There's an article on the front page covering a pretty decent video on the potential for DLSS. Definitely worth a watch so give it a watch first if you haven't already. But reading the comments I think there's still a LOT of misunderstanding about what DLSS actually means and how Nintendo could use it going forward. There still a lot of ignorance, willful or otherwise, and people digging their heels in over the entire concept of "what's next". So I thought I'd make a thread here just to make it even more clear what DLSS actually means here, because articles on the front page are a horrible place for discussion.
DLSS is nothing more than a way to render games at a higher resolution at a lower cost
There is this aura around DLSS which ties itself almost inevitably to 4K or even 8K and high end PC gaming. People get drawn into that which makes sense because that's where DLSS is exciting. But the only reason nobody ever really talks about 1080p or 1440p DLSS is because currently all the products on the market that have DLSS have no issue doing 1080p native. Nintendo's next hardware release won't be that capable, it may approach a spec similar to the OG XBOne which is still significantly above what we have but even that spec is going to struggle to do 1080p in a lot of modern titles
Which is where DLSS comes in. DLSS is a way to take one pixel in context and turn it into more pixels in a way that's more accurate than traditional upscaling techniques. Which means 720p can become something that approximates what you would render natively at 1440p. Which at 1080p would look like 1080p with some decent AA. So you wouldn't NEED to push the spec up as much, you could output an image that looks significantly better than the XBOne OG despite being under its spec. Which means you can use cheaper and more power efficient hardware
But it's not just resolution, it also allows you to deliver higher framerates
The Switch as it is when trying to render a game like Doom will target something like 30fps/720p but with dips down to 540p. If they had DLSS with the Switch hardware as it is? Maybe they could have targeted 60fps with a more agressive resolution scaling and then used DLSS to take them to 1080p. Is DLSS magic? No, you're not getting as good an image as you would if it was run native. But when the hardware couldn't possibly hit a framerate target at native resolution? That's where DLSS can help
..... and you "stop talking about revisions" people, bugger off. Nobody is forcing you to comment. If you're offended by the suggestion of new hardware down the road maybe find a new hobby. Because there's always new hardware down the road
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Topic: What DLSS actually means for "The Next Switch"
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