When the first big budget HD Nintendo games will come(Super Smash Bros,Zelda 3D,Mario 3D etc.)Would you want them to have really good graphics(graphics,not art style) and wait for the game to load or load instantly at the expense of graphics?(I choose the latter).
Most first-party Nintendo games with great graphics usually doesn't have long loading times anyway. I think it's more up to how well a game is programed as far as loading times go.
Very tough decision.. I think I'd actually go with better visuals (assuming the load times won't be dreadful?). I just really want to see Nintendo's games looking as good as they possibly can in HD, I've been wanting to see Nintendo jump over to the HD era for a long time.
But once they've shown me how good the games can look in HD, I wouldn't mind them downgrading the visuals in favor of faster loading times.
Meh, whatever is fine, loading times don't bother me, I just would prefer to see how Nintendo could push Mario/LoZ/SSB in terms of graphics. I think people these days complain too much about loading times when it's actually their own patience is at fault, that's what I think, at least.
Most first-party Nintendo games with great graphics usually doesn't have long loading times anyway. I think it's more up to how well a game is programed as far as loading times go.
I was talking about not having loading times at all
It depends. If there's a cut in graphics, I expect that would be effort to then take the form of more content to give the experience more replay value, like in the case of Xenoblade. Most of Nintendo's titles are fine where they are at in terms of balancing loads with their graphics, at least based on Nintendo Land, New Super Mario Brothers U and their Wii offerings, though I would prefer very little waiting for loads and have them better disguised. Now if we're getting more content with the expense of graphics, I would take that option every time.
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Other games, though... Yeah, first-party Nintendo games. Especially on the 3DS, where they make everything excel for the hardware visuals-wise. Crash Bandicoot: Warped has STUNNING graphics for a PSX game, and what feels like no load times. Those are the only things that have really wow'd me by noticing how good they looked while being incredibly fast.
Edit: Oops. I thought that this thread was about discussing said games because of the title before I got confused by the next comment.
Well, I would rather have better loading times, because then I can play the actual game more, although that doesn't apply to all cases. Monster Hunter games don't really need short loading times because you can't play them in short bursts anyway, for instance. And some games like Uprising just look too good to make them less detailed for faster loading. I would most like to have the game optimised for both since I don't want games looking plain yet I would like good quality in them as well, and want to able to play them without waiting too long between levels/menus.
Wind Waker has proven that stylized graphics can make a game look good even years later. I don't mind reasonable load times, but I honestly don't care too much about the graphics in Nintendo games.
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Minecraft + Summerfields + Chocapic13's Shaders
Other games, though... Yeah, first-party Nintendo games. Especially on the 3DS, where they make everything excel for the hardware visuals-wise. Crash Bandicoot: Warped has STUNNING graphics for a PSX game, and what feels like no load times. Those are the only things that have really wow'd me by noticing how good they looked while being incredibly fast.
Edit: Oops. I thought that this thread was about discussing said games because of the title before I got confused by the next comment.
Well, I would rather have better loading times, because then I can play the actual game more, although that doesn't apply to all cases. Monster Hunter games don't really need short loading times because you can't play them in short bursts anyway, for instance. And some games like Uprising just look too good to make them less detailed for faster loading. I would most like to have the game optimised for both since I don't want games looking plain yet I would like good quality in them as well, and want to able to play them without waiting too long between levels/menus.
Consoles are so powerful nowadays that games can't look plain unless a developer puts very little effort
If the first playstation got an awesome game with almost non-exsistent loading times so can Wii U
It could go either way, but not all games are visually demanding in the first place. Wind Waker HD will probably have instant playback, especially with the summer update.
I would personally choose to wait an extra 10-20 seconds for better graphics, but that isn't always an option.
It's a balancing act, but I would think most will go for better graphics that you would usually wait for, and try to make the wait shorter later on.
The only two nintendo franchises where this would be an issue are Metroid and Zelda. Both of those have excellent means of disguising load times by loading the next room while you play. The rest of Nintendo franchises have nothing to worry about because they're not graphically intensive. Super Mario Galaxy 3 is going to have no troubles loading quickly because the texture resolution and lighting on Mario don't have to be that high to make it look good.
Ummm... well, if it's a choice, I pick graphics. I don't get why you guys pick better load times
I agree with you, and here's why:
The choice is odd to begin with, since graphics in Nintendo games are a wonderful irreplacable force in the game experience. How can that be trumped by something as intangible as a quick load time? Which seems preferable: the two hours it takes to install a game (eliminating load times lets say) or dealing with load screens after five minute segments of gameplay! In practice, load times are negotiated with the player so she knows to expect their interruption. This device may take the form of waiting at a gate between areas, or when traversing between map and level as in Super Mario Galaxy 2.
TLDR: The enjoyment players can derive from a game is a result of careful trade offs. Neither exhausting load times nor poor graphics can be tolerated categorically.
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Topic: Games without loading times at the expense of graphics
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