@luckyseven Oh God yeah...I definitely I agree with you here. Inos voice is pretty grating. I also feel kinda bad for Masha lol. She brought a whole new mechanic with crafting accessories but I don't think I've ever seen anyone really talk about it. She got overshadowed so hard.
Ino is clearly the product of a Nopon fever dream. There's not going to be much in it for us humans with her. 🙂
Masha's crafting mechanics were eagerly leaped upon by the post-game min-maxing crowd but aren't really that useful for those just playing the game for the story. Visually, she's also a bit out there.
More generally, I'm glad that they left the most fan-servicey characters for the DLC this time.
@luckyseven he’s greedy he believes in the artistic value of gaming as a medium. Lazy bum won’t let monolith pump out yearly xenoblade games. Takahasi is killing the franchise
We stan Barry (and other Barry)
See how terrible my taste is (reviews can have a potty mouth)
@Matt_Barber I was joking in my last post but I’ve been meaning to play the BK remasters. I’d like to see Monolith’s earlier work so I’ll have to give them a try eventually @EaglyBird So that’s why he reuses ideas from Xenogears all the time!
@luckyseven They're good games but definitely of their time. The stories, characters and worldbuilding all hold up well but be prepared to put up with a lot of clunk compared to Xenoblade. The combat system in particular is truly bizarre; it's somewhat akin to a deckbuilder but in real time.
@Matt_Barber The combat put me off before because it looked too complicated for my brain. I also don’t play card games but I guess I’ll try to get a grasp on the system eventually when I get around to playing it
@luckyseven It's not all bad news. The combat system was novel at the time of release, so they included a lot of tutorials to ease you into it. Additionally, the remasters have a bunch of assist options you can turn on to make the battles easier.
Anyway, I doubt we're getting Xenosaga any time soon, so this is your best shot at an earlier Monolith game for now.
I am going to die on the hill that it’s more than a reference. They put it in the post credit scene. If you put something on the post credit scene you are basically telling the viewer “this will 100% be expanded upon at a later date”
Not to mention they doubled down in it in the artbook
So I have a quick question about the postgame here. I'm currently on Chapter 7, basically just putting off the final boss at this point, doing some side stuff. I've been playing the Challenge Modes, and I keep seeing some of them marked off saying I need to complete the game first to play the challenge.
So my question is, once you beat the boss and the game as a whole, do you get put back into your current save, but with all main quests checked off, allowing you to do side content in that specific save? Or is it similar to the first two games where you have to start a new game plus and have everything unlocked? Just trying to determine if I should focus on all the side content now, or if that's something I'm allowed to come back to after the boss. No spoilers, thanks!
@StarPoint You are free to do every sidequest even after beating the final boss, as far as I know XC3 doesn't have any missables, which is a surprise considering the previous games.
@StarPoint Yeah it's nice change of pace since missables are so common, especially in RPGs.
That's what prevented me from 100% the xenoblade series, I just didn't feel like replaying the games over again.
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