Forums

Topic: WWE 2K18 (Switch)

Posts 41 to 60 of 156

kobashi100

Considering 2K shipped NBA with 8GB cart I fully expect them to do the same with WWE

Edited on by kobashi100

kobashi100

Silly_G

Indeed that is the case.

WWE 2K18 on Switch will require a mandatory 24GB mandatory download in order to play, so pretty much anyone hoping to play this will require a micro SD card. Fortunately the Australian covers have conspicuous cigarette packet style warnings on the cover to alert customers of this fact, and I really, really hope that that practice continues for as long as physical media continues to be produced in a such a fashion (so I know what to avoid at a glance).

I'd rather cop a $10 "Switch tax" and have the entirety of a game on cartridge than cough up an additional $30 worth of micro SD storage and not have the game playable with just the cartridge alone. That's what's ridiculous.

I was thinking about grabbing this at first, but there's no way in hell I'd touch it now. Even if I received a free copy, it would still cost me AU$30 to play the damn thing! No thanks.

Edited on by Silly_G

Extra Virgin Smoliv Oil.

Switch Friend Code: SW-1910-7582-3323

JaxonH

Game is looking good.

IGN did an interview with Seth Rollins (who made the cover this year). Guy is a real gamer, has a Switch and has put 200 hrs into Zelda.

PLAYING
NS: Fire Emblem Warriors Three Hopes, Monster Hunter Rise Sunbreak, Neon White, TMNT Shredder's Revenge, Sonic Origins, AI Somium Files Nirvana Initiative
STEAM: Monster Hunter World
XSX:
PS5:

Jesus is Lord.

ACK

Guys why do we lack the balls to create backlash for this and NBA2k18? This trend of shipping broken games on minimally-sized cartridges is naff as all f***.

Are we that beaten down that we not only feel we have to accept this s***, but that we must also praise the shrewd support? If this is the bargain to receive third-party scraps then I'm more than fine without.

Actually, this kind of nonsense does a disservice to the entire platform. Needless confusion about simply bringing a retail game home to play, and if these ports succeed it will only embolden more to follow suit.

Do we want to send a message that we will slurp up whatever vomit third parties put in a package, or that we want fully featured, complete games burned on cartridges? I don't care if these publishers decide we aren't worth it, they have proven nothing to us.

ACK

Twitter:

DTMOF84

I don’t know why you can’t just enjoy the fact that these games are coming to the Switch. No one is going to be playing a 2K18 anything a few years from now because the newer release will be prominent. If you look in the insert for the NBA 2K18 case it says online features will end in 2019 anyways.

🇺🇸
☕️
🤘🏻

ACK

@DTMOF84 I often buy them, is that happy enough? Problem is, I get home and realize the error I've made.

Buying a broken, incomplete game is a toxic experience, especially knowing the real purpose, a publisher hedging their bets by cheaping out as much as possible. Shows no faith in the market or the consumers and creates a self-fulfilling prophecy that hurts the Switch market.

Most of the people I know who wanted NBA2k18 rarely even connect to the internet. They have no downloaded games. Most own only MK8D and BotW. NBA2k18 was a big release for them... Until they found it was incomplete, now they are prone to look at every Switch port skeptically.

(Some are convinced that every big Switch game will be like this because of the small cartridges, despite my explanation of the situation. They pretty much decided to stick to PS4/XB1 ports now. Better safe than sorry I guess.)

We don't need these cynical retail releases as hollow Trojans on Switch shelves. The horrible precedent they set is reason enough. Hard to appreciate a few mediocre games when I see this pattern as harmful to the future Switch support, both in quantity and quality.

Edited on by ACK

ACK

Twitter:

DTMOF84

I do think it’s BS that the game isn’t playable right off the card initially. I’m more accepting of how Doom is handling it with the multiplayer being the download. Hopefully as time goes on the prices for thr cards goes down.

🇺🇸
☕️
🤘🏻

JaxonH

Of course it's hogwash the games need a patch after release to work properly, and of course it's nonsense they refuse to put the full game on cart. And I will happily support any Twitter campaigns somebody wants to do to speak out against it (by t I can already tell you now it's not going to make a split of difference... not with 2K).

But it's not going to stop me from playing a perfectly good game once it's patched. I don't do "revenge gaming" where I feel the need to "punish" a company for whatever they did wrong in my eyes. I'm a consumer. You make a product I like and I will buy it. I don't care if it's at release or post release, as long as it ends up as a quality game... I'm there.

And nobody is "slurping vomit". It's a quality game... an exceedingly quality game, and people such as myself will gladly slurp up quality games. Yeah it sucks there's a big download for it, but it's hardly the end of the world. I have hundreds of gigabytes of updates and DLC and downloaded games on all my systems. So there's a big update for NBA... so what. Would I prefer it all on the cart? Of course. But that's hardly a dealbreaker. "Oh no, a game in 2017 has 16gb download! Whatever shall I do!?" The vast majority of games I buy on other systems have downloads twice this size. I can manage with one or two games on Switch having big updates.

Edited on by JaxonH

PLAYING
NS: Fire Emblem Warriors Three Hopes, Monster Hunter Rise Sunbreak, Neon White, TMNT Shredder's Revenge, Sonic Origins, AI Somium Files Nirvana Initiative
STEAM: Monster Hunter World
XSX:
PS5:

Jesus is Lord.

ACK

@JaxonH Well, the primary reason this requires a download is because one of the biggest western publishers is too cheap to use a properly sized cartridge. There is no correlation in this respect to other platforms.

In an ideal world I want these to sell gangbusters and embolden third-parties to heavily support the Switch. But we need to come to grips with the fact that 2K have a set narrative. If they believed in the platform, they'd put their best foot forward. That means releasing a fully featured cartridge, because they have no history of success with Nintendo fans so they should want to engender goodwill. Then after these initial releases do well, I would expect them to nickle and dime in this manner after proving viability.

Instead, they have sermingly labored to set the stage for voicing a lack of faith in Switch owners, when they have given no reason to put faith in them. Who honestly wants to bring home an incomplete 8GB cartridge of a 20+GB game? Ok, so economics, right? They are protecting their profit margins relative to other platforms. Again, if they had any hope of real success they would eat a bit of that margin to ensure the best opportunity.

Personally I play a lot of online multi and already stress my bandwidth each month from simply playing online. As such I've decided I'm not about to exacerbate that by preparing to play. My area has a 20gb monthly limit before restrictions occur. I bought NBA2k18 and accepted the consequences, but I ultimately deleted the game after a week and my Splatoon play was greatly hindered by unstable connection warnings and disconnects. Never again.

Similarily, I used to be a big Gran Turismo dan, but Sport has completely lost me for similar reasons. I guess those are the decisions third parties force us to make for the sake of self-preservation, but it isn't right.

Edited on by ACK

ACK

Twitter:

JaxonH

@ACK

I think you're looking too deep into it. While I don't agree with it, I completely understand their logic- their games have traditionally not sold that well to this fanbase, and in anticipation of lower sales and possibly not even recouping their cost of development, they've cut a few corners where they could, but it should be noted that they did not do so with regards to the actual game itself. All the content is there- it's probably the best port of a current gen game I've seen on the system yet.

When it comes to cartridge based systems, developers cut costs on the cart sometimes. I saw it repeatedly with Vita. It's nothing to take personal, and there's nothing wrong with them protecting their profit margin's because at the end of the day, I'd rather have the game with a big download update than not have the game at all. It's certainly better than a digital-only release as well, and nobody bats an eye when a game releases digitally.

With Gran Turismo, their offense is far more egregious and actually does affect my purchase. You can't even save the game without an online connection. But that's not the case with NBA. You can play every single mode off-line, even with separate save files.

Not every game is perfect, but if the worst of my issues is the format of the media... I'd say I'm in pretty good shape. It's unfortunate you have such a limit on your downloads but it's kind of a shame you sold the game now that you already went through the trouble of downloading it. And now the game is patched and runs flawlessly too...

Edited on by JaxonH

PLAYING
NS: Fire Emblem Warriors Three Hopes, Monster Hunter Rise Sunbreak, Neon White, TMNT Shredder's Revenge, Sonic Origins, AI Somium Files Nirvana Initiative
STEAM: Monster Hunter World
XSX:
PS5:

Jesus is Lord.

ACK

@DTMOF84 I am also more accepting of the Doom approach, although it will be a big bummer if we cannot fill lobbies because a small ratio of owners even bothers to download the multiplayer. Since MP is an afterthought it won't really affect the overall proposition... Though I am pretty upset about the lack of SnapMap, however.

Either way, this case is particularly egregious given the license and publisher. Square Enix managed to release a 32gb cartridge for the Japan launch... The current prices do not appear to be completely restrictive.

Edited on by ACK

ACK

Twitter:

ACK

@JaxonH You're right. And the confluence of scenarios (wasted money on NBA2k18, would rather have WWE but cannot justify it, and the unnecessary offensiveness of GT Sport) has likely put me on edge, in a rotten mood.

Truthfully, just today my fourth child was born after a very difficult and LONG labor (a beautiful healthy boy, though never planned on more than two... Thankfully mom is doing great, which feels like a true miracle), so I acknowledge that I'm in a unique mindset. Don't take my rants as pure vitriol if they come off that way. This forum has been an outlet for me through this process (while unfortunately losing Neogaf, where I mostly lurked), I really don't mean to sound so resentful...

These sort of life experiences just put me in a certain perspective. I do appreciate everyone here even if come off as an entiitled dickwad. I'm honestly glad that people enjoy and appreciate these games and I agree that I would rather have something than nothing. All I reallu want are great games on all platforms, though especially Nintendo's.

But I am also a little too close to the market these games attempt and I honestly fear we are looking at another Wii situation with third-parties. This time mostly of little fault on Nintendo, though I do not blame them for the miscalculations and mismanagement by third-parties on that console, either.

Edited on by ACK

ACK

Twitter:

kobashi100

@ACK SE raised the price of dragon quest heroes on switch. works out to be $80.

You are tripping if you think the customers would happily accept that as the normality for games using 32GB carts.

Carts that the Switch uses cost more to make than Blu-ray discs. 32GB carts are expensive and Publishers are not gonna just write that off. They have shareholders to please and to expect them to just take on all costs is unrealistic

Until the price of 32GB carts come down this is how it's gonna be.

Edited on by kobashi100

kobashi100

ACK

@kobashi100 Yeah, and we're comparing thst to a $60 8gb cart. I don't claim to know what went into SE's price consideration, but they did include two games in the package. Considering that was many months ago, it simply shows there is viability to the concept. I'm not asking 2K to necessarily release 32gb carts, but there is no doubt they are skimping to nearly the greatest possible degree.

And I understand the cost consideration, but this approach basically ensures failure. Watch it play out. If these publishers wanted a significant slice they would bite some of the cost in hopes of bolstering future iterations and microtransactions.

Edited on by ACK

ACK

Twitter:

kobashi100

@ACK don't get me wrong. 2K are definitely going the cheapest route possible with 8GB carts. I do understand why in general that publishers won't use 32GB carts. It's annoying for sure but I understand the predicament.

Regarding DQ heroes. Is that even coming to switch in the west. I am interested to see what SE do with this.

kobashi100

ACK

@kobashi100 Wish I knew, it''s pretty odd, but word of mouth on 1&2 wasn't great so I would hope they could improve the ports for the West; however, considering DQ's relatively low popularity... It's hard to say what they will do, many hoped they were waiting for DQ Heroes 2 to get a western release first, but here we are six months later and...

Maybe FE Warriors needs time to breath?

Edited on by ACK

ACK

Twitter:

JaxonH

Ya, that was a quick and dirty port. The demo ran horribly. Though I hear one of the two games ran fine. So maybe it was a patchable issue.

@ACK
Congrats! No worries. I vent more than I'd like sometimes. Maybe we'll get DQ Heroes 1/2 next year. There's a few JP only releases we haven't gotten despite having English translations on PS4. Nobanuga's Ambition comes to mind.

PLAYING
NS: Fire Emblem Warriors Three Hopes, Monster Hunter Rise Sunbreak, Neon White, TMNT Shredder's Revenge, Sonic Origins, AI Somium Files Nirvana Initiative
STEAM: Monster Hunter World
XSX:
PS5:

Jesus is Lord.

SKTTR

79,99€ for Dragon Quest Heroes I & II on a 32GB card is great value.

You basically get two 59,99€ games for 79,99€ instead of 119,99€ and 800~1000 hours of gameplay. There's absolutely nothing to nag about that price. It's still a bargain, especially for a collection of 2 huge quality RPGs.

And if it was NBA 2K18 / WWE 2K18 on a 32GB for 79,99€ I wouldn't complain. I understand to pay more for something that cost more to manufacture, which is logical and fair. They are excellent technical high-end games and among the best in their genre after all. And it's not the first time I pay 79,99€ for a game that comes on a bigger card. The N64 was full with situations like these, but fortunately devs couldn't cop out because there was no internet to download the "rest of the game".

I'd rather have a sticker on the box that proudly states "32GB Card Power" instead of a sticker that says "you need internet, you need 24 GB free space, you need a microSD card". There were games like Super Metroid that had "24 MEGS" on the box or games like DOOM that had "Super FX Chip" on the box, so you knew why you had to pay more for those than for a regular game. The Neo Geo actually was a console that had the number of megabytes written everywhere on the box and that was a selling factor.

2K Games is a bit out of touch. Not to say they are greedy, just stupid.

Switch fc: 6705-1518-0990

kobashi100

SKTTR wrote:

79,99€ for Dragon Quest Heroes I & II on a 32GB card is great value.

You basically get two 59,99€ games for 79,99€ instead of 119,99€ and 800~1000 hours of gameplay. There's absolutely nothing to nag about that price. It's still a bargain, especially for a collection of 2 huge quality RPGs.

And if it was NBA 2K18 / WWE 2K18 on a 32GB for 79,99€ I wouldn't complain. I understand to pay more for something that cost more to manufacture, which is logical and fair. They are excellent technical high-end games and among the best in their genre after all. And it's not the first time I pay 79,99€ for a game that comes on a bigger card. The N64 was full with situations like these, but fortunately devs couldn't cop out because there was no internet to download the "rest of the game".

I'd rather have a sticker on the box that proudly states "32GB Card Power" instead of a sticker that says "you need internet, you need 24 GB free space, you need a microSD card". There were games like Super Metroid that had "24 MEGS" on the box or games like DOOM that had "Super FX Chip" on the box, so you knew why you had to pay more for those than for a regular game. The Neo Geo actually was a console that had the number of megabytes written everywhere on the box and that was a selling factor.

2K Games is a bit out of touch. Not to say they are greedy, just stupid.

I am not sure if the general consumer would be happy to pay $80. Gamers are so use to $60 RRP and suddenly you see switch versions of games priced @ $80 compared to $60 PS4 and Xbox one.

I can totally see why publishers would be reluctant to do that. It's a big step having $80 on a piece of software which isn't collecters or special edition.

kobashi100

SKTTR

You wanna tell me a cartridge that can hold 32GB and a full game is not worth 80, but a special edition that cannot hold the full game but gives you worthless limited digital money is worth 150 ?

Edited on by SKTTR

Switch fc: 6705-1518-0990

Please login or sign up to reply to this topic