@Cobalt Like I said, retailers are (kinda) allowed to charge whatever they want (within reason of course, but that's another topic). The MSRP is €330 for the Fortnite bundle. Yeah, some retailers are selling it for €300, there's also one retailer that's charging €340 for the Fortnite bundle. In a similar fashion I can find the Diablo III bundle for €380, but there are also retailers that are selling it for €400.
@FaeKnight Well, they're communicating wirelessly with the Switch, so why wouldn't it know what colour it is. It's like how the PS4 light bar changes colour for player 1, 2, etc. There's probably a bit of data on the chip that says what colour the Joy-Con is.
@Octane
Even i have White Joy Cons, it still registered as Neon Red Joy Cons because it used to be Neon Red color before i swapped the shell with White color.
honestly I think that was one of those frivolous and pointless things that were added, how about adding another Bluetooth transmitting frequency for headphones OR unlock the #8 frequency so a headset can hook in as long as there are 7 or less Joy-Cons remote connected (people's excuse about Joy-Con interference solved AND that may be able to happen with a firmware update)
"If failure is the greatest teacher, how come we are not the most superior beings in the universe ???"
OT: Ok, Bethesda is now officially my least favorite publisher, for now, even sinking lower than EA. They're pushing into new realms of DRM that defeat actual platform features. I went to try TES:Online again yesterday (large debacle) and discovered, the hard way, something awful. They DRM the expansion content per-account! X1 has "Home XBox" as a named and sold feature of the system where digital purchases including DLC are available to all users on the console. PS4 also supports that but doesn't advertise it as a feature. And as of 6.0 Switch does the same.
TES:O OTOH, you of of course sign into Bethesda's servers with a Bethesda account (like Fortnite.) They actively check the purchase on the linked account for the addons (Morrowind, Summerset), and if that account does not own it, they lock it out. So the platform lets you buy once for the console and everyone at home can play the games that are on that console. But not Bethesda. They use their own DRM on top of that to lock out an advertised feature of the console and ensure every account on the console buys their own copy.
They now have officially shot down to "worse publisher" status. Not even EA is applying their own platform feature-defeating DRM into games to create an IAP situation.
@Octane@Grumblevolcano@ralizah Confirmed 88GB RDR2 X1X: My pre-load started at midnight and that's the final size. Unless they're adding a 20gb day 1 patch which makes no sense if they're pushing out pre-loads today, their own website is completely off base on sizes. So.....RDR2 with a vast open world and tons of dialog and cutscenes still inexplicably smaller than BLOPS4 confirmed.....
@Anti-Matter It's supposedly possible to hook them up to your computer and reprogram them to show up as white if you want. I'd link to the program, but it's on a site that has other less... legitimate tools so I don't want to risk it. You can just search it and it's easy to find though.
@Octane Yeah, I've told people that are hyped for RDRII that are all expecting this life altering redefinition of gaming to happen that it looks like a well made, quality open-world game in a massively underused setting in gaming, and nothing more than that. It looks like a really good game in a really cool setting you don't see often. But nothing seems revolutionary about it. Just another good game.
Less so than hype for RDR itself, I don't understand hype for "Rockstar's New Game" I know GTAV is the most popular thing since sliced bread until Fortnite, but I don't get how Rockstar suddenly means "most amazing game evarr". Even where there games are good, nothing about them screams out "amazing" and 2K as an awful publisher.
OT: Ok, Bethesda is now officially my least favorite publisher, for now, even sinking lower than EA. They're pushing into new realms of DRM that defeat actual platform features. I went to try TES:Online again yesterday (large debacle) and discovered, the hard way, something awful. They DRM the expansion content per-account! X1 has "Home XBox" as a named and sold feature of the system where digital purchases including DLC are available to all users on the console. PS4 also supports that but doesn't advertise it as a feature. And as of 6.0 Switch does the same.
TES:O OTOH, you of of course sign into Bethesda's servers with a Bethesda account (like Fortnite.) They actively check the purchase on the linked account for the addons (Morrowind, Summerset), and if that account does not own it, they lock it out. So the platform lets you buy once for the console and everyone at home can play the games that are on that console. But not Bethesda. They use their own DRM on top of that to lock out an advertised feature of the console and ensure every account on the console buys their own copy.
They now have officially shot down to "worse publisher" status. Not even EA is applying their own platform feature-defeating DRM into games to create an IAP situation.
Eh, that doesn't actually surprise me in the least. After all, other MMOs do the same thing if they're on console and have paid expansions. DC Universe Online for example only lets the profile that bought the dlc packs or paid for VIP membership access the content. Which can lead to two people using the same console but different profiles being unable to access content if one person bought access but the other didn't.
@NEStalgia While that is screwed up, I don't think it's anywhere close to EAs level. That's standard behavior for MMOs, as anti-consumer as it is. Plus, it's only a single game. EA and 2K are infecting every single game they launch, most of Bethesda's releases are still consumer friendly.
@FaeKnight@link3710 Eww, that's gross. And considering most games are becoming MMOs......that basically means most games are going to start riding roughshod around the platform's own policies. I mean, even NINTENDO allows each user to use the games and add-ons. Even freaking GameFreak is on board for that so far. How low do you have to go to be cheaper than those two?
We'll see how Fallout76 is handled. As Bethesda shoehorns online into more and more brands they might be becoming their own DRM platform. Remember, Bethesda is Zenimax....a 100% MMO company (that actually developed TES:O) Again, so far EA and 2k haven't resorted to such lockouts at all as far as I'm aware. I had heard Destiny 2 did the same, but so far I think it looks like they do it normally (makes sense, no external account creation required.)
Then again, EA might do it for Anthem.
(Edit: With TES:O I dont' even know that I like the game. I'm not an MMO guy. I played it for like 20 minutes once and felt totally lost...I had no idea what to do. Bethesda has said FO76 is "FO but with your friends" and said "TES:O really isn't Skyrim but with your friends"....yet critics had said it was. But I feel cheated buying the expansion now, especially since the base game is even free on Game Pass. That bodes ill for console friendliness if the future means everybody that uses your console needs to buy their own games. Really might as well dream of a streaming future at that point.
With MMOs it's always been a case that each individual account needs to buy separate access to expansions and dlc. For example just because I bought the Warlock Starter Set for Neverwinter Online, for example, doesn't mean everyone else with a profile on my xb1 has access to it without paying. Neither does my step mom, who I set up for game sharing with. Equally if she buys dlc content for Star Trek Online I don't get access to that dlc content since it's an account based unlock.
Hell, I have two different accounts for Dungeons & Dragons Online: Stormreach. One is a 'freemium' account where I'm slowly grinding cash shop currency to buy content bundles with. The other is my 'main' account that I've spent (probably more then is healthy) money on to get the expansions, adventure packs, extra classes, and extra races. I only have access to all that paid for content with the account that I paid for it with, even though I play both accounts on the same computer.
I've reached Chapter 8 of Bayonetta 2 and so far it's seeming better than the first game but playing the first game first was definitely the best option. If I was to redo my Switch year 1 top 10 now, it would look like:
1. Xenoblade Chronicles 2
2. Splatoon 2
3. Mario Kart 8 Deluxe
4. Super Mario Odyssey
5. Fire Emblem Warriors
6. Mario + Rabbids
7. Bayonetta 2
8. Bayonetta
9. Sonic Mania
10. DOOM
My Switch year 2 top 10 so far is:
1. XC2 Torna
2. Hyrule Warriors Definitive Edition
3. DKC Tropical Freeze
4. Captain Toad Treasure Tracker
5. Mario Tennis Aces
6. Kirby Star Allies
7. N/A
8. N/A
9. N/A
10. N/A
The 2 Mega Man Legacy Collections and Freedom Planet would be 5th, 6th and 7th (Mario Tennis Aces and Kirby Star Allies being 8th and 9th respectively) based on experience on other systems.
@subpopz@FaeKnight Ewwwwww. I mean I don't really care about the business model if that's the business model but using their own DRM to force a model other than the platforms own model is just wrong on a lot of levels and can't possibly mean much to their bottom line. Overreach by far. It just gives me a sour impression of their whole ecosystem that they're actively taking away something fairly trivial the platforms offer simply because they can.
As long as it stays in MMOs I don't care. But now that more and more core games are becoming MMOs, that's horrifying if it starts bleeding over.
@jhewitt3476 I get burned out easily with open world games, BotW I started at launch and finished earlier this year for example so when the choice came last year between buying Skyrim or DOOM I went for DOOM. I will probably buy Skyrim at some point but when there's a drought of other types of games present.
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