in regards to @JaxonH speculation on new hardware releasing together with Legend of Zelda Tears of The Kingdom, my take is, Nintendo could release a themed Switch OLED edition around the game closer to it release, just like they did with Splatoon 3 e Pokemon Scarlet e Violet.
@Grumblevolcano thank you for that update I still haven’t opened my switch copy until they finish the kickstarter goals.
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@PS5_LOVER21 I had a year1 Switch, and the battery was complete knackered by the time the OLED was released... so I was really in need of an upgrade. The additional storage space is nice, and of course the OLED visuals are nicely noticable on some games.
The white joy-cons and white dock look slick, and the kickstand is much better!
But if your original is in good shape, I'd perhaps wait until TotK to see if "Switch 2" is on the horizon. No point getting the OLED if a bigger and badder Switch is soon to be released
@PS5_LOVER21 It's a gigantic upgrade for portable mode. The screen looks dramatically better, the battery life is immensely improved over the V1, and the new kickstand is great. Extra on-board storage doesn't hurt, either.
No real improvements for docked play aside from a bit more internal storage, though.
Currently Playing: Resident Evil Village: Gold Edition
@PS5_LOVER21
It’s a must-have for anyone who plays their Switch in handheld or tabletop. And frankly, I think it would become a must-have even for those who don’t, as the 7” OLED screen with amazing kickstand actually makes you want to use it portably. I’ve spoken to more than one person who was pretty much TV-only until they got a Switch OLED, and now use handheld and tabletop just as much as docked. That goes doubly for tabletop, which was always “usable” but wonky and unstable and only offered one set angle. Now? Not even an earthquake could tip the Switch OLED out of tabletop, and you have an infinite choice of angles between 0 and close to 180 degrees.
Aside from all that, the battery life is practically double compared to the v1 Switch. Pretty much every single game is guaranteed 5 hours minimum at max brightness. And when you don’t have to constantly worry about the battery, it makes you more inclined to enjoy the two portable modes of play.
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@PS5_LOVER21 Just wait for Tears of the Kingdom, at worst you get the opportunity to get a Zelda themed Switch OLED meanwhile at best you get the opportunity to get a more powerful Switch.
So, I'm not one to really fixate on the technical performance of games, but I do have to say, playing a game like Metroid Dread without any sort of detectable compromises has been delightful. Playing undocked, it looks pin-sharp and runs smooth as hell. I'm really impressed with how well the 3D character models blend in with some of the clearly 2D level elements. It doesn't look 2.5D at all, and the game just seamless blends in 3D cutscenes with the side-scrolling gameplay. Despite the differing design elements, the aesthetic feels utterly cohesive.
Mercury Steam did a great job. This blows Samus Returns out of the water on pretty much every level. It's long for a 2D Metroid, though. Apparently a little more than twice as long as Zero Mission, which I felt was the perfect length to just blow through over the course of a lazy afternoon. So I definitely won't be replaying this as much.
Currently Playing: Resident Evil Village: Gold Edition
I ended up picking up Final Fantasy 9 (my favourite of that era) and 12 (my blind spot) on Switch. Only played an hour or two of each to give them a go.
In terms of 9, it has some of the weirdest presentation I have ever seen? It all takes place on what looks like flat low res and blurry paintings, so it makes it almost impossible to tell with your eyes what is a door you can enter or what is something you can interact with. Was it always this bad? It also isn’t widescreen, they’ve just slapped these weird bars on either side of the screen and because they aren’t just black bars I am worried they’ll burn in on the OLED screen.
In terms of 12, I really don’t like these style of battle systems at all. However, I was told you eventually unlock a system to give your party AI commands, if it is as granular as people have said, I think this will solve a lot of my issues. And I know, the solution to a battle system shouldn’t be not playing it, but I quite enjoy auto battlers where you set the characters up and then press go and see how it turns out.
@Ralizah Yeah, Metroid Dread is one of those extremely rare games that surpassed my expectations in a way I wasn't expecting, playing Samus Returns beforehand really showed just how much they improved, it's crazy how they managed to make SR obsolete even though I adored that when I played it. I'm honestly incredibly impressed, especially considering Mercury Steam likely had a fairly low budget due to SR's mediocre sales and they still pumped out this gem. Though I will say, I do think they likely cut content in a few areas (mostly speculation on my part) but that doesn't detract too much from the game, it would literally be perfect otherwise imo.
And yeah, I'm not a performance junkie, but man does it feel good to play a hyper-polished silky smooth 60 fps game that looks this good. It's one of those games that make it a bit hard to go to 30 sometimes, makes me wish every switch game was 60 fps
It reminds me of Bayonetta 2, which I replayed recently purely in TV mode and its performance actually wow'ed me, an almost unbreakable 60 fps for a game as intense as this feels amazing. Bayo 3 also to a certain extent (replaying it right now!), but its framerate does dip a bit in comparison
I can only think of like, Splatoon, Hades and Mario Odyssey in that category 🤔
And let me tell you, I don't think the length affects the replayability that much, at least for me, I played it 5 times last year and that last playthrough, where I managed to sequence break the game in ways I never thought possible, was magical, and I'll definitely replay it soon.
@Ralizah Were the big frame drops later on in the game fixed then? Some of the late game boss fights were definitely rough because of the frame rate tanking.
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