@MarcelRguez I haven't worked on anything released for the 3DS after the N3DS was released. I have worked on lots of mobile apps that have had issues related to differences in power between devices. I am talking about the power differences from a developer point of view, not a consumer one.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
@MarcelRguez I don't know exactly the impact this can have on development, since I have been mostly part of teams on Mobile devices since the N3DS launch.
Also I agree that phones are similar to PC gaming currently, but consoles are heading that way and it is just going to make things more complicated.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
@MarcelRguez Not sure in what aspects the N3DS differs from the 3DS, but iirc Tomb Raider on the Xbox One S has an increased framerate due to the little extra power the One S has over the One. That's not an issue. Now, Tomb Raider's framerate wasn't locked, if it was, you wouldn't notice anything at all. I don't think a higher framerate will cause any problem in games without a locked fps; We're not in 1990 anymore, when the framerate was crucial to a game's performance, like how games ran slower on European consoles, due the ''limitations'' of 50Hz TVs. Those games were literally tied to the refresh rate of your TV.
@MarcelRguez I think that's just laziness on Capcom's part then. The original game may have had an invisible clock that was locked to the framerate, by just counting frames. They could've fixed that when they ported the game to PS4 and Xbox One, but apparently they didn't. However, we're still talking about old games. These days that wouldn't be an issue anymore. Using frames as an in-game clock is something of the past. I hope it is at least. I can't think of any recent examples that have the same issues.
@MarcelRguez I googled it, but I couldn't find anything. Anyway, if there are still games basing their in-game clocks on frames, then they're doing something wrong. That means an area with more enemies that causes a drop in fps, also means that in-game time progresses slower in those areas for some features.
But we were talking about multiple SKUs, and we're now talking about half-arsed ports. The easiest solution would be to lock your framerate to the lower end system if you want to avoid the issue all together.
Okey dokey Color Splash is out. Now can we kill off da Wii Ewe fo da en ecks nintender?
Honest question: Was Color Splash pretty much the last "big" game for Wii U? I'm sure we'll still see some VC titles and indie stuff, but in terms of full-blow, big experience games, is this all she wrote?
@rallydefault In terms of exclusives then yes that was the last game. There's still BOTW but that's also on NX and is likely to be the definitive version. Who knows what Nintendo are doing? If NX sees a delay, then the Wii U version could be canned.
Honest question: Was Color Splash pretty much the last "big" game for Wii U? I'm sure we'll still see some VC titles and indie stuff, but in terms of full-blow, big experience games, is this all she wrote?
There's still Zelda. Other than that there is nothing else. However, given Nintendo's secrecy these past couple of years, another game is within the realms of possibility.
Honest question: Was Color Splash pretty much the last "big" game for Wii U? I'm sure we'll still see some VC titles and indie stuff, but in terms of full-blow, big experience games, is this all she wrote?
There's still Zelda. Other than that there is nothing else. However, given Nintendo's secrecy these past couple of years, another game is within the realms of possibility.
Considering how barren the pre-NX lineup is, that wouldn't be smart. More than likely, they've shown us pretty much everything that isn't coming out on NX at this point. Maybe there's a couple more smaller games or third party stuff, but I doubt we're seeing much of anything on 3DS or Wii U from here on out.
Ramming the point home. This is the entire list of upcoming games on Nintendo platforms at a local retailer:
October:
Paper Mario: Color Splash - Wii U
Skylanders Imaginators - Wii U
Just Dance 2017 - Wii U & Wii
Mario Party Star Rush - 3DS
Yokai Watch 2 - 3DS
Disney Magical World 2 - 3DS
Rhythm Paradise Megamix - 3DS
November:
Sega 3D Classics Collection - 3DS
Pokemon Sun/Moon - 3DS
December:
Super Mario Maker 3DS
TBA
Zelda: BotW - Wii U
Pikmin - 3DS
Dragon Quest VIII - 3DS
Ever Oasis - 3DS
@IceClimbers
I didn't, they're just not listed at this retailer yet. And in any case it's still not a lot of content. By comparison the PS4 has about two and a half pages of upcoming releases on that same site. With 36 items per page.
Including hardware the 3DS has 18 items for pre-order, the Wii U has 4, the Wii has 1. And for the 3DS that includes 5 items for Pokemon Sun/Moon. Two versions, two hardware bundles and a special edition 3DS XL. It's pretty bleak.
@Bolt_Strike Indeed I think Nintendo has pretty much revealed everything coming out for their two current platforms between now and NX launch hence the 3DS Direct which also contained the odd Wii U game, kinda get it all out the way.
I notice Nintendo aren't doing much to push Color Splash as far as marketing goes. I wonder if this is a sign they are gearing up to use those resources for the NX reveal and launch. Any day from Monday would be a good time to say something regards to an actual reveal date, even if that reveal date isn't October.
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@faint Ahh interesting, I don't use any streaming service so I am not sure if they are marketing it that way here in the UK. I just expected a giant advert on most gaming sites like they usually do.
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