will take an ever so slight hit. We'll just have to wait and see.

[Edited by WaveBoy]

WaveBoy

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