My tastes are boring enough that much of my favorite games would've been GOTYC in their day. Though the fact that Trials and Tribulations wouldn't be one of them is morally wrong.
I have no idea about the actual Game Awards though, since its the Elden Ring awards and basically any other AAA game win competing with it will be because the contestants felt bad for it rather than merit. It's hard for me to care even compared to usual because popular games have barely felt like they even existed outside of the Nintendo sphere the past 6 months, and I've yet to play a game released this year anyway.
Mass market Game Awards have lost all value to me. What could have been (and should have been) something where genuine greatness is recognized across all platforms, all genres, all budgets, it's instead become something where genuine greatness _among publisher-approved mass market titles[/em] is recognized, with a token indie and Nintendo exclusive each year to keep up pretenses... if they're popular enough and in the "correct" genre, of course. Not sure why ppl give it so much attention (aside from those who are actually heavily into mass market AAA). There's only so many years I can watch games with the best soundtrack not even get mentioned, games best in their genres not even be nominated, and select games propped up by gaming media shoehorned into the spotlight claiming double digit awards, then after the game goes multiplat or ppl just move on, everyone admits it wasn't really that great after all.
Anyways, I forgot about Neon White. The summer had some great titles.
In fact, with Bayonetta 3 we can shut the book on the greatest spread of Switch games in a 4 month time frame... ever.
These are just the highlights. There was much more, both critically acclaimed and more moderately received. But these are my personal highlights that made this 4 month span my own golden era of gaming...
@JaxonH I think this really sums up Switch's strength more than anything. A strong mix of Nintendo at their (usually) best and whatever cool usually more medium tier game is either the current new thing or has maintained long-term relevance that is now debuting on Switch.
And again, especially this year, where it really feels like AAA games have largely vanished anyway.
The person that made Super Funky Bowling made a promo in Game Builder Garage. He's also one of the groundbreaking creators using GBG helping discover tricks.
And while there are a few AAA games that I'm genuinely interested in from time to time, that either don't come to Switch or don't look/run that great, most of the games I play and love are the types of games that can run on Switch, look good and run well.
And for the few that can't... Steamdeck. It may not be as good as Switch due to low battery life and lack of tabletop, but it does offer gyro and portable play. It's a good fallback to have, like for Alan Wake (I already had it on Deck, but fired it up with gyro aiming and ya, because it's the non remastered version it only pulled 6 watts at 40fps (with screen refresh set to 40 Hz) on high settings. That's 5+ hrs battery. So for older games like that, it's great.
But with so many bangers releasing on Switch at such an intense frequency, I just don't have time for anything else. Sure, there's games I wanna play, but there's always 10+ games I'd rather be playing on Switch. It just makes games so much more appealing.
Played 2 hours of Nier Automata on PS4. When it came to Switch, already beat it once and working on a 2nd playthrough. Played 10 hours of Persona 5 on PS4. Now that it's on Switch, I've already sunk more than 10 hrs into it in the last few days alone. Monster Hunter World- put a good 200 hours in on PS4. But with Rise on Switch, I've clocked over 700 hrs. And am still not finished.
The system is incredibly appealing to play games on. I've found myself gaming way more than I used to in the Wii U/PS4/3DS era.
So glad to see the big 3 make their way over: Persona, Trails and Nier. For many years those were considered the best RPGs on PS, and most said they'd never come to Switch. But we've been getting everything lately, of all genres. All kinds of stuff. Even freaking Portal and Portal 2 which I NEVER thought would happen.
N64 Disk Drive games were few and far between, and all Japan exclusive, meaning no English. Maybe they could get away with the track editor for F-Zero X but I really don't see that working. Could do it just for Japan, but I doubt they'd put the effort for something all regions can't enjoy.
The natural next pick is GameBoy and GBA. But I think that'll come later. I suspect they're gearing up for the next Switch revision launching next year.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@Eagly
I don’t see how that would be the obvious decision. Most people haven’t even heard of most of the DD games. Now gameboy and gameboy color is what is obvious.
Currently playing: Pokemon Soul Silver, Mario RPG
Enos 1:15
@JaxonH Personally I get a lot more enjoyment seeing people's personal favourite game lists than seeing who won what at The Game Awards.
It's beyond a joke at this point. It's quite clear that TGA wants to push gaming as an art form that can stand shoulder-to-shoulder with cinema - this is a sentiment I can agree with, however the end result is as you describe: a focus on a very specific type of game, with a few "token" titles thrown in here and there for the illusion of diversity.
But simultaneously the whole thing is just one big ad. Honestly, if you're interested in the results of TGA...you're better off not watching it. It wouldn't be an exaggeration to say that less than 5% of the run time focuses on the awards. 90% is just an underwhelming attempt at a mini-E3.
I do like when they bring the orchestra out though. I still like to go back to the 2017 GOTY medley and the 2020 Mario medley from time to time.
@Eagly The problem with that is that there were very few notable 64DD releases.
Infact I'd go so far as to say the only ones that anyone is likely to vaguely remember or want to play are Doshin the Giant and the F-Zero X expansion pack.
Doshin the Giant was - of course - ported to GameCube though and anyone who's really interested has played that version by now. It wouldn't feel like a "found" classic (especially since it isn't that good anyway).
There was also Sim City 64 and the Mario Artist "games". Those two might have some residual value as pseudo sequels to the SNES Sim City and Mario Paint. There was also a second Doshin the Giant game (seriously!).
Basically when it comes to the 64 DD I'd say that the only attractions would be Sim City 64 (which would never be released due to licensing issues) and the F-Zero X expansion (which would excite a small niche of players)...
...unless they wanted to give us the Mother 3 demo. That would be interesting.
GameBoy and then GameBoy Advance surely make more sense for Nintendo.
I've barely touched Mario + Rabbids: Sparks of Hope for days now. Not because I don't like the game, but because I made the mistake of going back to Triangle Strategy a few days before it released, and it has hooked me all over again.
Was going to do three playthroughs, but I think I'll just do the golden route with this second playthrough and go back to earlier save at some point to see the other two endings I never get (the ones for Roland and Frederica).
Still, I'll be at 80+ hours of playtime when I've completed it a second time. Admittedly, a lot of that was sunk into optional post-game maps, since I skipped through most of the early portions of the story, before the big splits leading to new maps and story paths started occurring.
Between all of the new characters, the new story routes, the new mock battles, new story battles, and new side stories, this practically feels like a new game all over again.
I had said XC3 was my GOTY, and I'm still sticking with that at the moment, but TS would be a darn close second placer.
Triangle Strategy is 🔥 🔥 🔥 Easily the best HD2D game to date.
@Giancarlothomaz
He said nothing of "issues". He said "that tech". Not to say it doesn't have any issues, but that's simply not what he said.
Either way, at the end of the day, if the majority of reviewers didn't have issues, then it's not really an issue worth discussing unless you're a technical guru who obsesses over rendering techniques and all that other jazz.
This is what I mean when I say I appreciate the value DF brings to the table but despise the culture it creates. Where a game can look good, run great, most ppl love it and have no problems with it, but as soon as technical analysis is done to dig up all the imperfections, a certain segment of ppl let that taint the lense through which they view the game.
Won't be me, that's for sure.
@Buizel TGA wants to push gaming as an art form that can stand shoulder-to-shoulder with cinema - this is a sentiment I can agree with
I also agree with that sentiment; however, I disagree that games need to imitate movies to achieve that status (not saying I disagree with you as you never took that position, just saying I disagree with the broader sentiment). Games should be proud of what they are- games. So tired of seeing them chase Hollywood, as if they're too ashamed to have an affection for "gamey" video games. They're so quick to put ppl like Kojima on a pedestal just because he chases Hollywood. As if that makes those games a cut above the gameplay focused games that aren't all about glitz, glamor and mocap.
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