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Topic: The Nintendo Switch Thread

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skywake

Therad wrote:

Most games can run on basically any platform. Ram and CPU are almost never the issue. Only games that max out the GPU of ps4 and Xbox might pose a problem. But as long as third-party is willing to have lower graphics (I.e textures, models), they can be on the switch. Every game that is on the PC can be on switch.

100% on all of this. The point about scaling the games down in particular given that the Switch in portable mode will be running at 720p. You don't need to be running super high resolution textures at 720p.

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Haruki_NLI

@MarcelRguez So this just in, MyNintendo will have its intended purpose and use with the system it was designed for and not two systems it was shoehorned into? My word quelle surprise.

Harping on the program when its intended use is yet to come is a bit much I feel. Always kept in mind it was Switch and mobile focused as the infrastructure of Wii U and especially 3DS werent built with 5 years foresight

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Grumblevolcano

@BLP_Software If this is truly the case then they should've left My Nintendo's launch until say January 2017 and had Club Nintendo shutdown in late 2016.

Grumblevolcano

Haruki_NLI

@Grumblevolcano It may not have been a choice. Remember the wifi connection? Built in the same era may have hit the same kind of fate. Or maybe they felt a need to modernise as everyone was slamming CN at the time by using DeNA and setting up for the Switch while letting consumers get a taste.

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gcunit

@MumboJumbo I like the last sentence of the transcript:

King Kimishima wrote:

Please also be advised that we have been preparing for a possible increase in demand as a result of the presentation and the hands-on experiences next January.

Evidently Nintendo feels it's held some new element to Switch back until January 2017. I enjoy the confidence of predicting 2 million sales in a month, with the potential for that to increase once the full reveal has been made. Obviously it could be faux confidence, or just misjudged, but it's fun for now while we wait with anticipation to find out what extra features Switch has.

You guys had me at blood and semen.

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My Nintendo: gcunit

skywake

@Grumblevolcano
Except they didn't launch My Nintendo when Club Nintendo shut down. They launched My Nintendo alongside Miitomo which, as small an impact as it had, was their first mobile release. The first release on a platform that leans entirely My Nintendo rather than the older fractured Nintendo infrastructure. Super Mario Run will be the second, the Switch will probably be the third.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Haruki_NLI

@skywake Also important to remember that as well as bolstering mobile with it's release, and as a way to introduce it prior to Switch, it also interacts directly with the Nintendo Account, and shows the immediacy of information gathered like logging into eShop, Miiverse, Facebook, Twitter, your choice.

It's the "front end" of Nintendo Account in a way. A way to show consumers, that there is a fast, very interconnected network back there that was built from the ground up. The incorporation of NNIDs was to give a little extra spice to things for the remainder of the current platforms lifecycles, and thus introduce the concept of rewards. Remember doing things in mobile apps gets you immediate Points for use, and I can stress again that I fully see that functionality being used in Switch.

Imagine missions that you do, like trophies on PSN, only you get rewarded for it. It's also telling that the NA is linked to 3 primary social media (Okay maybe not Google+) accounts, as is Miitomo and mobile.

People must remember regarding MyNintendo: It was never intended for Wii U and especially 3DS. Those systems were built with the eShops and the Nintendo Network giving them a form of connectivity. MyNintendo was used alongside Miitomo as an introduction to missions, immediate rewards, social media integration, and to show Nintendo Account off. Remember, Mobile was meant to entice towards hardware. How do you do that? Immediate gratification to the consumer, reward them with things for use on Switch, with MyNintendo as the gateway. What the consumer does on mobile, rewards them on Switch.

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gcunit

Bearing in mind Kimishims'a recent comments, I can't shake this feeling that Switch might still open up a 'new' play style, in a similar way that the Wii did, that will give all developers a green pasture to be creative in.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

skywake

BTW this is more or less why so many people are confused about the power of this thing.

Untitled

As a home console its slightly less behind than the Wii was in 2006. As a portable it's way further ahead than the PSP and Vita were. So what do you call such a device? What category does it sit in? Or does it, as Nintendo wants to claim, somehow sit in the middle?

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Octane

@MarcelRguez Compared to the competition, the situation is even better. The Switch is closer to the PS4 Pro than the Wii was to the PS3. That doesn't make the Switch a powerhouse by any means, but it's also portable and it could've been a lot worse.

Octane

TuVictus

Sometimes I wonder if they made the right choice saying it's a home console. As a handheld it's really impressive

TuVictus

skywake

@MarcelRguez
Well it is about as under-powered as the Wii was back in the day relatively speaking. But in 2006 the Wii wasn't portable and, relative to what they could be, the PS3/360 were about twice as capable as the PS4 Pro and Scorpio are.

Basically, transport the Vita back to 2006 and have Nintendo release that instead of the Wii and DS. Assume they charge as much for it as the Wii. Throw in AV out and some Bluetooth controllers and then somehow sell it for $299US. That's what the Switch would have been back then.

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An opinion is only respectable if it can be defended. Respect people, not opinions

erv

Don't forget the visual fidelity difference. It's much less significant now.

Going for a 720p game, a little less heavy on the graphic part, and you're playing a similar game with a very similar experience. That you can take with you.

And swap for nintendo's best when you feel like it.

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skywake

@erv
Yup, and if you add something like that to the above graph you'd get something like this:
Untitled
With the green shaded area being enough power to render games at standard definition. The red shaded area being the same thing for high definition. With obviously a whole range of spaces between and UHD being another band entirely that starts up the top.

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

TuVictus

Considering the vita is most likely the last Sony handheld, I wouldn't be surprised to see all the niche Japanese visual novel type games finding a home ok the switch.

TuVictus

Octane

@BiasedSonyFan Let's not pretend as if there's a difference between Japanese and western AAA games in the sense you're trying to argue. Let's be real here, I have yet to see Capcom announcing a Switch version of Resident Evil 7, Square hasn't said anything about a FFXV port for Switch, or a port of the upcoming FF7 remake. These are all just about as likely going to happen as a game like Red Dead Redemption or Titanfall. Western developers don't hold some grudge against Nintendo, nor are the big Japanese developers more eager to support the Switch than western developers. In the end, they're all companies and they need to make a profit, if the Switch sells, it'll get the ports, if it bombs, it won't see much third party support at all.

Octane

IceClimbers

@Octane The difference here is audience and software sales. Japanese 3rd party games have a better chance at selling well on Switch than western 3rd party games do because there's an audience for those games on Nintendo.

Western 3rd party games are far more likely to flop on Nintendo regardless of how big the install base is, meaning they're far less likely to support the Switch.

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Octane

@IceClimbers I don't think that's necessarily true. I don't think the difference is as black and white as some make it out to be. It's not as if Japanese AAA third party games sold millions on the Wii and Wii U, while western AAA third party games bombed. Anyway, that wasn't my point. BiasedSonyFan was arguing that the Switch won't be ''powerful enough'' for western developers. I don't think that matters at all. If the install base is there, they will port games to the system. And it's not as if Japanese developers would do anything differently. If some of the bigger western games are skipping the Switch, count on the big Japanese games skipping the Switch as well (if we're talking about the Switch not being able to handle those games hardware-wise).

@BiasedSonyFan You were arguing about AAA games though. Handhelds are bigger in Japan, and therefore there are more developers that develop for handhelds. That's logical. And I have no doubt that they will end up support the Switch. Whether those games get localised is another issue though..

Octane

NintendoPete

Quick question - as far as I know Nintendo hasn't given a release date for the Switch yet, haven't they? I just saw on the mediamarkt (huge German retailer) website that you can preorder the switch there and in the comment section, a user called "Nintendo Germany" wrote that the people at Nintendo are looking forward to the release on March 11. Does anyone know if this is genuine?

http://www.mediamarkt.de/de/product/_switch-nintendo-3ds-kons...

NintendoPete

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