@Kermit1
Ya, it seems a lot of people believe Steam requires internet for some reason. And then they tell others who in turn believe them and it keeps spreading.
Whenever I install a new Steam game, I launch it once to adjust settings to my liking, get a save file started to sync across Steam Cloud, and verify for offline play if my internet ever goes out.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Steam's offline mode used to be a bit jankier than it is now, and I'd guess that its reputation from those days still persists.
Anyway, if a game requires you to be always online to play it, that's not Steam or GoG. The former only needs a single online check the first time you run it on a new PC and the latter none at all.
Rather, it's either because they've used additional third party DRM, such as Denuvo, or it's been developed as a live service that's only going to work that way.
There are maybe twenty such games on GoG out of over four thousand. There's probably a slightly higher proportion on Steam but it's still not a lot.
To those saying steam/gog that says it's all good how much is your ISP bill? Without that consider those services more then the games your paying for only. This is the trick of those steam/gog services don't tell you. There is a cost to those games you don't factor nor does those sites make it less to own them. Example Switch you but physical or digital use free wifi or Hotspot updates and play or no updates and can play. Also your not tied down on home internet to connect. This is why Switch is popular with all ages-beyond there's more other reasons. Playing gaming laptop on the go isn't fun compared to a Switch unit. So one needs to add the ISP price to each game they buy even if free on Steam/GOG and you see the real cost of the game. I bet those using those services ignore that price figure if they did they get sticker shocker.
@SwitchForce, I know you were pointing the question at @Mioaionios, but it's the same price as it was before I started buying games on Steam.
Whether it be Netflix, shopping online (like Amazon), or even paying bills, there's many (more common) reasons to have home internet than gaming. There is literally no one in the market for an expensive gaming PC (or a digital console like the Series S) that doesn't already pay for an ISP beforehand. Usually as a flat rate monthly payment, as part of a cable bundle usually (at least here in the US), so the price doesn't increase now that you're buying digital games instead of physical copies.
IIRC, it's usually only mobile phone internet plans that have some sort of data cap, with most home internet plans offering "unlimited data" (i.e. your price doesn't increase if you use 200 GBs of data instead of 20 GBs).
@SwitchForce
Not that it's any of your business but I pay €29/month for an all-encompassing service that includes mobile with unlimited downloads.
But I don't see what ISP has to do with anything. Like others have said before, Steam's DRM is deactivated after first use of each game. IT DOESN'T NEED CONSTANT CONNECTION!
And Steam or GOG "tricking" you? Like they would receive something from service providers?
Seems to me you're desperately trying to prove your point in an attempt not to lose face.
Like others have said before, Steam's DRM is deactivated after first use of each game.
To add to this, I know I mentioned this before, but GOG games have no DRM on them. As someone who plays GOG games regularly, I have always backed up the offline installers to all my games to USB stick, and CD and DVD-R if I'm feeling old school. I have installed these games on my own PC, without being connected to the Internet. When I got my new PC a few years back, I installed GOG games without even logging into the site because of this.
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GOG games work only if you have Internet as most times those are multiple player games. I don't like to fire the internet everytime I turn on Steam/GOG to verify account usage for the game. That to me is part of the cost of ISP not factored when buying games on there site. You can run those games unless you have Steam/GOG apps running to first play the game. Without the cost of Internet you can't do much on Steam/GOG since they require you to have a active account to check everytime you play the game. You can Offline game but still requires you to run the app - so basically you need to pay a Internet/ISP to enjoy Steam/GOG everytime. That to me is the Real Cost to having Steam/GOG someone has to pay for that. Maybe EU has it cheaper but try doing that in NA and you find that isn't so Cheap. In NA you get the internet they give you - not the other way around.
We clearly have delusional people supporting DRM and clearly can't detach a Format isn't DRM. But that's not my loss - if you want to pom-pom your stories go and do that one those sites supporting DRM. Then you should cut off your ISP completely and ask how is Steam/GOG running because without that ISP hidden cost Steam/GOG doesn't factor the cost to have it.
I know the difference between formatting and DRM. When you format memory (like a USB stick, or a memory card), it can be read by other compatible devices. For example, if I take a USB stick and format it on PC, I can then use it on other PCs. The only time I need to reformat, is when I put it in a device that the format is not compatible with.
The way Switch's SD card formatting system works is DRM. If I format an SD card for Switch, then how come other Switch systems can't read it? It's already formatted for Switch, so it should work in other Switch systems.
The reason you can't use an SD card on another system is because Nintendo designed it that way so you can't share eShop games with others. I have the eShop games already downloaded, how come I can't just move the card to a new system if I were to upgrade to a Switch OLED? Because Nintendo is preventing you from playing your games unless you reformat the SD card and redownload your games.
In this respect, yes, the Switch SD card formatting is a form of DRM, like it or not. If the card is formatted for Switch, then other Switch systems should have no problem reading the contents of it. It is designed this way for a reason.
Just going to clarify this and leave it at that. I'm willing to talk to others who aren't trying to argue over this.
@DreamlandGem Thank you so much for the reminder. I really don't like confrontations and arguing, and I'm trying to be civil while talking about DRM and Denuvo.
Will say this. If the subject of Denuvo on Switch concerns anyone, or want to know why some people don't trust digital games, please just learn about DRM, and its many implementations. Also learn why DRM-free (aka no DRM) games and platforms like GOG are praised for not having any DRM, and is the closest thing digital games will get to physical ones.
It's more of a common discussion amongst PC gamers, it doesn't come up often for console gamers, which is why I feel it's important to learn about the subject as consoles do have their own DRM schemes.
Consoles don't get mentioned explicitly, but I'd think it fairly obvious how Switch downloads are using similar methods.
Suffice it to say that Nintendo consoles have implemented a form of DRM ever since the Wii, and it's not that big a deal when done in a manner that's seamless to downloading and playing the games. Well, at least it is until you want to do a system transfer at any rate.
I'd think that it's fairly even handed in that it discusses why publishers have been attracted to it and debunks a lot of the myths surrounding it, while also recounting the reasons why you'd probably prefer that it wasn't there.
@Matt_Barber Great resources on the subject, I love PCGamingWiki. They have a wealth of information on the subject and on PC games.
Yes, Switch mostly seems to use the account system. You have to log in to your Nintendo Account to re-download a game. Also, once games are downloaded to an SD card, you can't easily move it to a new Switch system (thus saving time redownloading them). Whereas a game from GOG, once it's downloaded, I can backup the offline installer to a USB stick or CD-R (for that old school physical feel), and move it to a new PC and install it without logging into GOG or installing its Galaxy app.
I remember years ago, when I moved, I had no Internet service at my new place for a day, and I was still able to play all my GOG games without having an ISP. As for Steam, it launched in offline mode and still was able to play my installed games. This is why, I love GOG, no DRM means the games always work and you always have them. Just take the extra step to back them up.
The resident Trolls superfan! Saw Trolls Band Together via early access and absolutely loved it!
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Topic: What do you think of the anti-piracy DRM, Denuvo coming to switch?
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