Man, it looks like XC3 is going to get knocked out in the second round of voting in TGA "Player's Voice" award
Only the top 5 games advance to the final round, and right now Sonic Frontiers is in 1st(!), followed by Genshin Impact, Elden Ring, GOW: Ragnarok, & Stray.
XC3 is in 7th, which also places it behind Minecraft in 6th, so it has a chance but it's an uphill battle.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@gcunit
I'm not sure I fully buy into a launch game needing to do all that. If it does that's a bonus, but ultimately the only thing I think it needs to do is be really really good.
People just want a super fun game to play on their new system. It'll have some wacky NintendoLand for demonstrating the hardware capabilities. Aside from that, it just needs to have a really great game beside it day one so ppl have something meaty to play.
If Switch 2 drops with Zelda, it'll be a cross gen release, so nothing about it would be "special" on Switch 2. The selling point is what everyone has been begging for- just better graphics and performance. Those who aren't early adopters can play it on Switch. But there will be plenty of ppl willing to preorder a new Switch if it runs games better.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@JaxonH now that moore's law has been proven wrong
I think we can put a huge * on the statement "Moore's Law is Dead", at least in terms of the side effects of it and how they relate to gaming. Especially portable gaming. All Moore's Law is is an observation that about every 2 years the number of transistors you can fit on a die doubles. Which as a side effect means either exponentially smaller, cheaper and more power efficient products at the same performance or exponentially more power at the same size, price and power consumption. And these side effects are still happening
I mean for one thing, the core observation of Moore's Law itself is still going
But more importantly for gaming performance and mobile performance we're kinda in a bit of a renascence for new techniques and software tricks. Everyone here is probably sick of people talking about DLSS but DLSS is certainly one of those tricks. And there are similar tricks around AI trickery going on as well as new kinds of tricks relating to the different kinds of hardware needed for AI trickery. While that's going on? VR needed huge framerates in low powered devices so Asynchronous Reprojection suddenly needed to become a thing
Then there are the changes from other advancements in the industry. SSDs becoming affordable has meant developers can shuffle around the GPU's relationship with mass storage. The smartphone explosion has meant there was suddenly an interest in reducing idle power consumption and thermal management. The smartphone and more recently the EV industry has meant rapidly improved battery tech. And the display industry is bringing faster response times, higher contrast ratio, higher peak brightness all of which give a perceived better image
I'd argue we're right in the middle of the most rapid advancement in improvements for mobile gaming we have ever seen. I mean sure, there are diminishing returns in terms of the visible differences in the image you get out of it at the end after a certain point. But that fact doesn't stop the march, it just accelerates the closing of the gap between mobile and non-mobile hardware
@skywake
I won't get into whether Moore's Law is dead or not, because I don't actually think it's relevant.
What's relevant is the resulting correlation with perceived graphical fidelity. And that is most certainly no longer correlated with Moore's Law. So even if Moore's Law continues on, the perceived impact of it does not. Though Moores Law certainly continues on in the mobile sector, which helps close the gap further each generation.
One only need compare the graphics of a GBA game to GameCube, then a DS game to Wii, then 3DS to Wii U, Vita to PS3, and now, Switch to PS4. The perceived visual gap has grown ever smaller, particularly since the mobile boom around the time Switch released.
I think I shared the screenshot comparison of Hellblade on Switch vs X1 vs XSX, and how little of a difference there is beside resolution and fine granular details.
That perceived visual gap is going to shrink even more substantially when Switch 2 releases. To the point I don't think you're going to be able to tell Switch 2 games apart from PS5/XSX games without a 4X zoom or combing over with a technical analysis. It'll be running at lower resolution in handheld but on a smaller screen which hides artifacts.
It's just like SteamDeck now. Spiderman on SteamDeck looks identical to Spiderman on PS5. Unless you do a side by side analysis, to the naked eye it looks the same. I expect that will be the case for Switch 2 as that gap shrinks smaller than its ever been before.
This is due to diminishing returns. Even if Moore's Law is alive and well, you get ever diminishing returns for perceived graphical fidelity.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@JaxonH
TBH I think my post basically agrees with what you're saying. My point was more that not only is Moore's Law not dead yet but that recent developments have meant gaming "performance", and especially for mobile hardware, have outpaced it. That combined with what's almost a logarithmic relationship between "performance" and perceived fidelity? That diminishing returns thing. And you get this accelerated closing of the gap in perceived fidelity
That was a word salad.... what I mean to say is that the raw power increases? That's still growing exponentially due to Moore's Law. But it's accelerating FASTER for power limited devices due to better thermal/power management and improved battery tech. Which means the gap between the Switch and even a PS5 is smaller than the gap between the DS and PS3 was. Then ontop of that neat tricks like AI Upscaling, VRR, Frame Interpolation are allowing you to "magic" perceived smoothness for "free". Which mostly helps lower powered devices, closing the gap even faster. And ontop of that? Something like an OLED screen or even a higher contrast LCD with HDR, that'll improve the visuals far more than increased shadow resolution
And all of this BEFORE we talk about the diminishing returns of higher and higher fidelity games. Something which just compounds the effect even more
But even so, this will all happen much slower if Moore's Law stopped doing its thing. But thankfully it is still going. I suspect you're right, we'll hit the point where the difference between portable and non-portable for games is basically negligible well before Moore's Law actually dies. And I'd agree with you, we're not that far off the point where they're basically the same already. The Switch as it is.... isn't quite there yet. We're probably another 5-10 years off it
Switch 2 will get us 95% of the way there. For all practical purposes it'll be close enough. But Switch 3, that'll be the system where buying anything else that can't also play handheld will be like flushing money down the toilet. Because the games will essentially be the same. Just one version gives you 3 modes of play, while the others give 1 mode of play. By the end of this decade that's where we'll be. It's exciting to think about.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@Kermit1Pineapple
What are you thinking. TV, handheld, tabletop, VR and projector screen all in one device? Maybe it could come with a Keurig built in by the cartridge slot?
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@Kermit1Pineapple@JaxonH
Just my take on it but maybe I'm not being imaginative enough, I don't think the form of devices changes too much beyond what we already have. Basically desktops (or home consoles), laptops, VR headsets, portable consoles/tablets and smartphones
My long term prediction/gut feel about it? I think the only way forward for VR is to split itself away from PCs. I think in the medium term Valve releases a Steam-Deck like stand-alone x84 VR headset, a Quest competitor, that has access to the Steam Store. In the slightly longer term I think the "home console" becomes the cheaper option as they continue to stop pushing the spec as hard in that space with diminishing returns
..... but even in that world power guzzling gaming PCs will continue to be a thing. I think smartphones still largely exist as they do now. I think laptops for work/school still exist as they do now because keyboards are useful and Windows will probably remain the "work" OS. And desktops generally outside of gaming? There will always be room for shaving a bit more time off a render/compile/whatever
I honestly feel like I have hit a bit of a wall with Tactics Ogre, I know it is an older game and isn’t a full remaster, which is probably why it is missing what I would class as basic things for a modern game. I am some 15 to 20 hours in, and still have absolutely no idea what anything does.
You get some really basic tutorials which basically tell you what buttons are and then you are told to go on your way. You have this extensive stat sheet for every character, but have to guess what every stat does, and every change I can make be it class, weapon or gear all significantly guts all of my stats and only improves on a couple and not nearly enough to make up for everything I lose, so why would I change anything? No idea, the game doesn’t tell you.
As a result of this, I can’t tell whether the game is really hard and full of infuriating difficulty spikes, or if my lack of information from the game has meant that I have accidentally built all my characters wrong, but man, I just hit will after wall. And the game also doesn’t autosave after every battle completion, so sometimes I will clear a battle quite comfortably, then get immediately curb stomped on the next one, and because it didn’t autosave I have had to go back and do the mission I cleared, and now I can’t clear it for some reason without losing half of my team.
In fairness to them, losing team members isn’t really a massive deal, you can just buy more soldiers from the shop, but then the game has to come to a standstill while you level those soldiers up from scratch, as for some reason they always start at level 1.
They have also tried to - whether intentionally or not - circumvent some of this tedium with the AI profiles for troops, including the MC, which means you can almost make this like into an auto battler, but I guess to stop you from using the game in this way, the squad AI is absolutely atrocious.
In most missions, there is usually only one or two units you need to kill and then you clear the mission. Beelining for these targets and clearing them as fast as you can is the most efficient way to play, you may get less buff cards, or items or XP, but the shorter a battle goes, the less likely you are to lose any units and have to get back onto the grind treadmill.
But for whatever reason no matter what AI profile you set, and even if the boss unit ends up directly in front of one of your own, they just seem to refuse to engage them until they’ve gone all the way around the edge of the map clearing each and every regular unit first. It is completely maddening. I wish I had way more control over the AI profiles I was able to give to my Units, I think that would solve a lot of my frustration.
what is your favorite Bayonetta 3 weapon?
Color my World
Scarbough Fair
Love is Blue
G-Pilar
Ignis Yoyo Arane
Dead End Express
Simoon
Alruna
Tartarus
Cassiopea
and Cruel Altea
mine is Ignis Yoyo Arane, what is yours?
@skywake
I think their reply was in sarcasm. None of us think VR will ever be anything more than a niche segment of the market (well, aside from at least one person here who thinks it's the future and will dominate everything).
Switch is the final form. Switch 2 will certainly continue the 3-in-1 hybrid form factor. It's the final evolution of video game hardware. There's nowhere else to go. Unless a day comes where some other form of relatively cheap media consumption takes over the market, this is it. Switch is the foundation for the future of Nintendo. From here they just iterate, and add some cool new bells and whistles.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
I really didn't think I was going to like Pokemon Scarlet, and I do still wish they'd carried over certain design choices from PLA, but the game is surprisingly engaging. This is the most fun I've had with a new mainline, dual-release Pokemon game in memory.
I also feel like it's a little less easy to become overleveled. Some of the Titans and Team Star bosses actually put up a decent challenge. Just beat the final Team Star base, and only two of my six Pokemon were still alive at the end.
The tech issues are unfortunate, but this year has totally redeemed the Pokemon franchise for me. And, tbh, I've found that MH Stories 2's unlocked framerate is more distracting than the slowdown in this game.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
Geoff Keighley says he ‘hasn’t felt this good about a show in a while’ regarding TGA according to Video Games Chronicle. You know what this means don’t you? KID ICARUS UPRISING COMING TO SWITCH WORLD PREMIERE TRAILER 🤪
NEW WEBSITE LAUNCHED! Regular opinion articles, retro game reviews and impression pieces on new games! ENGAGE VG: EngageVG.com
@Ralizah
If and when they patch performance I'll give the game a spin. They said they're working on a patch so, I'll hold off for that. I do hear a lot of good things about it.
@Kermit1Pineapple
Maybe, maybe not. But a camera is pretty useless nowadays. It was a novel concept in 2006 before smartphones took over. But now? I don't think anyone cares about a camera on a handheld. 99% of games aren't gonna use it and the ones that do, well... I have yet to play a game that's convinced me a camera is a good idea for gameplay. The AR cards were a neat party trick for 3DS but ya, it's a pretty useless feature almost nobody used.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@FragRed
He says something similar every year. And every year it's a disappointment.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@JaxonH I know, it’s why I deliberately made the post in a sarcastic/cheeky way. It’s always overblown and everyone moans only to then get excited next time.
NEW WEBSITE LAUNCHED! Regular opinion articles, retro game reviews and impression pieces on new games! ENGAGE VG: EngageVG.com
Does anyone else ever have any issues with the Platinum Coins on their My Nintendo account?
For a while now, the coins will just suddenly drop for no reason, despite not having redeemed anything. Was at 2750 for a bit, now, it's suddenly at 1540 for no apparent reason at all. The most that's just been suddenly shaved off at random now.
Nahr_Alma
Switch Friend Code: SW-3418-3031-5143 | My Nintendo: Morpheus
Forums
Topic: The Nintendo Switch Thread
Posts 64,741 to 64,760 of 69,785
Please login or sign up to reply to this topic