@bezerker99: hmm well i have a trilogy but thats 3 hmm there is always cloudy doom but meh hmmmm how about one of my favorite's water grave EC96-0000-001D-445D i'm sure several people would recommend it.
@bezerker99: now I feel that I should warn u so far it is 3 wins 291 deaths and you are definitely gunna die but hey at least I made it so you can work yourself a path before you start.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@edgedino: My level is easy, I didn't want people to get stuck and have to leave the level. Thanks for trying it out though!
I tried out all 3 trials, and I couldn't finish any of them. My favorite was the third one, but I didn't really like the Thwomp that was directly above Mario's starting position at the beginning. I made it to the part with Bowser Jr; I think I was close!
The second trial wasn't as hard as the first one, but still plenty challenging. The pipe that had all of the flying springs kept killing me; every time I jumped to the pipe, a spring appeared and threw me off the pipe. I found the vine, but it didn't really help, since I lost the power-up before I left the secret area.
The first one was probably the most challenging, but this makes sense since it has flying Bowser. I made it to the part with the pipes, but after I died, I had a really hard time getting back to where I was; I managed only to get back there one other time.
Very nice, challenging, levels, and thanks for trying mine out!
4A86-0000-0040-0A0F : Bowser Showdown in Lavatown!
Do you have what it takes to make it through this tough but fair level which consists of...?
1. Taking out some fire breathing plants in epic fashion
2. Bowser Jr. escaping from prison while an army of Hammer Bros. defends a necessary power-up
3. A cloud ride the will rattle Mario's bones
4. And finally... Bowser blocking the Axe on the bridge
@Blue_Blur: 1 is straight forward enough but 2 the springs arn't exactly tough but more to the point take it slow if you have to and try jumping far from the pipe right after you run past that first flying spring and you should land on the pipe making them, 3rd one try take advantage of the map pre shown before you start and might i remind you that you can go above thwomps using all them bricks.
might i suggest taking a few steps back and jump for a special present.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
Others here would do well to take notice-- Darth is recreating the original NES Ninja Gaiden in SMBWorld form. Cape for attacks so it is as accurate as one can get in the world of Mario. Check his stuff out!
Sorry it took me a while to get to this one, crazy day. Brilliant work.
Hey all,
Like everyone else, I'd love to get some feedback/plays/stars on the 5 levels I've created so far. I'm trying to stay true to traditional mario tropes. Each level has a theme, and I tried to build the stage around that. Some are more high concept than others. Also, I think they can be challenging, but always fair (never stick you in a situation that you can't get out of). Thanks!
Boarding Bob-omb Airship (0FB1-0000-003A-C496)
Boo's Frightening Float and Fly (911A-0000-0033-CD84)
Bowser's Spiky Spires (A50A-0000-0029-8CBE)
Deep Descent Into Piranha Pit (9DF9-0000-0023-E00B)
Pie in the Sky Pipe Dream (930E-0000-001B-2906)
Hey guys, I made a decorative and fun level, it's called Race to the Hospital (Beta 1), while I do not have every part unlocked it is a very imaginative level and all should try it out! also if ya like it then please give it a star, also if anyone else is interested in seeing more levels like this I will try to make more, hopefully soon I will have more parts which will make things even better!
@jwfurness: the first one i enjoyed even if on the very simple side and even though it combined the 2 things i hate most (airship levels and smb3), the second one boo's frightening float and fly i enjoyed enough to give a star but i think it might need more, spiky towers i enjoyed only 1 thing i would suggest changing and that's switching the plants with spiny's just to keep up with the theme since their kind of spiky, piranha pit good challenge and fair to boot, pipe dream was a bit confusing but I took the high route in the sky but not confusing as in how to do just to with that name but i guess its cause of the pipes in the sky but might i suggest a small boss battle making a boss out of the dif creatures as in no bowser's.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
Hey all,
Like everyone else, I'd love to get some feedback/plays/stars on the 5 levels I've created so far. I'm trying to stay true to traditional mario tropes. Each level has a theme, and I tried to build the stage around that. Some are more high concept than others. Also, I think they can be challenging, but always fair (never stick you in a situation that you can't get out of). Thanks!
Boarding Bob-omb Airship (0FB1-0000-003A-C496)
Boo's Frightening Float and Fly (911A-0000-0033-CD84)
Bowser's Spiky Spires (A50A-0000-0029-8CBE)
Deep Descent Into Piranha Pit (9DF9-0000-0023-E00B)
Pie in the Sky Pipe Dream (930E-0000-001B-2906)
Wow, I'm impressed. Simply amazing. Keep up the good work!
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